
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это худшее говно в которое я играл, я думал что хуже доты и блядской тундры ничего не будет, но это чмо абсолютное у4бище. Разработчику абсолютно срать на игроков этой поделки, на збт он внедряет новые фишки которые реально круты и комьюнити говорит - это круто!! Но что же делает уродск в патче??? Не добавляет их, а старые фишки упрощает, чтобы свинобразы выделяющие пехоту рамочкой могли и дальше казуально попердывать! Ну а про оптимизацию который нет, тонны багов - говорить смысла нет, не нужно играть в игру на которую срать разрабу, тем более за 2 тыщи UPD Комьюнити это также думстак маргиналов и шизов, сумасшедшие китайцы и на голову пиZд1нутые бургеры, сдуревшие н4хуй патриоты и веруны в топ стратки))) весь этот адский котел взорвет вам башку, как тактичка выпущенная на еBало моему т 80 бвм Это термическая смесь скотоблядей и наглухо отбитого отечественного айти)))) которое пытается делать этот взблев Бегите
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хз может разрабам кто то угрожает
game is not enjoyable to play the devs dont even know what they are doing with their own game
Wasted our time for 3 months on a PTE then proceeds not to implement any of the changes. Idrc if its Slitherine or STBs fault but these devs are the absolute worst.
Каждое обновление несет новый нерф для РФ Любой патч опускает деки рф ниже и ниже. Чекайте проверяйте - Россгвардия выйдет, окажется что она может в равную играться с балтийцами и другими деками США и её занерфят до вегетативного состояния. Хер его знает как дальше играть в это, на старте игра подавала надежды, сейчас хочется жать ALT+F4 по кд, когда твою армату выносят с двух выстрелов - ладно это было бы в угоду динамике, но от того, что ты всадил 400+ поинтов в юнит и сидишь без нихера потом, динамики от этого не прибавится. Про пехоту РФ я вообще молчу - она рассыпается от любого дуновения ветра. То ли это в угоду западной аудитории сделано, то ли разработчики вообще не понимают что творят, но сейчас остается констатировать, что для людей которые играют по приколу и не стремятся в киберспорт - РФ неиграбельна
донатная ♥♥♥♥♥ , в которой нету баланса
Отличная игра была на старте, ELO низкое вы осваиваете игру, потом доходите до 1500 и понеслась. Вначале пехотные марши дельтафорсом на костям любых русских пехов, потом орды исчезающих бредли, теперь не видимые с 100 метров прибалты и неубиваемые орды бредли, пропадающие в дыму за доли секунды трофи и стреляющие в тебя из инвиза, пока твой несчастный т80 с автоматом заряжания перезаряжается на 2 секунды дольше паникующего sep v2. А сверху патч такого говна, который делает неубиваемые шарады еще неубиваемее, леопарды еще метовее и т.д. Разрабы так безудержно заглатывают на фракцию НАТО, что это уже переходит все разумные границы. А их потужные рассказы о балансе и винрейте 50%50 у наций.... Чтобы вытащить за РФ надо так потеть, как не потеет псина с окологией в агонии, чтобы победить за НАТО надо просто жать кнопку отправить юнита.
Decides randomly to buff the Russian decks and hard nerf the us. 10/10 Most unfair depiction of us forces ive ever witnessed. example russian aa (specifically the pansier s1) outranges ALL us aa. explain how a SHORT range AA can outrange the US Pac2 with an official range of 100 miles while the pansier s1 has an official range of 12. Then theres the issue of the armor spam from russia. ive played both sides in skirmish and public matches and russian feels almost twice as effective when facing the us. I'm open to reassessing this game if it is rebalanced to a more realistic and competitive style. Currently, I can't recommend it and until some MAJOR BALLANCING happens.
Зажмотили длс, гады
Contra: - kein Gleichgewicht zwischen den Nationen - USA Luftabwehr nicht vorhanden. Russische anti air ist deutlich stärker mit mehr Schaden und Reichweite - Luftüberlegenheit der Russen in nahezu jedem Game - schlechtere Infanterie der USA - Clowncar immer noch meta - Artilleriespam - erstes DLC genau so gut umgesetzt wie der Release von Cyberpunk 2077. Pros: - Game startet Meine Empfehlung: wieder ein halbes Jahr einen Testserver aufmachen und die guten Änderungen nicht übernehme. Schon traurig, wenn der Testserver mehr spaß gemacht hat, das das Hauptspiel. Fazit: 10 von 10 gerne wieder. Gehe mich jetzt in der Kluft wieder beleidigen lassen, macht mehr spaß.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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