
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
whole updates are ♥♥♥♥♥♥♥♥
狗屎小蓝熊什么时候撤了我再改,进都进不去
制作组仿佛天生反骨似得PTE系统测试时明明反响挺好,如果他们认真做好的话兴许会变好。结果转头他们就来一句“之前的所有都是放屁!”然后就把PTE的所有东西全部作废。我是想了一天一夜都想不明白为什么会有做游戏的脑子是这种思维)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра. Лучшая RTS на данный момент. Новое обновление починило множество багов и сделало игру лучше.
За меня постоянно попадаются челики с >50% покинутых игр. Угадайте, что они делают во время игры через 5 минут после начала выигранной развертки? Странно, что таких не банят, уж слишком часто они стали попадаться, выиграть невозможно
My God what have you done to this once great game. On top of senseless changes making it almost comical moving away from some kind of realistic grounded stats to give something to work from to now more stupid changes due to a crying minority. Something that seems to happen more often in games these days. Now we come to the disgusting cheating problem, while the PTE went live the "standard" game while still live had a large influx of cheaters and I mean instead of maybe 1/2 every 25/30 games it is now 1/3 or 1/4. Mostly from groups playing from a certain country that seems to not only think it's normal but does so in groups yet are not even banned. These cheating tramps are literally ruining games people pay money for to enjoy and are actively damaging the games reputation with the game developers who are too cheap/lazy to properly stop them or stupidly unable. Yet you got your money now & do not care this game is going down the sh***er not only due to being lazy slowly developing, making illogical changes but you are not doing anything to properly ban these people.
I really like this game and bought it on day one. I have 447 hours of playtime, but ever since I reached 1500+ ELO, I constantly face cheaters. On top of that, random teammates don't take the game seriously, leading to constant losses. Randoms just spam the exact same units in ridiculous numbers or go AFK at the start of the match for no reason. Throughout the game, they only use AA and artillery just to farm kills and boost their K/D, completely ignoring the objective. Right now, the game is only fun if you play with a full 5-man premade team. If you solo queue, you just lose repeatedly and get frustrated because of random teammates who don't care and don't know the basics. I truly hope the developers take action soon and don't let such a great game go to waste.💔
Начитался последних отзывов и решил спустя долгий перерыв сыграть - не получилось. Просто не коннектит ни с кем, хотя раньше и на СНГ серверах работало и на мировых с включенным прокси. Игра классная, но исправьте баги, а пока неиграбельна.
Я терпел пока нерфили РФ, терпел когда тасовали юниты, но *баные проблемы регистрации видимости и работы ПВО меня доконали... Едет колонна БМП-3 и не могут перестрелять 1 Страйкер. БМП с фаготом не могут начать стрелять по Букеру по не понятной пречине, при этом я нажимаю Атаковать, команда появилась, но вместо того чтобы поехать чуть ближе и отстреляться техника разворачивается и п*здует в объезд реки за которой стоит Букер в чистом поле, 1 Абрамс в лесу виден всем но при этом юниты отказываются атаковать его и едут на смерть как хомячки(и это частая проблема, когда противник ебашит из леса или с высоты, юнит в ответ не стреляет а едет умирать, т.к. большинство техники на 2 выстрела танка). На открытом бэта-тесте у деривации был радар, его забрали, зато мы сейчас имеем ебучее засилье натовской бронех+еты с радаром стингерами, а то и вовсе хелфаерами с активным поиском, сколько раз я видел работу ракеты с активным поиском...? у себя ни разу, но зато у какого-то китайца и абрамс в дымы ху*рит и хелфаер через дым в догонку долетает... Да за USA тоже горит, но там из-за частичной взаимозаменяемости некоторых юнитов можно успешно терпеть, т.к. деки гибче, чего стоят постоянные залеты мало заметных геликоптеров в тылы противнику, у РФ что-то подобное в жизни не сработает, ибо 1 SHORAD-M покрошит большую часть вертушек еще на подлете. сведение вертолетов РФ это вообще отдельная хохма, толпа вертушек РФ раньше вдавливала нато спам под землю с высокими потерями, но выигрывала и выходила в + по размену в любом случае, сейчас удача если 2-4 вертушки смогут заковырять 1 танк или удачно скосит колонну и не дай бог там будет больше 1 отряда ПВО. Мне понравилась отработка Ударной авиации что РФ что USA, но проблема с ASF то бишь с истребителями осталась актуальной, крайне не понятна частота попадания ракет, 2 Су-27 могу не попасть ни одной ракетой ну или только одной, зато их собьют 4 попаданиями без промахов, учитывая видео на ютубе определённого формата, начинает казаться что я 1 глупый без читов играю в эту замечательную игру. Бывают игры прям на загляденье, а бывает когда прям с самого начала, противник развернул тебя задом к себе и не вынимает на протяжении всех 45 минут... У меня есть опыт игры SCFAF, CoH2, Warno, WargameRedDragon. Я честно не понимаю что за проблема сделать синхронизацию. во всех этих играх я не заметил таких страшных проблем с этим. В общем сейчас не могу рекомендовать игру из-за больших проблем с логикой поведения юнитов и синхронизацией игроков. Так как много читеров хочется смотреть реплеи хотя бы на стороннем сервисе, чтобы можно было выявлять их с большей уверенностью.
游戏策划的马飞了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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