
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
почините сервера сделайте рабочим прокси тогда оценка будет и термит уберите из игры он слишком инбалансный
Убили игру отсутствием баланса
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топ 3Д шахматы за свои деньги! Заставляет пораскинуть мозгами! Тут каждый найдет что то для себя онлайн и офлайн. Жду дальнейшего развития игры и желаю разрабам удачи с тем чтобы справиться с ожиданиями не самой простой аудитории. РАБОТАЕМ
It's been more than a year since the game came out and the game is still missing key features, I like the game but the russian bias in this game? gtfo. And don't get me started with those chinese cheaters.
Разрабы бездарные немощи, вводят абсолютно никчемные механики которые портят игру и сам жанр игры в целом. Исправление багов, на таком же нуле, как и было еще в начале, не говоря о том что античит не работает, как и они сами. Была успешно удалена к херам собачим, если вы любитель поесть дерьма не закусывая, качайте бон аппети.
The update of the new version is completely disastrous. For me, who has been testing and experiencing it in PTE for two months, many updates in the test server have given me hope for this game. I believe that there are producers in the production team who know how to improve the game experience. In the multiple changes made in PTE, it can be seen that they are trying more convenient operations, deeper gameplay, more user-friendly operation experience, and trying their best to adjust the game balance. The final version of PTE is very close to my personal ideal of the best game mode, but the patch released on the official server a week later is quite surprising. The many game changes that have been tested have hardly been implemented, and instead, more untested game mechanisms such as unlimited supply of infantry to infantry have appeared. I don't understand why this is happening. I heard that there may be differences in ideas and other issues between the head of PTE within the production team and the head of the official server. However, regardless, I just want to say that the current adjustments made to the official server have not changed anything compared to two months ago. The game experience is still poor, and the control of target points is meaningless under the instantaneous point scoring mechanism. Instead, it will be missed by enemy artillery scouts, resulting in loss of kill points. Ordinary infantry is extremely vulnerable under the attack of assault infantry, but the price and quantity of the two are almost the same, making the meaning of the existence of ordinary infantry very confusing. The destruction of infantry fighting vehicles by tanks, regardless of their strength, requires extremely high time and cost. During this period, they are easily countered by other units and cannot even withstand the suicidal charge of infantry fighting vehicles queuing up, and there are countless other problems. After playing PTE for such a long time, I feel like I'm back in the nauseating game mode of two months ago, and it's really disappointing that I've already experienced and gotten used to the excellent game mode. In the absence of progress in game replay, cheating management, and new game content production. The evaluation of the game community has shown the true situation of the official server's adjustment and the voices of players. If the production team or some responsible persons still insist on their own way, this game can only leave the players' sight in a desolate way.
Steam should region block reviews from America. In this game, you will find a subcommunity of terminally online whiners who believe that the USA should stomp out any country in any video game it is depicted in. The game is a 5v5 online RTS, and the reviews are genuinely asking for a "ranked mode" to be created so that they can have easier games. These people have existed since the very first closed multiplayer betas, which I participated in. The game is currently being review bombed by these insects because the new DLC is "overpowered". When the US Navy DLC is added, you won't see such an outcry from the community. This game's community might rival that of Dead By Daylight in ♥♥♥♥♥♥♥♥ and whining.
нету обновлений еще и длс Zа наших платное , а пендосам бесплатно
Felix是个外行
they turned this in to every other rts where online PVP is more important than the rest of the game its boring and not everyone wants to come home after a 12 hour work day to macro troops all game the workshop was the only thing saving this game for me and sadly i don't see the game getting better they'll add more and more b.s that'll only benefit one side while leaving the other player base in the dust making this just like any other rts every balance ruins the game and only makes sense yet i say again for PVP try playing the campaign now its totally ass
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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