
Broken Pieces is a psychological thriller taking place in a french coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mainly created by a team of 5 people, Broken Pieces is the first game to come out of the French game development studio Elseware Experience.
When Elise and her fiancé decided to leave urban life and settle near the French coast, she could not imagine that she would end up completely alone.
Now, surrounded by strange phenomena in a dark, post-Cold War climate, Elise will have to investigate and unravel the mysteries surrounding the region of Saint-Exil, its ritualistic cult, and its lighthouse overlooking the coast.
Broken Pieces is an action-packed investigative and adventure video game set in France. The game puts you in the shoes of Elise, a woman in her thirties who finds herself in the village of Saint-Exil in an imaginary region reminiscent of Brittany. Following an unexplained paranormal phenomenon, Elise is stuck, completely alone and out of time. Your investigation begins here…
Playtime : 9 to 12h.
DLSS supported.

Explore the area of Saint-Exil and its surroundings in the 1990s.
Choose between either a standard TPS camera as well-known in modern TPS or a completely revised version of the camera system that accompanied legendary game franchises of the 90s, aimed at providing greater flexibility and player agency.
Switch between 2 camera angles in any situation or drop into a first-person view to have a closer look around.
Interact with the environment to learn more about what has happened to you in Saint-Exil.

Your investigation will be rhythmically punctuated by cinematic sequences, with motion entirely captured from handheld cameras.
Enjoy a thriller atmosphere in your adventure to the fullest extent.

Keep an eye on the time with your watch; it is imperative that you get home before nightfall.
Manage your inventory capacity and ensure that you carry about what you need to make progress.
A variety of additional interactive elements, such as a vintage arcade machine, is available in your main and secondary quests.
Change the weather of Saint-Exil to forge new paths or solve the puzzles blocking your way.

You will discover tapes from which you can draw clues to help you in your investigation.
Use the tape player to fast-forward or rewind the tapes and home in on the information you seek.
Listen to your tapes while exploring the village of Saint-Exil and enjoy a seamless experience of discovery.
Discover the music composed by Pierre for Élise that will accompany you in your adventure.

Face challenging enemies with a unique combat system using fixed camera angles.
Dodge your enemies or hold them at a distance using your powers to better defeat them.
Restore your health by grabbing a drink in the fridge, catching a nap on a bench or spending a night in the safety of your bed.
Craft high-quality ammo and upgrade your gun to increase your fighting abilities.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 545reviews | 73% | — | $94.2K |
| $24.99 | 127ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has it's fair share of issues. Yet it's a solid recommendation. It is unique be it game design or be it the story. Last act wasn't great as the former ones, but it's really worth checking it out.
Broken Pieces is a psychological thriller adventure set in a moody, isolated French coastal village. It blends exploration, light puzzle-solving, and narrative-driven investigation, with a strong emphasis on atmosphere and tension. The game’s pacing can feel slow and its gameplay somewhat repetitive, but its eerie setting and mystery-driven story carry the experience. Score: 7.5/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Korean, Hungarian, Portuguese - Brazil, Russian*languages with full audio support
| $2.99−70% |
| 32ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le Gameplay FPS est un peu pataud et lent et ma souvent causé des chute de fps faisant lager le PC plusieurs minute avant de revenir ou de crash. Donc pensez a sauvegarder souvent ! Sinon le jeu est bien, mais pourrait etre grandement meilleurs.
Tak jsem zase jednou smutný. Čekal jsem thriller z post-apo světa a dostal... Pobíhání, neintuitivní hádanky, kostrbatý fight systém a prokletí z point and click adventur v logice herního světa a mechanik... Upřímně, 80% hádanek tam nemusí být, nejsou zábavné a mnohdy ani logické. Nevím proč tvůrci nutili do tohoto postupu, když to evidentně jen má prodloužit hraní a frustrovat hráče, který si chce užít atmosféru a příběh... Achjo
Broken Pieces unfolds within a desolate French village, weaving a captivating mystery that centres on a shadowy cult known as The Devoted and unsettling maritime anomalies. This haunting, abandoned setting establishes an immediate sense of isolation that perfectly complements the investigative journey through Saint-Exil’s meticulously detailed and eerie urban streets. Switching between summer and winter using localised fountains proves to be an ingenious environmental mechanic that drives the most rewarding cerebral challenges. Freezing water to forge new pathways or watching architecture crumble under the weight of sudden snowfall creates a dynamic world that rewards thoughtful, careful observation. George's Workshop tables provide a satisfying layer of complexity, demanding that players decrypt intricate underwater signals and navigate treacherous secret basements with precision. Rewiring complex circuit breakers to divert power toward essential gates encourages active interaction, ensuring every environmental conundrum feels both logical and deeply integrated into the world. Investigating the town using a portable tape player to review journals and ambient music adds a wonderfully personal, tactile dimension to the experience. Such auditory touches transform routine exploration into an immersive exercise in discovery, grounding the abstract scientific curiosities in a believable, intimate narrative focused on human loss. Technical hiccups unfortunately plague the excursion, with frequent crashes occurring during heated skirmishes or when attempting to utilise the somewhat inconsistent dodging twirl. Sluggish movement controls further aggravate these encounters, as the inability to sprint indoors or during combat often renders the unpolished action feel unnecessarily restrictive and awkward. Vague feedback regarding hazardous yellow enemy attacks makes mastering the timing for the repel ability a test of extreme patience for even the most determined players. Limited inventory space frequently necessitates tedious backtracking across the village, which is further exacerbated by the noticeable absence of an accessible, detailed in-game map. Overall, the adventure triumphs by balancing its brilliant temporal puzzles and rich lore against the occasional frustration of clunky skirmishes and performance instability. Despite these notable mechanical flaws, the deep satisfaction derived from unravelling the village's dark, scientific secrets ensures a memorable journey for those who prioritise narrative discovery.
Decir que el juego esta a medio camino entre un walking simulator y un survival horror es decir mucho. Los combates son sencillos (Hay municion ilimitada) y los puzzles tambien. El juego es lento y aburrido y esto tal vez sea xq estamos acostumbrados a las cosas yankees, pero es como si le faltara ritmo. Lo del misterio del bucle temporal, la secta y lo de que todo el pueblo haya desaparecido, en un principio enganchan y hacen que aunque sea un embole, quieras terminar para ver que mierda esta pasando, pero cuando termina te das cuenta que pasa eso, una mierda... hay dos cosas que se pusieron de moda ultimamente y que son una garompa: que nos vendan juegos sin terminar con la excusa del playtest para mejorarlo (Se acuerdan cuando salian los juegos terminados? Si seguimos asi no vas a vender el chasis de los autos al precio completo y despues nos vana dar el resto) y que los juegos vengan con un final para que el jugador les ponga lo que cera que esta pasando (Que vendria a ser lo mismo que el early access pero al final, o sea, un juego que no esta terminado o que se fumaron tal porro para darsela de misticos que no saben como mierda darle un final coherente) y este juego sufre de este ultimo, que a mi entender es el peor de los 2. Entiendo que lo hayan hecho 5 flacos en un garage, pero si no tienen una historia decente y ni tienen un juego divertido, no lo saquen (Y tengan en cuenta que lo combre en rebaja y me costo menos de 2 dolares, si lo llego a pagar full price y en europa, imaginenese la reseña XD)
Классная игруха.
J'aime ce jeu, Elisa, le level design, les doublages, les énigmes... Mais les combats ruinent tout. Je suis un habitué des souls, mais là l'esquive m'échappe complètement... Un jeu d'enquête/exploration où faut rentrer avant la nuit aurait été parfait
Unfortunately I ran into the gun bug of not being able to shoot on the shooting range. Restarted the game and made it through that part. Then came the 2nd bug, I felled the tree on the way to the lighthouse, and I then could not cross the felled tree. Character would just jump on an off the felled tree. I played it multiple times and couldn't progress pass that point. I played for the 2 hours or a bit less. I put in for the refund and I rarely ever refund games. I would really have like this game and gave it my best effort, but in the end it seems was made for console and had not adapted to PC correctly. I played with over the shoulder camera rather than fixed camera. I also played with reduced enemy rather than Original. It is what it is, and the graphics looked really nice and I was comfortable with the key binds. Would also be nice if there was an FOV slider.
el peor sistema de combate que he visto
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