
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Se você nunca jogou Brothers: A Tale of Two Sons, já vou te avisando: esse não é “só mais um joguinho”… é uma experiência daquelas que te pegam desprevenido. No começo, você até estranha a ideia de controlar dois irmãos ao mesmo tempo — um em cada lado do controle. Parece confuso, meio travado… mas depois de alguns minutos, simplesmente “clica”. E quando isso acontece, você começa a sentir que realmente tá guiando os dois juntos, como se fossem um só. É muito diferente de tudo. A história é simples, mas bate forte. E o mais louco: praticamente não tem diálogos que você entende. Mesmo assim, você entende tudo. Os olhares, os gestos, a trilha… cara, tem momentos que nem precisam de explicação — você só sente. E falando em sentir, o jogo sabe exatamente quando te deixar tranquilo e quando te dar aquele aperto no peito. Tem partes leves, quase divertidas, e outras que… bom, melhor você descobrir jogando. Mas já prepara o psicológico. Visualmente, ele tem aquele estilo meio conto de fadas, sabe? Bonito sem precisar ser ultra realista. E a trilha sonora? Perfeita. Ela entra certinho pra te puxar ainda mais pra dentro da história. O mais legal é que não é só a narrativa que emociona — o próprio jeito de jogar faz parte disso. Tem um momento específico (quem jogou sabe) que usa o controle de um jeito tão inteligente que chega a arrepiar. No fim, é um jogo curtinho… dá pra zerar em uma tarde. Mas é daqueles que ficam com você depois que acaba. Se você curte jogos com história, emoção e algo realmente diferente, vai sem medo. Só não subestima — esse aqui pode te pegar de um jeito que você não espera.
One of the best examples of gameplay telling a story near the end Very impactful.
управление кривее не придумаешь
A beautiful cinematic platformer that felt like a playable fairy tale with interesting mechanics and a gut wrenching story. Please play!
Brothers: A Tale of Two Sons, developed by Starbreeze Studios AB and published by 505 Games, is a rare and memorable example of a game that unites emotional storytelling and mechanical innovation in one seamless experience. It tells a deceptively simple tale of two young brothers who embark on a journey to find the water of life in hopes of saving their dying father. What begins as a fairy-tale adventure through an enchanted world slowly unfolds into a profound exploration of grief, connection, and human vulnerability. From the moment the player takes control, it is clear that the game’s heart lies in its ability to make players feel rather than simply perform. The most striking feature of the game is its control scheme, which assigns each brother to a different side of the controller. The left stick and trigger govern the elder brother, while the right stick and trigger guide the younger. This design forces the player to inhabit both characters simultaneously, coordinating their movements as if controlling two halves of a single soul. The older brother is physically stronger, capable of pulling levers and helping his sibling climb, while the younger brother is smaller and more agile, able to slip through narrow passages and reach places his older counterpart cannot. This dual control not only challenges the player’s coordination but also creates a metaphor for unity and dependence—two individuals working together as one to overcome adversity. Every puzzle, obstacle, and cooperative task reinforces the importance of their bond, making the controls themselves an extension of the narrative. Visually, the game paints its story with a rich and evocative art style that resembles a living storybook. Each environment tells its own quiet story, from the tranquil villages and sweeping valleys to the mysterious caves and perilous mountain cliffs. The use of color and lighting enhances the emotional rhythm of the journey, shifting from warm and hopeful tones to somber hues as the brothers’ adventure grows darker. The world feels alive and carefully constructed, filled with small, wordless details that communicate more emotion than dialogue ever could. Accompanied by a hauntingly beautiful musical score, the atmosphere captures both wonder and melancholy, drawing the player deeper into the emotional landscape of the brothers’ struggle. A unique aspect of the storytelling is the absence of spoken language. The characters communicate through gestures, tone, and an invented language that transcends words. This choice strips away linguistic barriers and emphasizes universal emotion, allowing players of any background to understand what is happening through pure visual and emotional cues. The simplicity of communication magnifies the sincerity of the story, making every interaction feel instinctive and human. The bond between the brothers is expressed through small acts—helping one another climb a ledge, comforting each other in fear, or sharing a moment of quiet admiration at the sight of a majestic creature. Each sequence reveals something new about their relationship and the world around them without ever relying on exposition. As the journey unfolds, the game delves into deeper themes of loss, responsibility, and personal growth. The brothers encounter both beauty and tragedy as they cross lands filled with magical beings and silent ruins, each step reflecting a different stage of their emotional development. What begins as a mission of survival evolves into a coming-of-age story that challenges the player to confront the fragility of life and the pain of letting go. The final act, in particular, delivers a powerful emotional impact that lingers long after the screen fades to black. It demonstrates the rare ability of interactive storytelling to evoke empathy not through cinematic spectacle but through player participation and subtle design choices. Though the game’s brevity and straightforward puzzles might disappoint those seeking complexity or replay value, its strength lies precisely in its focus. The puzzles serve their purpose as narrative bridges rather than mechanical tests, designed to maintain pacing and emotional immersion. The simplicity of these challenges ensures that players of all skill levels can experience the story without frustration, keeping attention fixed on the brothers’ journey rather than mechanical mastery. The game’s duration—roughly three to four hours—is enough to tell a complete, resonant story without overstaying its welcome, leaving an impression of elegance and restraint that few longer games achieve. Critically, Brothers: A Tale of Two Sons was celebrated for its creativity and emotional resonance, earning numerous awards and near-universal acclaim. Its artistry lies in its minimalism: it tells a story that could have been cliché but transforms it into something deeply human through thoughtful design and symbolic gameplay. The dual-control system remains one of the most innovative storytelling devices in modern gaming, and its influence can still be felt in later narrative titles that attempt to merge gameplay with emotional expression. It is a work that respects the intelligence and sensitivity of its audience, trusting players to interpret meaning without overt guidance. Ultimately, Brothers: A Tale of Two Sons stands as a testament to how video games can transcend simple entertainment and become instruments of emotional reflection. It proves that storytelling in games does not always require words or grandiose systems—sometimes all it takes is the shared strength of two brothers, a well-crafted world, and the courage to let silence speak. It is a short experience, but one that touches the heart with rare sincerity, leaving the player not just with memories of a journey completed, but with the lingering weight of its message about love, loss, and the unbreakable bond of family. Rating: 9/10
Simply one of the best endings in games. No spoilers here, but it's worth it to get to the end just to experience what they did here.
The gameplay seems to exist purely to be annoying. I played for a while, and can't say I was having fun at any point. It was just... frustrating. I stopped playing and had a far better time just watching a youtube playthrough of this game, where I didn't have to deal with the controls. YMMV.
wtf bro. i'm so ♥♥♥♥♥♥♥ sad rn 20/10
Very charming art style, still holds up in 2025. A story that touches on dark themes, though in a subtle, mature manner. Even with no English voice acting, the characters are both well realised, and you get a sense of their personalities. Nice music that fits the game's theme. The pacing is on point, I finished the game in 2h24m. I plan on going back to get all the achievements, as there is a chapter select, which makes it easy. The gameplay I am mixed on, It's very simple, puzzles are not difficult at all and require very little brain power and are solved in a matter of seconds. Controlling both characters can feel awkward at times, getting caught on the terrain. However, the Devs had a very clear vision for the game, and I feel they brought it to life. That will increase the score for me, as all the parts of the game fit together well and nothing feels tacked on. This would be a perfect game to play co op with someone who doesn't play video games at all. As the mechanics are simple to grasp and the game is quick, you should easily finish it in one sitting (two if you want all the achievements).
"J’avais ce jeu dans ma bibliothèque Steam depuis des années sans trouver le temps d’y jouer. Je viens enfin de le terminer… et wow, quelle belle surprise ! Une aventure fraternelle touchante, avec des personnages qui parlent très peu, mais dont les émotions sont claires et puissantes. Une vraie petite pépite." 👍 Les plus : Une histoire émouvante, simple mais hyper efficace Une ambiance magique et un univers qui t’attrape direct Une narration sans paroles mais ultra expressive Gameplay original avec les deux frères à contrôler en même temps 👎 Les moins : -Très court (3–4h) — si t’en veux plus, ça peut frustrer -Quelques contrôles un peu rigides par moments -Pas de rejouabilité énorme une fois l’histoire finie
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Ultimate Chicken Horse | $16.2M | 53K | 96% | $14.99 |
| The Crew™ 2 | $16.2M | 99.4K | 78% | $5.99 |
| Cronos: The New Dawn | $16.4M | 11.2K | 88% | $59.99 |
| Katana ZERO | $16.5M | 65.9K | 98% | $14.99 |
| OCTOPATH TRAVELER™ | $16.2M | 13.5K | 86% | $59.99 |
| Among Us | $16.5M | 651.4K | 92% | $2.99 |