
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
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About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
оптимизацию так и не завезли...
fine game with dumb devs
I do not recommend this game to anyone at the moment. Maybe in 6-12 months on sale. I was fully on board with "let them cook" approach. But it's been more than a year and there are still a lot of missing features from the game. For PvE it's mainly the lack of save feature and overall client stability. You could play a mission or a scenario for an hour, get a game freeze and lose all of your progress. For PvP track there are 2 distinct issues with the game: - Technical side and gameplay side. The game still lacks a replay function. This is an important tool to get better at any RTS. We also would get a lot less complaining about cheating. Desync issue is also a major issue. - Gameplay and game design. I was hopeful during the PTE that the game was moving forward, listening to feedback and iterating designs, doing it together with players, trying to find the best PvP milsim gameplay loop. I'm not trying to advocate for either version, they both had flaws. But instead of synchronizing PTE and Live we get a third version of the game, which no one QA tested or playtested. They literally had to hotfix a game breaking bug which would be found in a day of playtesting. And add to that some very controversial new features. It was a sure way to fail to meet the playerbase expectations. You didn't need to do 1-1 PTE to Live transition. But you should've finilized the "Next Live" build featureset, create a Release Candidate build and do a PTE play testing for a week. And then deploy to Live if the feedback is positive. For now I'm tired of waiting for technical updates and the PvP gameplay design direction does not give me any hope.
И разработчики, и издатель занимаются непонятно чем. Складывается впечатление, что и те, и другие принуждены вести себя как настоящие лампасы. Игра сейчас дерьмо по той причине, что разрабы сами не могут определиться с тем, чем является эта игра. Ну, либо им не дают этого сделать. Скорость разработки смехотворная – после отрицательной реакции на ребаланс дали себе две недели, чтобы доввести изменения, которые уже были на ПТЕ. Понятное дело, что вовремя этого не сделают. Уверен, что они выгонят длс с росгвардией, и потом всё примутся заново ребалансить. Ребаланс, ребаланс мммм ребаланс По итогу насрано
Кал говна
Make PTE, listen to good positive feedback, make patch, less then half of the things from PTE get added and all of them are half-assed. People not like game anymore *Surprised Pikachu Face*
史
симулятор захвата Малой Токмачки
Absolutely love this game. The matchmaking needs some work though. Looking forward to new factions and would be sweet if they added a Theater of War/Total War type RTS PvE mode or a community on going war where players have to pick a side similar to Hell Divers 2 on going galactic war.
Я понимаю что моё железо уже далеко не среднее... Я понимаю что у нас сейчас тяжелая ситуация с интернетом .... Я смерился уже с тем что эта игра больше похоже на WARNO нежели на WIC.... Я понимаю что студия маленькая без финансов... Но я не понимаю как после выхода того самого брокена 2.0 игра вообще стала не неиграбельной, на ванили и пте фепас был в схватках примерно 50-60 кадров на средних, а теперь я даже не могу запустить схватку без обходов, а уже в самой игре все юниты тупо смотрят друг на друга, выходы подкреплений не работают. ( Они просто не появляются даже когда фпс возвращается в норму) Жаль конечно что нельзя уже сделать рефанд. На данный момент игра увы неиграбельна
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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