
Break the Loop is a turn-based Rogue-like RPG. Compose your team and create a timeline by selecting the events you'll go through. Each decision will bring you one step closer to the ultimate threat, but will you have accumulated enough power to stop the apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 90reviews | 84% | — | $28.5K |
| $14.99 | 15ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]WHEN[/th] [td] From the prehistoric past to the most distant of futures coming together to face an imminent threat today [/td] [/tr] [tr] [th]WHERE[/th] [td] Planets in need of protection from a variety of foreboding foes [/td] [/tr] [tr] [th]WHO ARE YOU[/th] [td] A team of the best of the best, assembled from across time and space, each with their own special set of skills. [/td] [/tr] [tr] [th]WHAT DO YOU DO[/th] [td] Select your squad based and pick your path. Take turns with your talented team to terminate trouble. Should you fail, come together again smarter and stronger than before through the miracle that is time travel. [/td] [/tr] [tr] [th]WHY IT'S WORTH PLAYING[/th] [td] Pre-picking your path and parties with personalities add a few clever twists on the formula to make for a precise package that makes the most of every mechanic without overstaying its welcome. [/td] [/tr] [/table]
其实也没有特别不好玩,游戏本身普普通通能玩。 但是我TM打了一把就给这游戏给气到了。 这游戏我方技能还有各种成长,就那种中庸普通的味道, 但是敌方技能真是TM绞尽脑汁恶心人。 不是那种很难,就是觉得特恶心。 第一个BOSS上来就脑控,还不限次数,隔几回合就NTR一个。 本来以为过了这个后面就能正常了,结果第二个BOSS更过分。 第二个BOSS打玩家有个腐化值,因为游戏没有任何说明,我TM也不知道是一招有还是所有攻击都有,也看不到自己腐化值在哪里。至少有个全屏攻击是肯定带腐化的。 这腐化值叠满了啥效果呢,玩家会被强行变成敌方杂兵,和第一个脑控的不一样,不站在对面, 但是会只剩下一个加血技能,给BOSS加血的技能…… 更傻逼的是,这个给BOSS加血还继承你自己的被动叠的BUFF等等一切加成,奶妈被脑控后一口加的比2个人打的还多。 4个人吃伤害还好点,一旦掉人了,剩下的人全程都在被变,平均变2回合才能动1回合,你变完了我变。 BOSS这时候还要在边上拿触手疯狂抽打。 短短2关的BOSS设计,简直让人怀疑制作组是不是什么NTR爱好者, 不是脑控,就是虽然得不到你的心但是占有了你的肉体。 再加上游戏似乎有点内存泄漏,打着打着就卡成慢动作。 真的是让人大吃一斤,再也不想碰第二次。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Italian, Korean
| $14.99 |
| 7ratings |
| 52% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Personnellement je recommande ce jeu même si ce n'est pas le mieux qui est sur le marché. Le jeu est un roguelite mais trop facile même si plus on avance et plus cela risque d'être dure cela réduit l'intérêt au jeu, j'ai fait les 2 premiers zones sans perdre un seul donjon. J'ai réussi à faire ces 2 donjon alors que je ne maîtrisais pas le jeu, j'utilisais certaines attaques sans vraiment analyser ses effets. J'aime bien cette idée de choisir où mettre les cases des épreuves que l'on affrontera mais l'idée de faire avancer nos personnages ( et ennemis ) par rapport au prochain qui attaque déséquilibre le positionnement entre ceux qui attaques de loin et ceux aux corps à corps. Je n'aime pas le style graphisme que je trouve trop minimaliste pour dire aussi qu'il est laid par son simplisme. C'est pas un jeu mauvais et peut être si je continuerais dans l'aventure je pourrais lui trouver plus de qualité, je vous le recommande même si j'ai été déçu.
Emperor is hard but we did it...
Stucks at loading screen
Está bastante entretenido. No es el mejor roguelike pero no está mal. Recomendable en descuento.
Mid, doesn't flow well, starts in the middle (not in term of story, but in terms of pacing)
It took me a little time to get into this game, but once it did, I was hooked. I didn't find that it got too repetitive over the three scenarios (and three difficulties on top of that). According to my profile, that was 7/33 successful runs. Once I had 100%'d the game, I did briefly experiment with the random team (allowing for duplicate classes), but I didn't feel the desire to finish another run - it felt like I had already done everything. The combat is fun and each scenario and monster type takes a different approach (the zombie swarm was probably the hardest), however I did end up settling on one team that I enjoyed the most and worked the best. Carmenide, Hellmut, Elisen and Albrecht - with Albrecht being the most consistent. All but one of which are characters you start the game with anyway. I did try out every other character, and some had their uses (Ley actually seemed useful), but it is more about how your team works as a whole. You need evasion/dodge, healing, status effects and silence. Ojo'jin, Upery and Foxman were the least used by me. I think maybe I would have liked more characters or ability customisation. There is a genie capsule that can replace ability 1, but that is about it. Once you find a team synergy that works, there is very little motive to change that. There is definitely a luck-based element to the game, with the capsules you encounter (and when), events, the targeting of the enemies and the crit/hit chances, but that is standard for a rogue-like. Each run also didn't feel too long, which meant it didn't feel like too much to go again and again. There is a decent variety with the capsules. I think it would have also been nice to be able to move them around later or at the very least, be able to replace existing ones (as once you equip it and leave the menu, it is permanently assigned to them). These capsules, alongside events and passives, definitely make each run play a little differently. Overall, a pleasant surprise.
Game is very short. However I do enjoy the artstyle and the mechanics of the games. This has potential for a fully fledged sequel with time rift shennanigans where you meet heroes across time period that fight for a cause. 3 hours and pretty much I saw everything the game had to offer.
Swirch player. Received game key from Dev after rocky Switch launch. Gave PC version a whirl to see how the other half lives! Bit over 30 hours in the Switch version so far. Fantastic and relentlessly challenging roguelike with some solid mechanics I haven't seen elsewhere and combat difficulty I would liken to Darkest Dungeon. Overall solid in all categories... variety, graphical style, challenge. My only real gripe is the music is a bit sedated.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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