
Venice: As a young man striving for success, power and wealth and with the support of your family, you begin to build up a trading empire across Genua, Tripoli, Rome, Alexandria and Constantinople in addition to many other significant cities from the Renaissance. This is where your story begins...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Korean, Polish, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Once again, I'm left wanting a "meh" button instead of a thumbs up or down... This isn't so much a bad game as it is the complete stagnation of two different good series. As someone who loved Patrician III, I can say that this game basically just copy-pastes most of the good ideas from that game, dumbed some of them down or made you arbitrarily incapable of trading trading certain goods until you unlocked them, and went piddling on ahead with them. Like Patrician, you basically just get a boat to buy low and sell high repeatedly until you can afford to buy more boats or build a business that lets you make things directly for less price than buying them, then turning around and selling them for even more money you can use to buy more stuff to make MORE money... Like Patrician, if you're the sort of person who likes managing an empire, and seeing your assets grow and grow while you build up towards even larger steps of growth, this can be fun. This system is dumbed down compared to Patrician, however, with less interconnected supply lines and with prices much more strictly tied to an "average" price to the point where you don't need to do anything but look for whether something has two or more green bars before you buy it and only sell when it has no green bars. To this, it adds Port Royale mechanics that make no sense in a game supposedly about the RISE of Venice. Venice rose in the 9th Century, due to its heavy trading with the Byzantine Empire, but the game starts during the period of the fall of Venice after Constantinople was conquered. Why focus a game on the "rise of Venice" on a period where they were actually declining? Because that's when cannons were brought to Europe, and Kalypso didn't want to have to rethink their pirate combat system to work with ballistas... Additionally, enjoy such traditional Venetian activities as collecting pirate maps to search for buried treasure that totally aren't just ripped straight out of their pirate-themed Port Royale. Combat is poor, but this is pretty par for the course for naval combat. There is almost no strategy in a battle with few units on a featureless plane and only a few attacks to choose from. Add to this, however, that any ship you aren't manually controlling (one at a time) will flagrantly disobey your wishes, and charge headlong at the wrong enemy (no control on who it attacks) even when you want them to retreat. You can, however, tell your other ships you want to fight solo, and it's bizarrely much easier to win fights unscathed when outnumbered 5-to-1 than even odds. Further, the fire arcs are TINY, (and slightly behind your ship, so you often have to be sailing slightly away from the enemy to hit them), so you have to get EXTREMELY precise with aiming, but the only way to steer is to right click somewhere on the ocean you want the ship to go, and hope your ship interprets that as going the same angle you wanted it to go. The game doesn't tell you this, but merely left clicking fires cannons (instead of having to click a ship, which meant juggling two places your mouse needed to be at the same time), but you still may want to just repeatedly pause and unpause until you're sure you're near the "green ring" before firing. Don't think that combat is difficult because of this, however, because it's most certainly not. The AI is blindingly stupid, and will follow a predictable pattern of sailing directly at you until they get within a certain distance before turning to broadside to actually fire. You can simply sail away until it triggers this charge at you, turn broadside at them, fire when they get within range, and turn away to create more distance before they can manage to get to broadside and fire back, forcing them to chase you again. There is no limit to the size of the battlefield (no shore in spite of it being painted on the skybox), so you can kite enemies forever. Fire chain shot until they have no sails and are helpless. When no enemy has sails, canister shot them to tiny crews and then board to ensure you capture basically every ship that ever fights you (besides maybe galleys, where it doesn't matter if you shred sails) and sell them for massive profits. It's the most tedious, but most profitable part of the game. You CAN auto-resolve battle, but that just gets your ships sunk, and auto-resolve never captures ships, so it's a choice between either your patience or your profits. Also, because of the fact that combat is best performed out-maneuvering your opponents, the giant carracks that are presented as the "best ships" are actually some of the worst, while tiny but maneuverable barks that are the third ship you get in the game are the best combatants. The game also completely lacks even the stakes that even Patrician managed to have. You have "rivals" in Rise of Venice, but they don't rival you in any meaningful way. This isn't a 4X where territory they take is territory you are shut out of, the "rivals" are just other random ships with colored flags that trade and build things, occasionally getting to a good deal before you did. Since the Patrician-style mechanics where all developments help improve economic development and "rising tides lift all boats" are in play, however, the existence of your rivals actually helps you, instead of hurting you. When you can't afford to keep pumping money into expanding housing, the rivals occasionally will, and that just creates a larger market for your trading empire to profit off of. Likewise, this isn't even a race to be doge first, those other guys are just THERE. They hypothetically can sabotage you, but only do so if you drop relations with them, and that only happens if you sabotage them, first. They have no personality, and there's not even any clear reason WHY these three other random yahoos are your rivals rather than any other random trader. Well, no, it IS clear - because "rivals" are just slots for multiplayer players, so in singleplayer, the bots replacing rivals are there, but they have essentially no relevance to the game outside being somewhat more likely to build housing and industry. Add to this lovely quest-breaking bugs, where you can complete a quest, but still fail it because the game doesn't recognize your success until time runs out, and you've got a very frustrating experience. This is a game that should have taken tried-and-true mechanics into a new setting to make something new and interesting, but instead, it's just a Frankenstein's monster with no identity of its own since these pieces of existing games were cobbled together with no rhyme or reason. It certainly can be fun, as I wouldn't have played it this long if I didn't still love the basic premise behind the series, but it's fun because of what was done better in other games. The city building and trade route management was better in the now MUCH cheaper Patrician III. If you like the piracy and combat, you should be playing Port Royale, because your opportunities for piracy are severely limited.
Don't even bother if you have Patrician and/or Port Royale. Yes graphics are better than those but that doesn't matter when you are not even looking. This is a "trade simulation", not an rts, fps or something like that which requires any graphics after all. A few cities (excluding dlc, because i don't have it), a few items to trade the game becomes nothing of a challenge after 3 hours or so. Price is damn too high also. I pre-ordered it for 40$ which i can easily say that it was the worst gaming decision i have ever made in my 18-19+ years of gaming. Maximum amount i would pay to this game after knowing what it really is is about 10$ and it is a "maybe". BUT if you don't have Patrician or Port Royale (Patrician 4 was better for trade i think) and have the money or this game is on sale, go for it. It is quite okay. But don't expect you will play it 2-3 hours a day for months or you will go back to it after 3-4 months. You play it for a few days, a few hours a day and game manages to bore the ♥♥♥♥ out of you.
I'm a big fan of the Kalypso titles. I played most of the economics titles with the exception of tropico which i will try someday. As for Port royale and Patrician , RoV follow the logic of the economy of Kalypso titles with enough difference to have its own title, you don't place building or expand your city size like Patrician or Port Royale. Everything takes place in the wolrd map , which is not a bad things as it saves tons of loading screens. RoV requires you not to play in '' God mode '' meaning if you scale back too much the map you will miss everything froms teachers to black market or chests floating around. With the DLC the map get a decent size, still much smaller than Port Royale but bigger than a Patrican map. In short if the others titles i mentioned pleased you in the past, RoV is for you. HOWEVER, and i must warn you all, there is a massive crash bug regarding Nvidia cards which as of July 25 2014 is not yet solver at all. Yes friends almost a year out and there is still a major crash bug unresolved with no news as of we are working on it.... If you are the kind of people getting angry at stupids bugs AVOID this game at all cost. The only thing that keep me going is my addiction to the capitalism system Kalypso titles gives us. Because of this i will not recommend this game to anyone. A TDR bug with one of the most popular 3d cards of the decade means a broken game that should not have been released.
This game is a useless copy of port royal 3. As PR3 was a failed game, kalipso labs decided to make exactly the same game but in a different geography. Detailed cities have disappeared, leaving us a full detailed map where options are really simple. Families and political issues have been improved slightly but economy is now stupid. The same price is shared by many articles so a kg of fruit costs the same as a kg of oil. No complexity appears now in this game where changing the Caribbean to the Mediterranean seem to be the most impressive game. Even comodities icons are the same. No changes, no innovation, less complexity, less detailed cities, useless combat controls, and higher prices (God save steam sales) is whats i would highlight from these cheap copy of port royal.
If you've played Patrician IV and/or Port Royale 3, this is "the same, but different". Which some might find off-putting, and which I sure as heck wouldn't recommend at full price. But I got it on a Steam sale for $6 USD, and it was a steal at that price. It's a maritime trading game with city-building elements and a nice politics/intrigue game mechanic that fits the setting along with a nice sense of progression that's a welcome add to the series. If you're not already a fan of this genre, it's not going to change your mind, but I've been playing these games for ages and I like it. There's not enough here to merit $30, but anything $15 or below is well worth the price.
Fired it back up after a year after being disappointed with all the game crashes - hoping that it would somehow be fixed. Well... nothing's changed really. I would strongly, strongly discourage anyone from getting this game if you're on a Nvidia card. Read the forums and you'll find hordes of angry buyers looking for refunds for a title that simply doesn't run for more than 30 mins. Developers are blaming hardware, gamers are up in disbelief (you know this routine). If you're still keen on a title that emulates trading simulation (KOEI - Uncharted waters styled). This is it, Just don't expect too much
So I came here for an economic simulator because I'm sick and I can't do anything exciting (doctor's orders) so I decided to give this one a whirl. I bought it ages ago but never got around to it because Patrician IV is just too good. (I also secretly really enjoy these trading games). So why, in this ECONOMIC simulator, would you put a naval battle that you can't automatically resolve? You can't continue the campaign unless you win it and I am passionate, yet ♥♥♥♥, at video games. I cannot capture the pirate dude for the life of me. I can't access the rest of the game because I am too ♥♥♥♥ at conflict to catch a bloke in a pirate costume. I just wanted to deliver citrus fruits to the smiling girls of Athens and abuse Constantinople's endless craving for pottery. Why did it have to come to this? No seriously. Why have you put an un-automatically resolvable combat mission in an ECONOMIC SIMULATOR. I came to these games because they accepted how bad I am at combat. I have never yelled at a computer screen before in my life until today. I need a hug. Or valium.
Quite a bit of negative comments for this game, though I believe largely undeserved. This is a trading/political (lite) simulator. The crux of the game is to further your personal success across a defined region. Many claim the campaign is too simple and after a few trade routes are established This may be accurate, however, the campaign is primarily a long tutorial, not desigend to be crushingly hard. The heart of the game lies in the Free Play mode through setting the world up and stacking the odds against you to begin with which gets increasingly fun, especially if you reach in to the dark corners of your mind and do some backstabbing and pillaging. It is most definitely a title built upon the foundations of the Patrician and Port Royale series, however, the steps taken to create a more fluid engine are very welcome. Seemless transitions into ports provides easier access to the game menus and provides a neat "tilt shift" effect to the world. If you are looking for a good trading simulator focused more on running your businesses than battling pirates Sid Meier's style, then you will fall right Rise of Venice. Highly recommended.
In principle, this Game adds a very nice spin to the well known The Guild/Pirates!/Patrician/High Seas Trader/A.D.1602/Port Royal... settings. It enables you to build up a grand empire from zero up, advance to political honors and get filthy rich. Graphics: Nicely done, do their job. Nice zoom-in/zoom-out function. 8/10 Sound: Not groundbreaking, but OK. 7/10 Mechanics & Gameplay: One of the strong sides of the game. Nice trading system, OK combat mechanics with some tactical depth. Interface works very well after a brief learning curve. 9/10 Long-term motivation: Here is the point that I found weak. After some hours the game got repetitive. I felt as if I had achieved enough money to get more or less what I wanted. Only I couldn't motivate myself to do it anymore, as it now felt pointless. In contrast to other "endless" building or build/fight/think games, such as the Guild, SimCity 4, X3:AP, I didn't have any goals that I badly wanted to achieve then... 4/10 So, do I recommend this game? Yes, I still do! It's a well balanced, atmospheric sandbox. I would not recommend buying it at the current standard retail price, though. Wait for a sale and then grab it up for 15-30 hours of playing (or maybe more, who knows). Buy this, if you like - Port Royal - Patrician - The Guild - Pirates! and maybe - A.D. 1602/1503/1701... - X3
Alrighty, so this game definitely isn't for everyone. Personally I'm a fan of simulators and I'm also a fan of merchanting. I played the campaign at my own pace and after I finally accomplished my end-goal of becoming Doge, I had clocked in about sixteen hours. Not bad for such a simple game, and for the right audience could be fun and worth picking up. If you aren't a patient person or don't like simulation games this isn't for you. If you need action, this isn't for you. But if you're looking for a relaxing and casual game to play to pass the time, you might just find this worth picking up.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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