
《妄想破绽》是一款文字冒险(AVG)游戏,数十万字精彩原创剧情,将带给大家一段近未来架空科技都市的幻想冒险体验。游戏中,玩家将扮演普通高中生与顶级黑客的双重身份。有一天“我”抱着玩笑心理在网络上虚构了一个不存在的假人,不料却因此带来了惊天巨变……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢赤司的可以玩 21小时全成就了 我是个傻逼
我从来没有这么恨过什么游戏,这垃圾是头一份:)
一开始真是觉得是一个好游戏,剧情真的很有趣,只是越玩越不对劲,什么鬼啊???这是几个人写的剧本拼凑的吗???本来好好的故事,变成面目全非啊,而且主角的人设好像都变了,变成一个懦夫,二百五,就好像之前玩了个寂寞。而且剧情发展十分莫名其妙,就好像整个世界都是神经病一样,玩的我都快神经病了。。但是我仍然推荐,因为确实有很多不错的创意和让人感动的剧情,只是玩到后面,真的有点像吃shi的感觉,这是什么伸展开。。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没玩到大家说狗屎的部分,就是单纯文笔和剧情都太平淡了,犯困,看不下去
美术好,剧情辣鸡
我真希望出个重制版,剧情太烂了
太烂了,以得分制算分的话,10分可以给3分吧,其中设定很有意思,可挖掘空间很大(2分),UI还算好看,符合背景设定(1分) 除此之外就全部都是缺点了,先说非剧情方面的: 1.UI很烂 2.程序很烂;这俩可以放在一起说,包括但不限于巨短的对话记录,打开一次主界面就清楚的对话记录,会自动清楚的对话记录,淡入淡出特效控人的主界面按钮(每次存读档和游戏主界面操作都得被控,频率不低),自动消失永不再现的按键提示(尤其是与不能自定义按键结合),控人的特效,CG,小游戏等(不能加速不能跳过,频率很高),存读档界面设计和翻页逻辑...... 3.特效很烂 4.音乐音效很烂;特效以外出参观那章节某部分为尤,音效以尴尬音效为最 5.演出烂 6.作画烂;举个例子,可惜不能发图,你瞅瞅你那个女主画的是什么表情,还搁那频繁复用,演出方式更是奇葩,搁那瞎放大,还不能加速或跳过,鼠标点一下的特效能覆盖大半个屏幕。演出受限是这类游戏通病,实在不行应该学会扬长避短 然后是剧情方面,如果说非剧情方面还能适应(泛指),剧情方面简直堪称灾难,包括但不限于以下几点: 7.人设 8.过渡 9.选项 10.多线叙事 11.主旨 12.玩法 13.篇幅(这款游戏本体加DLC一套流程差不多十来个小时出头,两个加一起没别人半部多,叙事的水平还极差) 剧情方面的问题我不知道该怎么表述,而且也容易剧透,这玩意还是得真看了才明白问题有多大,而且如果还有其他人会去赤史为也挺高兴的
美术:还可以 音乐音效:无功无过 配音:日配还不错(但是翻译水平不行),中配水平太拉跨 剧情:大概是三流网文水平.优点:角色性格塑造都还可以.还算有些新颖之处的设定.有一些关于一些议题的思考和讨论.部分情节设计还可以.台词比较自然比较生活化.主角不憋屈. 缺点:相当平庸的文笔.设定上小漏洞很多,明显影响观感的大漏洞也不少.情节设计也有很多生硬的地方.部分角色行为比较智障.缺乏深度缺乏感染力.剧情框架很一般.结局写得很烂. 后期剧情(dlc)只有中配,拉胯配音叠加生硬剧情体验很差劲,但是前期剧情我的观感还不错,看得还算开心,所以不打差评了.
剧情老套且无聊,人设脸谱化,世界观和角色脚本不符合逻辑,交互逻辑和页面UI复杂且混乱。 视角小说三大要素,人设、剧情、配乐没有一项有亮点,三项都失败的平庸之作。明明制作方是中国内地人员,偏要把各种要素往日本去贴,各种剑道、高中生活、商店街和货币日元完全都是日本元素的硬套,而场景绘制全是国内街景,双垃圾桶、学校大门、旧城街景这些都很出戏,没有代入感。 最后还要扯上赛博伊甸园抬升哲学层次,又开始日系漫经典二元对立选边站队的问题,编剧能不能不夹带私货,别扯上宗教啊。 此游音乐配乐档次太低了,莫名其妙的BGM,没一首好听的,更没有印象深刻的ED,经费去哪了,没看出来。 体验上还不如《三色绘恋》。 10RMB在BilibiliWorld活动入的,高于这个价格不推荐。无繁体中文不推荐。
个人感觉很是不错,虽然后面有点突然也是因为本身故事还没写完导致的。 立绘精美,而且每个角色无论大小都有中文配音我觉得真的挺良心的。希望后面能给我更多惊喜。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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