
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
属实达芬更新,无限补给步战车,标枪给哥们喂饱了,我6辆坦克来回冲击就是吃不完狗日的标枪弹这打个毛?火箭洗了两遍人还更多了什么撒豆成兵
What a god awful update....the ONLY playable faction is russia since this update BUFFED them into the heavens! Just dont understand the thought process of having a PTE be open for 3 MONTHS to then ditch all the good updates in favor of whatever this slop is. This is a great game and I am a big fan but its honestly unplayable if you use the U.S. Truly sad...
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.6M | 35.7K | 88% | $44.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $41.1M | 74.5K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 1.1K | 62% | Free | |
| $1.1M | 813 | 76% | $49.99 | |
| $17.9K | 40 | 82% | $17.99 | |
| $9.6K | 25 | 84% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没那个脑子做NM平衡,司马法国人
Не одного списка о за баненых читерах . Читак на читаке читаком погоняет.
垃圾游戏,就换一个加速器的功夫,游戏都不让进了,垃圾小蓝熊
.
This game is so ♥♥♥♥♥♥♥♥♥ playable. It took 10 minutes to find a game only for 2 people on my team to immediately drop out and one other person to not put anything out till we basically lost. All while other team to proceed to ♥♥♥♥ me using every gay strat known to man.
Je crois qu'un moment donné il vaut mieux réagir à ce qui se passe depuis un certain temps. Le jeu se fait basher via des évaluations que je trouve assez injustes. Alors oui le jeu n'est pas parfait. L'équilibrage n'est pas forcément au top, certains choix sont discutables et il manque encore certaines choses pour en faire un très bon jeu (je pense surtout aux replays pour ma part mais il semblerait que ce soit dans les tuyaux). L'évolution du jeu, il faut l'avouer, est particulièrement lente. Mais la vérité est que la communauté n'est déjà pas d'accord sur ce qu'elle aimerait vraiment avoir in fine. La période du pte en est la preuve, il y avait autant de personne qui appréciait les changements que de joueurs qui estimaient que c'était mieux avant. Les devs ont fait un premier tri, des choix qui ne feront jamais l'unanimité. Ce qui est dramatique c'est cette sensation qu'une partie des gens qui postent des évaluations font tout pour que le jeu s'écroule. C'est un jeu de niche et donc un jeu soumis à la possibilité que tout s'arrête... Ma réalité, et ça n'engage bien entendu que moi, est que ce jeu, malgré tous ses défauts, est pour moi l'un des meilleurs du genre. Il a tout pour être un véritable must have. Que des joueurs qui ont des centaines d'heure sur le jeu soient déçus de l'évolution du jeu (qui peut changer à n'importe quel patch) passe encore. Mais voir la tonne d'évaluation qui bash le jeu après dix heures de jeu... Mouais très moyen... Alors qu'on se le dise, le jeu, pour le moment, c'est du 5vs5, la partie solo n'a pas de réel intérêt. Et je maintiens pour ma part qu'il ne manque pas grand chose pour que ce soit un model du genre. On tourne autour des 5000 joueurs. Ce n'est pas top, on aimerait évidemment plus de monde mais pas ridicule non plus pour un jeu de niche.
跟一坨狗屎端出来,我只看见了傲慢,平衡一坨
我是阿列克謝,一個elb戰士。戰鬥剛打響,我很快就耗盡了反裝甲火箭。正當我焦頭爛額,準備呼叫後勤卡車冒死突進時,奇蹟發生了。退回一樓大廳的步兵們,居然圍著一輛小小的步兵戰車,源源不絕地從裡面掏出成噸的彈藥、手榴彈,甚至是沉重的重型反戰車飛彈!那輛步戰車的載彈量彷彿是個無底洞,士兵們只要把手伸進去,就能拿出無限的補給 更可怕的現象發生在樓頂。敵軍的攻擊機呼嘯而至。結果,那些士兵根本沒有走樓梯下樓補給。我透過望遠鏡清楚地看到,防空兵對著空氣伸出手,一樓步戰車裡的刺針飛彈彈頭,竟然直接穿透了十層鋼筋混凝土,憑空「瞬移」到了他們的手中!沒有補給線,沒有滑輪,只有純粹的魔法。看著他們如同絕地武士般瘋狂地隔空取物,把敵機一架架揍下來,我深深覺得過去在軍校苦讀的後勤學全是廢紙。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.