
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 75% | — | $1.1M |
| $9.99−50% | 45ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sono molto combattuto nello scrivere: il gioco in sè è interessante, la grafica è adeguata, i suoni sono appaganti, la struttura c'è. Ma è sbilanciato e buggato, alla fine la build più forte ottenibile è usando l'aggressività più spietata con la nave pirata e flakkare i nemici a più non posso, le altre sono incredibilmente più deboli al confronto (non parliamo di quella solo missili). E poi una cosa che mi manda in bestia è che gli effetti, i potenziamenti attivati durante le battaglie a volte non si attivano, a volte danno dei bonus inattesi, e in generale ti fan sempre dubitare di quello che potrebbe succederti. Peccato
Unique take on slay the spire, looks promising as development proceeds
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
| $19.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game get support and dev are passionate about it. What more can you ask for. Vote with your wallet and give your support to people who are worth it !!!! Will write my Review when I have played more. I have a very long list of games to play. Have a beautiful day <3<3<3
I've been here since launch, it was pretty good then, but it's great now. It's only getting better. I'm not usually one for roguelikes but this one I do quite enjoy.
It’s fun, but I think there is more potential that could be unlocked by the devs from the foundation of this game.
The game itself is pretty fun, and combat is pretty fluid. I do think a run takes a little too long for a game where you're supposed to start over with new perks/ships. My biggest complaint right now is the early access content. I beat the final boss on my first run (albeit I got kind of lucky). At first I was disappointed thinking it was going to be much easier from then on, but actually the game surprised me with the second ship being far more difficult (different weapons and shields requiring a completely different playstyle), which I liked - but again the runs are kind of long, and the available content a bit on the short side as of right now. Still enjoyed it and will play it more when new content arrives, though.
Great game, great art, nice gameplay altough Wouldn't recommend it if you don't like complex games
Imagine if Mariah Carey and Michael Bublé had a kid together; would it just be a normal child, or would it inherit the same power over the holiday season as its parents, and become the ultimate harbinger of Christmas? Anyway, this game is pretty good, I recommend it.
Breachway is an excellent roguelike deckbuilder that clearly takes inspiration from games like Slay the Spire, while still managing to give the formula its own identity. I discovered the game completely by accident, without really knowing what to expect, and I ended up spending several hours with it. Honestly, every single one of those hours was an absolute banger. If you enjoy roguelikes, deckbuilding, experimenting with different builds and trying to make the best out of every run, this is definitely a game worth checking out. There is always that satisfying feeling of improving your ship, finding new combinations and seeing how far your current build can take you. The fact that everything takes place in space and that you are actually managing and fighting with a spaceship is also a huge bonus for me as a science-fiction fan. It gives the game a really enjoyable atmosphere and makes it stand out from a lot of other games in the genre. I found it completely by chance, but I'm very glad I did. If this kind of roguelike is your thing, just give it a try. There is a lot of fun to be had here.
This game is like a fancier version of For the Warp. Breachway is unfortunately hamstringed compared to FTW which rewards the player with ridiculously OP builds. This game needs more enemy variety, more fuel, more content and more difficulty. FTW has choose your own starting loadout, which outclasses anything offered by Breachway. But, I did not accidentally play 65 hours of this game. I love the feel of this game and it's graphical superiority to FTW. It has serious potential if they only add more balls to the experience. The ships are all weak feeling with barely any value to most of them. The cards are what makes the ships powerful not the ships. Why is the second ship objectively better than the last ship unlocked for 10X the effort to unlock a mediocre ship. This game is in early access so I am impatiently waiting for MOAR! MOAR SHIPZ! MOAR SYSTEMZ! MOAR DIFFICULTY CHOICEZ! MOAR STARTING OPTIONZ! MOAR ♥♥♥♥♥♥♥ FUEL! For example, For the Warp has a card that does 5 damage and just gives you more fuel when played and you can have as many as you want of them.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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