
War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the prequel to Girls Last Tour
https://steamcommunity.com/sharedfiles/filedetails/?id=2659389102 汉、汉化补丁哟(扶额
I was looking through my strategy games when I came across this, and was hit by a sudden wave of nostalgia. Hmm, how long has it been, and how do I talk about this series when I have so many conflicting memories? First, let me say that my overall impression is that I loved it. It was charming, in its own weird way. When I look back on it I don't have any regret for playing it, and in equal parts I desire to play it again and experience it afresh, yet I also would never wish upon myself the slog of playing through it again. * The tactics are solid, in the way a block of wood is solid - there's nothing too new or too interesting, but it remains serviceable for multiple playthroughs of this game and of its sequel(s). There's something satisfying about it in its simplicity. And as for the multiple playthroughs - well, it helps that you can retain your army at the end of the game, thus steamrolling everything the second time around. * The maps are straight-up either generic, boring and repetitive, very tactically challenging (enough to remain in memory years later, which is quite a feat when they are this visually uninteresting), or very specific and keyed toward certain strategies, which can feel annoying when the only strategies you were prepared for are entirely different. The majority of the maps, however, felt generic and repetitive. * The story is nonsense, but it is the best kind of nonsense. The dialogue is almost always cringe-worthy or annoying, but the game is somehow so much better for it. At a surface level of plot, the story is more complex than it seems, but only because it obfuscates itself. And at the level of intent - the tone and theme of the story - it is somehow by the end a beautiful dissonance that can make you emotional in spite of its flaws. And it is perhaps because of this emotional dissonance that I chose to play the games and their extra content multiple times to see different story routes - because I truly enjoyed it, and truly wanted to see what happened in other routes. * The music is... something else. I can't otherwise describe it. It was not always for me but it was seldom annoying, and there were a few tracks I enjoyed and wanted to carry with me. * The graphics are also a strange dichotomy. Or... trichotomy? The story segments usually use brushed photos, almost a sense of realism, as a background against the chibified, cartoonish characters in the foreground. The battleground maps are the plainest you can imagine, but for every attack there is a SRW-style animation cut-in that ranges from the most simple animations in the beginning to the most over-the-top anime weirdness by the end. Overall, I really did enjoy this game. I think that only specific people will enjoy it; namely those with patience and a sense of humor that can grimace while they grin, and visa versa. Others will get bored, confused, or frustrated very quickly. I would still recommend it, if for no other reason than to experience this strange potpourri yourself and see if it clicks for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
もえもえ。スキ♡
I can't explain why this game is good Play it by yourself and appreciate the music that will be stuck in your head for months
[h1] All things considered this game snacks. [/h1]
Chibi with the Chance of Warcrimes.
Taktyczny RPG połączony z visual novel. Kierujemy mocno ekscentrycznym dowódcą wojskowym w trakcie wojny pomiędzy dwoma zwaśnionymi narodami - Królestwem i Imperium, w świecie, gdzie armie składają się z bioinżynieryjnych konstruktów, nazywanych "ludzkimi czołgami". Gra jest wypełniona po brzegi typowo japońskim humorem sytuacyjnym i przerysowanymi postaciami, czyli stylistyką, której osobiście nie znoszę. Pod leciutką, humorystyczną historyjką gra niemalże mimochodem przemyca jednak pytania dotyczące istoty człowieczeństwa, stosunku człowieka do mniej rozwiniętych ras i gatunków oraz obowiązków dowódcy wobec podległych mu jednostek w czasie walki. Otóż tytułowe 'ludzkie czołgi' przedstawione są w grze jako mniej inteligentne od ludzi i całkowicie im posłuszne, ale świadome i czujące istoty, a jednak jedynym celem ich istnienia jest, cytuję: "stracić życie na polu walki w efektowny sposób" - w ciągłym konflikcie, którego powody zostały dawno zapomniane, pod dowództwem ludzkich oficerów, dla których stanowią jedynie narzędzia prowadzenia działań wojennych. Taki stosunek do tych istot znalazł swoje odzwierciedlenie w samej rozgrywce - nasze jednostki nie mają punktów życia, jeden atak wystarczy do ich zniszczenia, straty (często potężne) są więc niemalże nie do uniknięcia - i poza kosztami wytworzenia uzupełnień nie ma to absolutnie żadnego znaczenia. Niestety, dominująca "japońskość" i mocno przeciętna warstwa gameplayowa dość szybko odrzuciła mnie od tego tytułu. Jest to jednak propozycja dla miłośników komediowej stylistyki rodem z Kraju Kwitnącej Wiśni, do których (mimo darzenia wielu jRPGów bardzo ciepłymi uczuciami) akurat nie należę. Współpracuję z portalem https://www.jrkrpg.pl/ - nieformalnym i ciągle uzupełnianym przez ochotników leksykonem gier RPG wszelkiej maści i pochodzenia. Zapraszam do wizyty (a może i współtworzenia?). [quote][h1]Zapraszam do obserwacji naszego kuratora: [url=https://store.steampowered.com/curator/26553378/] ŚWIAT RECENZJI[/url][/h1][/quote]
Yea I like this series
好游戏.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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