
Enter the world of Brickorium, an exhilarating rogue-lite brick-breaker game! Take on increasingly challenging waves of bricks, earn gold, and unlock a variety of bonuses to enhance your abilities. Test your reflexes in this thrilling arcade challenge where every playthrough is unique.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French**languages with full audio support
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[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "Brickorium" is a weak AI slop driven hybrid/ripoff of Breakout meets Defender, where you lob balls at bricks. The overarching game works more like a clicker/incrementer than a real game, and the whole thing being backed by AI slop acted as a huge deterrent to gamers, so this failed. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
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I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃
Heyecan verici bir rogue-lite tuğla kırma oyunu olan Brickorium dünyasına girin! Gittikçe zorlaşan tuğla dalgalarıyla mücadele edin, altın kazanın ve yeteneklerinizi geliştirmek için çeşitli bonusların kilidini açın. Her oyunun benzersiz olduğu bu heyecan verici arcade mücadelesinde reflekslerinizi test edin.
[h1]バランスが良い。シューティングみたいなローグライクブロック崩し[/h1] 要はブロック崩しだが、球数や攻撃力なんかをアップグレードしてやっていくローグライク。現状は日本語訳は無く、チュートリアルはリトライのたびに説明されるのでややうざったいものの、やり方さえ分かればずーっと楽しめるゲームだと思った。ブロック崩しではあるが制限時間内にブロックを全て壊せなかったらゲームオーバー、という形式なのでとにかく破壊に勤しめる。どっちかというとシューティングゲームかも。 [h3]良いと思ったところ[/h3] ・バランス。 [h3]気になるところ[/h3] ・赤ってそこまでいる…? ・チュートリアルで毎回説明が出る。 ・残念ながら日本語はない。 ・コンボや特殊弾が引き継がれたりされなかったり。 とにかくバランスが良い印象。基本能力、ステージごとの加算、ブロック数、制限時間、ブロック配置の運なんかが絶妙。もちろんやれない時は全くやれないのだが、それでも不思議とストレス無くリトライできる魅力があった。球はオート射出だし落下も気にする必要がなく、ただ狙ってアップグレードだけやってれば良いというのが良いのかも。かと思えば、きちんとブロック崩しの狙いも必要なのが良いなぁと。 [h3]簡単な説明[/h3] ・基本数値とwave毎の数値があり、wave毎に基本数値にリセット。 ・黄色は攻撃力加算、赤は攻撃力乗算、青は球数。別の色のブロックは複数色効果。 ・青の球数は0/4みたいなやつを溜めれば1個球が増える(wave毎にリセット)。 ・コンボは間に別の色が挟まってもOK。 ルールさえわかれば誰でも楽しめるタイプ。おすすめ。
[h1]Felky Fun Meter[/h1] [h1]|--------|--| [8/10] Very fun![/h1] [b]Simple little arcade game with a super cool build-concept![/b] [b]Lots of possible options and it felt fun to compare which stat performed better than another[/b] [b]Took me many attempts just to finish Easy Mode but winning felt very satisfying :D[/b]
jeu intéressant mais il manque un petit quelque chose
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比較少玩這類型遊戲,前期需要熟悉各個方塊、加成的功能與適用情況,並動態調整自己的加成組合 思考的過程滿有趣的 花了點時間才把所有難度的12關破完 不過超過20關之後,攻擊力指數加乘上去overflow,遊戲就會卡住,最多好像只能玩到24觀的樣子 玩到大後期的感覺還是滿爽的 每關結束都一百多金幣,隨便買,進遊戲後看高攻擊力的球像機關槍一樣射出去就是舒服