
A murky first-person immersive sim with tightly-wound melee combat and tangled, vertical levels to explore. Use your forked tail to tie your enemies in knots and climb impossible heights. Kill your mark with quickness and cunning, using whatever tools you see fit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Caught in the mulching churn of a frontier world, Fennel, a devil flung far from home, cuts out a living from the cities and towns at the edge of the earth.
Master a suite of unique combat and movement techniques through use of your forked tail. Lose your way in the slithering guts of the colonial undercarriage. Make wealth out of misery.
Brush Burial: Gutter World is an immersive sim with sanguine and spirited systemic gameplay. You may accomplish your goals as you see fit. All combat is avoidable; to show mercy or malice is your decision.
Features:
Tightly designed and interconnected levels with numerous paths to the objective, full of hostile or friendly NPCs who react to crimes like stealing, trespassing, and murder.
Fast paced, instantaneous combat that is simple but robust, encouraging the use of improvised or stolen weapons, environmental objects, and a unique hand-to-hand takedown system.
Dozens of unique cosmetics to be unlocked through gameplay challenges, as well as progression through the game's levels.
One 'Greater Contract' and Three 'Lesser Contracts' to complete. Four levels in total, built to be replayed.
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brush Burial: Gutter World throws FPS movement, stealth, and combat into the air, and somehow sticks the landing with all of them. Building off of the fundamentals of its predecessor, it refines and introduces so many great mechanics you'd think this was a third or fourth entry in the series, not merely a sequel. Captivating visuals, sound design, and music immerse you in a gritty Neon-noir world where you play as Fennel, an alien entity running from her home world, acting as a hired killer in order to pay the bills. The universe of Brush Burial is expanded with a variety of different locales to explore and more intriguing NPCs to interact with. Fennel and Sigg's relationship is a cute addition which adds depth to Fennel as a character. The main four missions of Gutter World are sandbox-style levels where you're tasked with exploring an area, stealthily (or not so stealthily) clearing rooms of enemies, collecting useful keys and items, and tracking down and assassinating your target before returning to the entrance to extract. The variety of routes and methods for infiltrating these levels is mind-blowing for what I believe is a solo dev. Sneak your way through vents, steal a key off an unsuspecting NPC, camouflage past or booze up an enemy, or brute force your way through everyone. The movement and combat abilities accentuate each of these playstyles. Fennel is quick, agile, and deadly, being able to soar through the air, jump off walls, grab and throw items with her tail, and incapacitate enemies with a large variety of takedown animations. The gameplay of Gutter World is rounded out by the addition of Cutthroat mode: a pseudo-roguelite game mode where Fennel is tasked with maintaining a combo-based score system through a series of 5 short missions with randomized weapon and enemy spawns. I'd wager that over half of my play time was in this mode, and it's where the depth of the combat system truly shines. You'll need to experiment with and learn the intricacies of each enemy's behavior, weapon specification, and Fennel's physical abilities in order to consistently succeed. Combat is always difficult, stylish, and smooth. Progression in Gutter World is mainly tracked through a large selection of unlockable cosmetic purchased with tokens earned by fulfilling certain tasks in main missions, or primarily by performing well in the Cutthroat mode. It's surprisingly fun and rewarding to build out your wardrobe and accessorize Fennel as you take on additional mission requirements or go for a high score in Cutthroat. I'd recommend Brush Burial: Gutter World to fans of almost any genre: platformers, immersive sims, FPS, or otherwise. Detailed environments, intriguing storytelling, and engaging movement and combat, culminate in a package that anyone can enjoy. I'd love to see certain elements from the first game, such as smaller, contained puzzle rooms or boss encounters return in the future, but the base gameplay loop established in Gutter World is truly something special. If the only downside is that there isn't [i] more [/i] game, you know you've got a winner on your hands. I can't wait for Bruiseland.
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| $233.4K | 437 | 95% | $14.99 | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как человек который прошёл все уровни в игре на Mastery и Domination, я могу ответственно заявить что игра полная шляпа и не стоит ни своей цени, ни траты времени. Очерь кривой стелс, неудобное управление переключения оружия. Весь "Immersive sim" сводится к поиску ключей в разных локациях, которые ещё и очень убого выглядят, даже для ретро стилистики. Никаких интерактивных объектов, изучения мира, мир игры выглядит пустым и бессмысленным. Ёщё и оптимизация кривая, мой средний фпс держался на уровне 30-40. Да у меня не очень мощный ноут, но другие игры с графикой намного лучше работали отлично. Единственный плюс эта сама глав героиня. Её модельки и анимации прекрасны. Топ для гунеров. Плюс механика перемещения и атак с помощью хвоста довольно неплохая. И боёвка не самая ужасная 3 шлепка по сраке Феннел из 10 ударов по её еб
It should take at most 4 hours to finish all of the levels and at time of writing I have 40 hours in it. Clearly this game is a lot of fun. There's not much in the game that I can criticise: the level design, movement, animations, and everything else are absolutely fantastic. However there are a few things that are NOT in the game which I can criticise. That might sound odd or unfair, but hear me out: Once you complete the brief tutorial level you immediately have access to four levels (3 small and 1 big) which you can complete in any order; you get dropped back into the home/level select map after completing each level and that's it. There is nothing to distinguish when all of the levels have been completed: no story event, no dialogue, no credits roll, not even a badge on the level icons that says "completed" or anything. I suppose ending of the previous game was criticised so the dev responded by not having an ending here at all? It's a little anti-climactic. Another thing is that there's a bunch of items (molotovs, grenades, certain guns, cabbages) that only appear in a single level and don't get an opportunity to be properly utilised. This is one of the few games that I think would be more fun if it was longer; I don't think it has lived up to its full potential with just these four levels. I look forward to its sequel.
This game isnt just fun to play, but its as much fun to play SLOWLY as it is QUICKLY. Carefully exploring the levels and learning what items are where and how to navigate the space is super interesting, and its so gratifying when you find a way to slip past a bunch of guards unseen, steal a much-needed key, unlock a shortcut, or finally track down the target you need to kill. The atmosphere in the levels is also top notch - moody and gritty in the best way. Once you've worked out a route to your target, perfecting your run and escape is tense and exciting, and I never got bored playing the same levels over and over to get the highest rank. Combat and movement is fast paced enough that you can really build up momentum and just tear through a level. The takedown animations are a huge highlight, and combining that with the slow-mo focus mode really makes you feel so cool. Love all the cosmetic options for Fennel (the mc) as well. This game has so much character and care put into it - my only complaint is that there isnt more. I will definitely be keeping an eye out for more Brush Burial.
too small
Very fun stealth game
神,我爱死这个人设了,紧身衣人外刺客用大腿夹死所有人,mommy
I love everything about this game and hope there would be more, Insanely satisfying movement and stealth mechanics, and just enough level of jank to feel authentic. And who wouldn't want to crush some skulls using their massive alien thighs? Well worth the 10 euro I spent on it, even though it was a bit disappointing to see only 4 levels (only 1 of them being a "true" large level), but im hoping the next game in the installment will have way more to explore/do.
Obviously this game is a bit lewd, but ngl this is some good fun, the game is simple to learn but hard to master, I've "Mastered" and "Dominated" all 4 main levels, but I still have so much I could be doing better in open combat, plus it's fun to just play some Cutthroat content to unlock the nice looking cosmetics
very cool and fun. wish there were more levels but cutthroat added a good few more hours my playtime, and all the levels that are there are really replayable
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