
A murky first-person immersive sim with tightly-wound melee combat and tangled, vertical levels to explore. Use your forked tail to tie your enemies in knots and climb impossible heights. Kill your mark with quickness and cunning, using whatever tools you see fit.
Modeled estimate, not a reported figure. How we estimate →
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About
Caught in the mulching churn of a frontier world, Fennel, a devil flung far from home, cuts out a living from the cities and towns at the edge of the earth.
Master a suite of unique combat and movement techniques through use of your forked tail. Lose your way in the slithering guts of the colonial undercarriage. Make wealth out of misery.
Brush Burial: Gutter World is an immersive sim with sanguine and spirited systemic gameplay. You may accomplish your goals as you see fit. All combat is avoidable; to show mercy or malice is your decision.
Features:
Tightly designed and interconnected levels with numerous paths to the objective, full of hostile or friendly NPCs who react to crimes like stealing, trespassing, and murder.
Fast paced, instantaneous combat that is simple but robust, encouraging the use of improvised or stolen weapons, environmental objects, and a unique hand-to-hand takedown system.
Dozens of unique cosmetics to be unlocked through gameplay challenges, as well as progression through the game's levels.
One 'Greater Contract' and Three 'Lesser Contracts' to complete. Four levels in total, built to be replayed.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The takedowns alone are enough to buy this game, cannot recommend enough.
Brush Burial: Gutter World throws FPS movement, stealth, and combat into the air, and somehow sticks the landing with all of them. Building off of the fundamentals of its predecessor, it refines and introduces so many great mechanics you'd think this was a third or fourth entry in the series, not merely a sequel. Captivating visuals, sound design, and music immerse you in a gritty Neon-noir world where you play as Fennel, an alien entity running from her home world, acting as a hired killer in order to pay the bills. The universe of Brush Burial is expanded with a variety of different locales to explore and more intriguing NPCs to interact with. Fennel and Sigg's relationship is a cute addition which adds depth to Fennel as a character. The main four missions of Gutter World are sandbox-style levels where you're tasked with exploring an area, stealthily (or not so stealthily) clearing rooms of enemies, collecting useful keys and items, and tracking down and assassinating your target before returning to the entrance to extract. The variety of routes and methods for infiltrating these levels is mind-blowing for what I believe is a solo dev. Sneak your way through vents, steal a key off an unsuspecting NPC, camouflage past or booze up an enemy, or brute force your way through everyone. The movement and combat abilities accentuate each of these playstyles. Fennel is quick, agile, and deadly, being able to soar through the air, jump off walls, grab and throw items with her tail, and incapacitate enemies with a large variety of takedown animations. The gameplay of Gutter World is rounded out by the addition of Cutthroat mode: a pseudo-roguelite game mode where Fennel is tasked with maintaining a combo-based score system through a series of 5 short missions with randomized weapon and enemy spawns. I'd wager that over half of my play time was in this mode, and it's where the depth of the combat system truly shines. You'll need to experiment with and learn the intricacies of each enemy's behavior, weapon specification, and Fennel's physical abilities in order to consistently succeed. Combat is always difficult, stylish, and smooth. Progression in Gutter World is mainly tracked through a large selection of unlockable cosmetic purchased with tokens earned by fulfilling certain tasks in main missions, or primarily by performing well in the Cutthroat mode. It's surprisingly fun and rewarding to build out your wardrobe and accessorize Fennel as you take on additional mission requirements or go for a high score in Cutthroat. I'd recommend Brush Burial: Gutter World to fans of almost any genre: platformers, immersive sims, FPS, or otherwise. Detailed environments, intriguing storytelling, and engaging movement and combat, culminate in a package that anyone can enjoy. I'd love to see certain elements from the first game, such as smaller, contained puzzle rooms or boss encounters return in the future, but the base gameplay loop established in Gutter World is truly something special. If the only downside is that there isn't [i] more [/i] game, you know you've got a winner on your hands. I can't wait for Bruiseland.
Very fun stealth game
Love this game! I'm terrible at it but its a lot of fun. A good challenge is always appreciated, and the attention to details with the mechanics in combo. I appreciate Hard work like this .
A fun mix of Hitman and Thief with takedowns that could be confused for lap dances. A shame its so short.
FUN GAME, and no im not just saying that because of the stuff that in it you know what im talking about it an amazing game it challenging and the art shows a lot of old games vibe.
Игра короткая и даже слишком, туториал несколько отпугивает. Но разгадывать правильный путь в каждой из 4-х миссий весело.
I can strongly recommend this game to anyone who finds its pitch appealing. Brush Burial: Gutter World: Feels good to play. Looks good. sounds good. Detailed maps including one super-sized one that takes a long time (and a lot of deaths in my case) to fully explore. If an immersive sim assassin game with the aesthetic in the trailer appeals to you, you should buy this. The only complaint I see coming up again and again in reviews is the length. This game (at the time of this post) is 10 dollars, and I got it on sale for five I believe. Either way I think its worth it. I've completed each of the four levels and it took 8 hours. pretty sure it could be done in less time if I wasn't prioritizing stealth and ♥♥♥♥♥♥♥ around so much. For me just that experience, playing those 4 levels over 8 hours, would be worth 10 dollars. but the game does have replay value. its very much like dishonored in the sense that there's enjoyment in trying different approaches to the same level, or trying to master it more thoroughly, beating your best times etc. also, you unlock cosmetics by completing challenges in each mission, and they can be difficult. I understand that there's some kind of other game mode that unlocks when you 100% everything. don't know if I'll be going for that. My point is, I don't feel like this game short changed me. Also I love sigg. I was worried he was gonna betray fennel at some point but he stayed sweet throughout. what a nice guy
I like the feel and vibe of this game a lot. The movement and finishers are very satisfying. I wish there was just a little more to do though, like two or three additional smaller levels, or some more main storyline lore.
A simple yet strangely addictive game. I describe it to people as being "like Hitman" since the goal is similar, but generally the game is difficult to describe through comparison. You're a creature that's gotta get a job done, and how you do it is up to you. There are medals for completing contracts in certain ways, which serve as good encouragement to try things differently and push yourself. It's subtle, but designed very well, elegantly even. It's like a little sandbox that lets you play how you want. Actually, I almost dropped the game after weakly completing each contract just 'cause "completing the level poorly" felt like enough at the time. Which is technically a valid way to play... You play until you're satisfied, after all. But the next day I just felt like picking it up again and trying a little harder. Soon enough, I was having lots of fun getting better and finding little tricks and backdoors in each level to improve my time and performance. Mastering each contract is very satisfying, because it involves learning as much about the level as possible and taking that knowledge into the next attempt. Very fun gameplay loop. The atmosphere and art direction is really neat too. The level of detail is just barely enough to inform you what something generally is, so it leaves room for interpretation. It's very cool. Things can be difficult to see at long distances, but critical information is usually very clear. I also heard that the player character Fennel is short-sighted, so I think that just works out. I also really like Fennel a lot, as a character design, but also just, they kind of feel like they could be a real person. Or demon, whatever. The dialogue between them and Sigg is concise and packed with subtext and characterization for both of them. The interactions I got between them after coming back from mastering a new contract felt very rewarding, especially since dialogue is never a mandatory cutscene. I do wonder what goes through Sigg's head when he sees them devour a full ash tray. Also I have no clue what Fennel's pronouns are but I love how it just doesn't matter, because they're sexy anyway. In any case... There are a lot of good games out there, but it's rare to find one that speaks to you. This one speaks to me. I look forward to buying Bruiseland when it's ready.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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