
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short but solid gameplay. The movement has been vastly improved over the original. If it's on sale, it's definitely worth picking up!
Very good game, but it's very quick to finish. Probably only took about 2 hours or so. I hope the dev can add more story to the game, the mechanic is awesome.
a fun if short fps Graphics look amazing, even when playing on a handheld like the ROG Ally
NI DE COÑA LA COMPREN, es casi la misma basura que el otro, optimizacion horrible, duración absurda unas dos horas, hay miles de juegos por menor precio que este que valen mas la pena, sin duda una decepción lol pd: sin añadir las skins que te intentan vender como dlc para un juego que dura 2 horas, sin online ni rejugabilidad, basura.
8/10
nice
直接说结论,如果你跟自己没有仇,脑子没包,就不要玩这个游戏。如果你冲着某种情怀或者一些别的原因一定要入坑,那我建议直接玩简单难度过一遍就好。 我就是那个冲着情怀来的玩家,想当初在手机上玩到了测试版,让我觉得像是打开了新世界的大门,这打击感,这特效,这光影,做的太牛掰了。一个简单的demo都能给我玩的热血沸腾,但此后很久都没有关注这个游戏(好像没有宣发)。前段时间进了包我就便宜的拿下了,今天选择打开重玩我的梦中情游,结果让我很失望,也可能是我的预期过高了,当年也是没吃过什么好的。 先抛开一些比较抽象的bug,例如怪物丢失(磁力吸引让怪穿模不知道去哪了)导致无法过关,各种跳跃上不去,攻击特效穿模没伤害,指引一坨等等,就单说游戏本身的质量其实可以算是勉强及格。前提是你不把它当做它所宣传的那种游戏去看待。简单来说就是你不要把它当做是一个fps游戏(其实分类里面有类魂这个选项,突然就释怀了) 游戏主打着一个fps的特色,然后给你穿插各种需要完美格挡破盾的小兵,当然你硬用子弹去刮也可以。同时你有超强的左手可以用磁力,把人吸过来,然后一掌排山倒海击碎。那我为什么还要用枪呢?诶你别说,有盾(白色格挡条)的怪没法吸你气不气? 到了打boss就更抽象,我第一次被所谓快慢刀的设定恶心到(我不确定所谓的快慢刀是不是这样,明明你感觉这个怪物已经要放招了,你去格挡,然后怪攻击要么更快,要么更慢,让你感觉有点违背常理)。这里暂且把它看作是快慢刀,太恶心了,你既然主打一个格挡的玩法(格挡可以破盾并且回复目前所有的子弹和护甲能量)那你就把格挡给我做好了呀我chovy。如果你硬要说这是我菜,好,非要这么孝的话,我只能顺从了。拿枪打了好久,各种子弹穿插,终于艰难拿下。后面解锁了一个所谓的剑技才发现,原来剑技的伤害这么高,早知道不用枪了。 但是你如果真把这个游戏当做一个动作,或者说类魂游戏去看的话,那我问你,你把这些所谓的剑技,格挡,闪避全部集中在左手是何意味。当然你也不得不承认游戏的打击感确实十分出色,枪械手感也挺不错,但是没有做到瑕不掩瑜。 当年觉得十分炫酷的特效光影现在看来有点适得其反。用最简单最直白最不绕弯子最一针见血的话来说就是,一眼就能看出这是用虚幻引擎打造的,使太大劲了物极必反。是很炫酷,但是过于炫酷,看起来花眼,同时建模又很粗糙,欠缺打磨,整体给我的感觉就作者纯来炫技的,根本就没有考虑实际运行起来的效果。 所谓的剧情。也是神人到了极点,地球突发黑洞,女主莫名和其他世界连接,遇见个什么天将要用神水改变世界,打完boss了这个集团的头目出来说要占领世界,最后配角登场简单拿下包饺子结局。全程就是一个舒雅你怎么了的陈队,还有一个从头到尾都只闻其名不见其人的所谓的援助帮手威克。 还有一些碎碎念,我实在不知道把归为什么类的东西,就直接在这说吧。为什么能一下击碎身穿重甲士兵的手炮,却打不碎一个普通的木箱和木板?为什么一个手持长剑和盾牌的士兵能发出远程的魔法箭矢?为什么一定要莫名其妙整点攀爬动作,你就不能让玩家自己跳上去,还是说你想炫耀一下你们所做的这一坨能被称作攀爬的东西?我觉得作者的想法应该是打现代人的时候用枪,打远古人的时候用剑技。只不过把它们混合在一起就有种1+1<2的感觉。 流程短的要死也行,至少可以少吃点屎了。好评也完全不知道在夸什么。难道评判一个游戏的好坏要先看国籍?未免有点过于宠爱,沉浸在温柔乡什么时候能进步呢
Good game, cool mechanics, extremely short. Recommend only if you want let's say 2 hours and want to play something short, fast-paced, with guns and sword play. For those that want a long game with more detailed story: not your game
director chen, my twummy hurts ;_;
Best Shooter in the world and i only payed 10€ for it. This Game is easy 50€ worth it. And im the most critical person in the world.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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