
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41.3Kreviews | 94% | — | $16.3M |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh my god... I get it.
Brothers: A Tale of Two Sons, developed by Starbreeze Studios AB and published by 505 Games, is a rare and memorable example of a game that unites emotional storytelling and mechanical innovation in one seamless experience. It tells a deceptively simple tale of two young brothers who embark on a journey to find the water of life in hopes of saving their dying father. What begins as a fairy-tale adventure through an enchanted world slowly unfolds into a profound exploration of grief, connection, and human vulnerability. From the moment the player takes control, it is clear that the game’s heart lies in its ability to make players feel rather than simply perform. The most striking feature of the game is its control scheme, which assigns each brother to a different side of the controller. The left stick and trigger govern the elder brother, while the right stick and trigger guide the younger. This design forces the player to inhabit both characters simultaneously, coordinating their movements as if controlling two halves of a single soul. The older brother is physically stronger, capable of pulling levers and helping his sibling climb, while the younger brother is smaller and more agile, able to slip through narrow passages and reach places his older counterpart cannot. This dual control not only challenges the player’s coordination but also creates a metaphor for unity and dependence—two individuals working together as one to overcome adversity. Every puzzle, obstacle, and cooperative task reinforces the importance of their bond, making the controls themselves an extension of the narrative. Visually, the game paints its story with a rich and evocative art style that resembles a living storybook. Each environment tells its own quiet story, from the tranquil villages and sweeping valleys to the mysterious caves and perilous mountain cliffs. The use of color and lighting enhances the emotional rhythm of the journey, shifting from warm and hopeful tones to somber hues as the brothers’ adventure grows darker. The world feels alive and carefully constructed, filled with small, wordless details that communicate more emotion than dialogue ever could. Accompanied by a hauntingly beautiful musical score, the atmosphere captures both wonder and melancholy, drawing the player deeper into the emotional landscape of the brothers’ struggle. A unique aspect of the storytelling is the absence of spoken language. The characters communicate through gestures, tone, and an invented language that transcends words. This choice strips away linguistic barriers and emphasizes universal emotion, allowing players of any background to understand what is happening through pure visual and emotional cues. The simplicity of communication magnifies the sincerity of the story, making every interaction feel instinctive and human. The bond between the brothers is expressed through small acts—helping one another climb a ledge, comforting each other in fear, or sharing a moment of quiet admiration at the sight of a majestic creature. Each sequence reveals something new about their relationship and the world around them without ever relying on exposition. As the journey unfolds, the game delves into deeper themes of loss, responsibility, and personal growth. The brothers encounter both beauty and tragedy as they cross lands filled with magical beings and silent ruins, each step reflecting a different stage of their emotional development. What begins as a mission of survival evolves into a coming-of-age story that challenges the player to confront the fragility of life and the pain of letting go. The final act, in particular, delivers a powerful emotional impact that lingers long after the screen fades to black. It demonstrates the rare ability of interactive storytelling to evoke empathy not through cinematic spectacle but through player participation and subtle design choices. Though the game’s brevity and straightforward puzzles might disappoint those seeking complexity or replay value, its strength lies precisely in its focus. The puzzles serve their purpose as narrative bridges rather than mechanical tests, designed to maintain pacing and emotional immersion. The simplicity of these challenges ensures that players of all skill levels can experience the story without frustration, keeping attention fixed on the brothers’ journey rather than mechanical mastery. The game’s duration—roughly three to four hours—is enough to tell a complete, resonant story without overstaying its welcome, leaving an impression of elegance and restraint that few longer games achieve. Critically, Brothers: A Tale of Two Sons was celebrated for its creativity and emotional resonance, earning numerous awards and near-universal acclaim. Its artistry lies in its minimalism: it tells a story that could have been cliché but transforms it into something deeply human through thoughtful design and symbolic gameplay. The dual-control system remains one of the most innovative storytelling devices in modern gaming, and its influence can still be felt in later narrative titles that attempt to merge gameplay with emotional expression. It is a work that respects the intelligence and sensitivity of its audience, trusting players to interpret meaning without overt guidance. Ultimately, Brothers: A Tale of Two Sons stands as a testament to how video games can transcend simple entertainment and become instruments of emotional reflection. It proves that storytelling in games does not always require words or grandiose systems—sometimes all it takes is the shared strength of two brothers, a well-crafted world, and the courage to let silence speak. It is a short experience, but one that touches the heart with rare sincerity, leaving the player not just with memories of a journey completed, but with the lingering weight of its message about love, loss, and the unbreakable bond of family. Rating: 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Güzel tatlı bir oyun, güzel manzaralara sahip sevgilimle bitirdiğimiz oynarken de keyif aldığımız sonra ne olacak merakı uyandıran farklı harita tasarımlarıyla yer yer büyüleyen arada bir esprilerle yüz gülümseten tatlı bir oyun. Adeta küçük bir macera, sevgili-flört-yakın arkadaş-kardeş ile oynamak için İDEAL! Sonuç: Tavsiye ederim :)
Joseph used to make dark twisted games, but now he is making Dr. Hakim COLLABORATIONNNN!!!
i loved the story
Очень простая, но в то же время трогательная история в стиле сказок братьев Гримм. Необычное экспериментальное управление, иногда ломающее мозг.
Pros: ‣ Decent story that nearly made me cry as I've been through this journey. ‣ Pretty environments to look at, and scattered benches you can sit on that emphasize this. ‣ Solid audio work. Aligns with the surrounding world. ‣ Much more graphic than expected. Definitely not a family-friendly title. ‣ Puzzles were not hard but were kind of fun (though some actions got repetitive). Cons: ‣ Short. ‣ No idea what was being said, although the subject matter is obvious. ‣ Movement is stifled when the camera rotates, and required constant re-adjustment. Took away from the experience where movement of two characters is key. ‣ Mostly linear and fixed pathways. ‣ There are boss battles but defeating them is not any more of a challenge than the rest of the game. TL;DR Take a short dip in to a fantasy world where the goal feels meaningful but achieving said goal is simple. This game will hold your hand and then try to hug you. Good for a single playthrough if you can get over the joystick issues. Would grab on a sale.
Touching game but pretty sad and forgettable. Lacks that it is solo, could have been perfect for coop
"J’avais ce jeu dans ma bibliothèque Steam depuis des années sans trouver le temps d’y jouer. Je viens enfin de le terminer… et wow, quelle belle surprise ! Une aventure fraternelle touchante, avec des personnages qui parlent très peu, mais dont les émotions sont claires et puissantes. Une vraie petite pépite." 👍 Les plus : Une histoire émouvante, simple mais hyper efficace Une ambiance magique et un univers qui t’attrape direct Une narration sans paroles mais ultra expressive Gameplay original avec les deux frères à contrôler en même temps 👎 Les moins : -Très court (3–4h) — si t’en veux plus, ça peut frustrer -Quelques contrôles un peu rigides par moments -Pas de rejouabilité énorme une fois l’histoire finie
Часть моментов прохождения не интуитивна, непонятна. Сюжет депрессивный, безрадостный. Окончание игры приносит грусть и разочарование.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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