
Trails of the Black Sun is a first-person shooter and platformer hybrid, set in a digital simulation, where you, an Initiate, will have to find hidden artifacts and forbidden meanings. Use your acrobatic skills and defeat the Templars, fulfilling your Ultimate Quest 🔥
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Trails of the Black Sun is a first-person shooter and platformer hybrid, set in a digital simulation, where you, an Initiate, will have to find hidden artifacts and forbidden meanings. Use your acrobatic skills and defeat your enemies, fulfilling your ultimate Quest.
"Centuries of war have passed. We’ve been called by many names: Queen’s Guard, Brotherhood of the Light, Worshippers...
Now, the Ancient Order of the Black Sun sends You, an Initiate. To find what was once Ours. With the lost Artifacts in our possession, We can bring Her back in this world. It is Her eternal Wish and we kept it for thousands of years.
Go, Initiate. Use your skills and defeat our enemies, should you call them Templars.
May the Light of the Black Sun shine upon You."
▚ NEW PROXIMITY WORLD-REVEALING MECHANIC A unique way to discover the environment and immerse in a world full of surprising and tricky simulations
▚ AMAZING PARKOUR MOVEMENTS Explore your surroundings using your acrobatic parkour skills or take a strategic spot off the ground until your next move
▚ CHALLENGING PUZZLES Win against mysterious ancient puzzles, conquer environmental traps and claim your rewards
▚ DEFINE YOUR OWN COMBAT STYLE Enjoy a variety of weapons which let you engage in close or long combat and boost your preferred one with powerful attachments or customize your suit to fit in your combat needs
▚ SECRET AREAS Carefully search each trial for hidden zones scattered among the world and collect your bonus
▚ INTENSE ACTION-PACKED TRIALS Take part in fast-paced race-like levels and collect as many points as you can
▚ A UNIQUE SETTING The game offers a Camera shake intensity option to customize your own experience and fine-tune your gameplay
▚ MANY MORE...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Romanian*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
The idea for a game is pretty cool. Have to admit the game got me hooked during the prologue segment. The parkour seems pretty decent for a AA game. Sadly after completing the prologue I've seen the whole game pretty much. Levels don't lead to one another ;It seems like the developer came up with some level ideas and randomly put them together. There is some story line with artifacts and stuff , but it's pretty generic/boring. The whole point of the game is to get to the portal at the end of each level after getting an artifact. That's it. The gunplay compared to the parkour (which was quite decent as I said) feels extremely junk , not impactful and just not fun. Enemies with a shotgun can sometimes kill you with one shell , because why not , right? The optimalization is horrible. The game shouldn't be that laggy and hardware demanding with how it looks. The biggest downside so far is the length/ price ratio. It took me below 3 hours to finish the game. For 14 euro I was expecting something more than 6 or 7 levels. It feels like a tech demo rather than a full game. They said there will be more levels in the future , however it doesn't justify the fact that the price is way too high for what we got. I completely avoided collecting all the points and looking for secret rooms or killing most of the enemies as it's really boring and repetetive. If not for the movement there would be nothing to do in the game, I've been looking for the full release for some years. Wishlisted the game as soon as the trailer dropped and have to say I am more than disapointed.
This game looked really intriguing but its extremely parkour heavy and my parkour skills were not strong enough to get me far into the game. If you are up to the challenge however, this will definitely keeps you engaged. Nice gameplay, graphics and soundtrack.
Благодарю Александра "Diablonis9" - моего товарища по играм и очень доброго, и прекрасного человека, за предоставленный ключ к данной игре. Во время отпаркуривания очередного уступа я решил, что данный обзор будет построен целиком на объективности, а доля юмора в дальнейшей простыне будет сведена к минимуму. Оценивать я решил те аспекты игры, которые вызывают у меня определенные эмоции. Поэтому - пишу во время прохождения, с постоянно нарастающим батхертом и отбитой жoпой. 1) Начну пожалуй с самого очевидного - Геймплея: Mirrors Edge помните? Давида Белля из 13-го района знаете? Так вот - Trails of the Blacksun, это бюджетный зеркальный край, где вы нuхрена не Давид Белль. Вы - тот смешной торчок, который приматывает руки к турнику мусорными пакетами и затем пытается крутануть солнышко. Мисье Давид мог пропрыгнуть в микрощели... В отличии от Давида, в какие-либо щели виртуозные прыжки вы совершать не будете. Вы просто исполните роль микрощели. Паркур здесь сносен и он работает, но звезд с неба не хватает. Чувствуется медлительность персонажа, что как бы к реализму, но нахой он здесь сдался? Я бы сделал цифро-джампера чуточку шустрее. Например: при подъемах по уступам, при вскарабкивании и при разгоне с оружием в руках. Темп-темп-темп! Он очень важен в таких играх. 2) Перейдем к врагам-тампоньерам: Они - затычка в жoпе. Я, хоть убейте, вообще не вдупляю, какого лешего одному врагу хватает трех выстрелов в голову с пистолета, а травмотимовца с дробовиком я не могу прошпиговать двумя обоймами ассаулт винтовки. И да... Оба в одинаковом шмотье. Пукалка стреляет семечками? Судя по звуку - да. Драться с АИ очень муторно и трудно. Бронированное мясцо не желает жить! Оно прет к вам в eблuще, прямо за укрытие. Пам-пам! Вас нашпиговали из дробаша, превратив в катлету. Desinhronization 6ля... Вы все прoсралu, давай по новой. В Fear вражины тоже пытались вас пoдbе6атb, но делали такие махинации изящно и с изюминкой. Здесь - вам изящно инсультят в темечко. Однозначный минус за корявых педро. Фиксить надо и делать их тоньше. Пусть похудеют! 3) Переход к май лав части во всех компуктерных играх - Музыке и звукам: Саундтрек неплох. Некоторые мелодикалы прям смак. Порой отдает духом Алладина или Принца Пенсии, еще мертвым Ассасином попахивает; нравится использование различных фишек, из разряда перевернутого в обратку звука, как в фильме Кристофера Нолана "Довод". К сожалению, когда тело недоношенного турникмена (турникменши) десятый раз подряд срывается в цифровой ад, и вы ловите гейм овер, начинается музыкальный ад. Одна и та-же ля музик... Снова и снова. День сурка, ей богу! Хотите насладиться саундтреком - играйте лучше. Скиловым достается сладкий мед, а криворуким дебичам по типу меня - контузия ушных раковин и куриная слепота, от постоянных вспышек света после перерождения. 4) Немного от себя по поводу Озвучки: Тяночка сладко шепчет вам в ухо, рассказывая местные исторические сводки про всяких там Геродотов и Xyетов. Честно, не вникал. Просто наслаждался приятным голосом. 5) Пара словечек с языка о локациях: Это мрачный Mirrors Edge. Если вы кайфуете от серого и красного цвета, то готовьтесь к визуальному экстазу. Построение уровней не особо связное, но учитывая сетинг - данное замечание анулируется. Сами джамп забеги сделаны нормально, но насинг спешиал. Однако - порой места в уровне выстроены так, что ты видишь перед собой пустоту и параллельно думаешь, а куда, едрить его в корень, скакать дальше? Туда и прыгать, главное перебороть желание не сдохнуть. "Бесконечность не предел!" © Баз Лайтер 6) Минималлистичный доклад про Графикал часть: Мой Гефорс бурлит внутри ноутбука, от чего я иногда обжигаю свои шаловливые пальчики. Плюс без охлаждающей подставки играть в Trails of the Black Sun равняется самоубийству. Челеникс спокойно может испариться. Разброс кадров на GTX 1050 лаптоп идисион от 20 до 60. Прям, как в КС с калашом. Вывод: Я не Давид Белль из 13-го района и, к тому же, не любитель паркура. В детстве я постоянно восхищался теми, кто может крутить сальтухи и прочие трюки, и хотел научиться также... Но не смог. Перебороть некоторые страхи и тд. Наверное, если бы я увлекался всей этой попрыгней, то и кайфа бы больше получал от таких игр, как Trails of the Black Sun. Игра занимательная, но ей нужна взбучка. Под взбучкой я имею в виду: полировку от багов, ребаланс бронированых Пedосоv и прочие ковыряния в технической мешуре. Палец вверх, но it's to close к пальцу вниз. 5 сверхзвуковых кубов из 10
This game....well...this game is nothing but a ctrl+c of assasin´s creed´s animus aesthetics and Mirror's edge motion animation. Your enemies are templars. You are surrounded by this strange text that you can see in any AC game. Every scenario looks like a place from an AC game. And the movement, the movement ohh...the sweet good movement i'll tell you my problem with it..okay so firstly every parkour movement seems very similar, too much similar to ME's. The wallrun, slide, safety land, swing, the way you move through the ledges, jesus...every parkour animation is somehow same as mirror's edge's parkour animation. Ah yes almost forgot, theres this eh thing when you takedown an enemy, just like in every Splinter Cell that lets you kill automatically three enemies, maybe its just me but this game has some things that are copied from other games. Or maybe I am just overthinking it
This is a nice parkour game with combat in it. Until now I have played the first 4 levels, and there was enough variation in gameplay. Great work. Here is my gameplay video: https://youtu.be/Ymv4lpVtrAo
Nice gameplay and graphics, cool soundtrack too, would love to see it on youtube.
I'm a big fan of Assassin's Creed and Mirror's Edge. Visually, the game plays out entirely in the "Animus transition" of Assassin's Creed with the red markers of Mirror's Edge. I really enjoyed that part of the game. Gameplay wise, the Templars are bullet sponges and you really need to land head shots to take them down and even that didn't always work. Be aware of that before playing. Upgrading your character will help somewhat. The second training simulator is brutal. Since the game has been out, the longest video walkthrough I could find on YouTube stopped at this level. I soldiered on to the bitter end of the game. Why the game gets my thumbs down is this - It's not a complete game. The story is about finding 7 relics to release the Queen. Instead, two training missions and three relics later we decide to "wing it" and just try to free her anyways. When you do it's "To Be Continued" with more levels to come later! Sorry, it's Early Release. It's not a full game. There have been titles that have skirted on the Early Release program. One that I know of, for example, which was released with a "To Be Continued" like ending with still 2 chapters left after release. Almost 3 years later, 3 YEARS, and level 4 of 5 is coming out. That's just not right. If you are going to publish a game you release a complete game. If you want to charge more for DLC levels, fine. Paying for a whole game but only receiving part of it with the "hope" of completion is called "Early Release". That's the big negative I have to leave with the review. When the game is "complete" I'll come back and change my review of it. Gameplay time is roughly 3 hours. Add the extra hour for mostly all the fails in the second training simulation. LOL!!
3D跑酷,難度有一點 手殘如我連教學關卡都可以死很多 如果有輔助模式之類的我覺得比較好
[quote][url=store.steampowered.com/curator/7279/]Follow our curators page [b]Climbers-Germany[/b] if you like this review or like to play more movement based games[/url][/quote] Trails of the Black Sun is a parkour platformer with shooting elements in it. While the game itself has inspiration from games like Tron / Assassin's Creed (computer simulation) or Mirrors Edge (colored highlighted obstacles) it builds a story on its own. The games main goal is to find the artefact in the simulated level, which can be high up or somewhere in the map behind some mechanics (doors). For for the actual gameplay: Wallrunning is mostly a piece of cake other mechanics needs just one button press. So nothing where you really need to train your skills to master the game. On Level 3 where sliding got introduced to the player, when you are failing it. The moving cubes are getting out of sync and there is no escape in failing this particular part over and over, which was quite disappointing at one point. After a break and a good amount of coffee we had over come that problem. While we finished the whole game, this was onliest problem we had been encountered during our playthru for the movement. Mean while the game increased from the shooting difficulty on the second level, because of the hit prediction. Where bullets where not hitting the enemey, while they were hitting you all the time. This was just a small set back to get the player adjusted in playstyle. After all was settle and the change in playstyle, we could finish the game. Since the game is setup being a simulation, the overall asthetic style of the game(menu, level design and effects) are fitting directly to it. Level simulations are decoded directly from serveral textblocks which gives you as a player an immersion to be in a simulation or using somekind of simulation device. For explorers the game uses some sort of skilling mechanic. You can find points over the whole level and you can seek for secrets to find more points. With the points you can buy upgrades for your weapons or upgrade your suite with colors, armor or points multiply factor. Sound effects and music had been used in a good way to build up the style of the simulation. We could still play the game longer since we haven't found all the secrets in the levels but overall the game felt pretty short. But seeing the Credits, short is not really accurate. Since it was developed by one person. Its not the perfect game and some would say, copied ideas from Mirrors Edge or Tron / Assassin's Creed. In the end its not. Rebel Graphix used an idea / theme in their own way instead of copying a game. Which was kind of refreshing. Would we recommend the game? Sure if you like movement type games or parkour games, you should test it. If it is really something for you? Its up to you! [i]Review based on game version 1.0.4[/i] [quote]We would like to thanks Rebel Graphix for giving us access over the curator system. So we did not receive any compensation for writing this review. The review is based on our own opinion and were not influenced in any way.[/quote]
The parkour and visual elements of the game are striking. The levels are action-packed and varied enough and the combat system is quite nice. What definitely stood out to me was the parkour and movement. Very pleasing and satisfactory. Recommend!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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