
A sequel that inherits the basic system of the previous Brave Dungeon from the Dark Witch series. You can play three different stories with their own systems and protagonists.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a mess. The coding is laughably juvenile and reeks of inexperience. It doesn’t just need polish, it needs to be completely scrapped and rebuilt from the ground up by someone who actually understands game design. The “crafting system” is insultingly dull and feels like it was added just so the developer could claim the game has one. The combat system is even worse: shallow, uninspired, and borderline nonexistent. It genuinely feels like a low-effort RPG Maker prototype that someone decided to slap a price tag on. Nothing here feels thoughtfully designed. There’s no depth, no meaningful mechanics, and no justification for selling this as a finished product. It plays like a rough draft that somehow escaped early testing. To make matters worse, the developer reportedly bans or silences players on discord who leave negative reviews/comments or reports bugs which says a lot about how confident they are in their own work. If you can’t handle criticism, maybe don’t sell a product this half-baked. Save your money friendos.
3つのシナリオで異なるシステムのいわゆるオムニバス形式のRPG。 それぞれにボリュームもあり、もちろんそれで終わりではなく、さらに遊べる要素があり。 全体的にテンポもよくやり込みがいもあるので終始楽しむことができた良作。
CUTE! PRETY!!! AMAAAAAZING!! That's all.
Improving in many ways past the 1st entry in the series, much of the original systems still remain as a solid foundation. The game itself is rather grindy initially but after getting past the wall your growth accelerates rapidly. The art style and music are very charming, and the characters are comedic if a little cliché. I look forward to the final release but wouldn’t necessarily recommend it to those unfamiliar with the Dark Witch/Brave Dungeon series in its current state.
Rudy is best girl
This is one of the best JRPGs I've ever played.
It gets better as you get farther along but the grindy nature and the stupid prequel quests make it so i can not recommend.
想定以上のボリュームで驚いた。 FCやSFCのRPGを楽しめる人ならおすすめできる。
Game could use some polish for sure, but I had fun with it so far. EDIT: Going to give a full detail review now. DISCLAIMER there will be spoilers below. [h1]Intro[/h1] Brave Dungeon - The Meaning of Justice (BD2) is a game much greater in scope compared to BD1. It has ideas that sound great on paper and there's a lot of improvements over BD1. But there are some aspects which are either questionable or needed more time in the oven. In general it also feels like there were just missed opportunities and also a need for some more polish in some areas. [h1]The good[/h1] [b]Overall fast paced gameplay like BD1[/b] - The second game maintains the fast pace feeling in the combat, the exploration and character growths (lvl ups, getting stronger etc.). - Though there is one section of the game which completely goes against this, which will be mentioned below (Papeline's Story) [b]Excellent OST[/b] - I greatly enjoyed listening to the soundtrack and will continue to do so outside of the game. [b]The new dungeon mechanics[/b] - The new dungeon mechanics introduced in Klinsy's story were pretty good. I also liked the roaming enemies used throughout the game. - Al's story dungeon could've had 1-2 more though, as the only mechanics were the roaming enemies, keys and locks, and poison tiles. It also has a huge maze-like feel which can be fun to explore. [b]Openness/non-handholdyness in final chapter[/b] - I enjoyed the game becoming more open after the first 3 chapters and eventually combining all the things introduced so far. You could choose to engage with whatever content you felt like. - Needing to find your party members in different areas and seeing your party gradually reach it's full potential felt great. [b]Increased party customisation via combo skills and 4 member slots[/b] - With there being atleast 1 combo skill per pairing, that adds a lot of additional skills for each character. You can find lots of ways to mix and match to your liking. [b]More character interactions vs BD1[/b] - BD1 didn't have any interactions at all for the party members, so seeing BD2 add a lot more is nice to see. Feels like the after talks from the platformer games. [b]General UI presentation and looks[/b] - The UI generally looks clean and pleasing to look at. [h1]The neutral[/h1] [b]Removal of items[/b] - I'm not sure why they removed items. Perhaps with the addition of combo skills, they felt like there were already enough options. Though it doesn't really hurt to have even more. With a party without healing, they could resort to using items. So that could add another layer of party customisation. [b]Wonky balance of skills[/b] - With the addition of combo skills, it's understandable that there would be difficulty balancing all of them. But there are some skills which are clearly too good, or worse/redundant than another. Supposedly the balance of combo skills comes from their slower turn speed, which would give you less turns overall, but some still feel too overtuned. [b]Crafting limitations of Seama's items in Al's Story[/b] - It feels like you won't be able to craft all of the items in a single run. You're greatly limited by 1 specific material which seems more rare than the others, but also one of the highest required. Perhaps this is intentional due to the puzzle of figuring out how to get past all the key/locks without forcing any of them open. But it feels weird for the crafting to be limited because of 1 material instead of giving an equal balance of all materials. - I also feel like the 2 items that allow teleporting between camps and viewing the map for rooms you aren't currently in, should've been QOL that is unlocked from the start. [b]A few general bugs[/b] - Played the game on version 1.05.07, and I've seen there were quite a few bug fix patches before then, so perhaps the majority have been fixed, but I've still seen a few. [b]English translation seems off[/b] - The whole english text from dialogue to menus seems to be machine translated. Feels off but it's playable I guess. [b]Story is nothing special[/b] - Probs not that important to note, but thought I might as well mention it. It serves it's purpose enough. [h1]The bad[/h1] [b]The whole city building aspect feels tedious and incomplete[/b] - In Papeline's story, you're tasked with building a city which involves gathering and crafting. Gathering and crafting can feel slow due to not gaining enough mats (until the staff hall is built), high material requirements and needing to manually craft each item type individually for every prereq in the chain. - Building the city didn't feel good at all. It didn't feel like we were building a city. We just place down one building and a few decorations for each stage requirement. It also feels like there aren't that many options to choose from for decorating, so even if you like doing that, it won't be that fulfilling. - It also felt like Paleline's story was just a tutorial. It went slow but also kinda ended abruptly, though perhaps they expected players to play this story last, so they'd go into the final chapter knowing everything they need. [b]Bland overworld in Papeline's Story[/b] - Once again from Paleline's story, one aspect is to explore an overworld to gather materials and do other things. The overworld idea is nice in general but it's very empty and bland looking. There aren't many events or reasons to explore other than to gather materials or find shrines. [b]The Trust aspect in Papeline's story feels tacked on[/b] - Trust is gained via completing specific requests or solving shrines. There isn't much reason for collecting Trust though. It's mainly for the staff hall and map chips. Once you've completed all the main requests though, Trust gain is also super slow, due to small requests needing time before you can refresh them, and they only give out 1-2 per request. You might as well not bother with it, or atleast get the one newgame+ option that transfers map chips and never worry about it again once you've unlocked all map chips. - And for some reason, Trust is used temporarily to gain level ups in Papeline's story. Even though fighting monsters in the overworld is an option, it just felt like they did this to have another option to use Trust on. [b]Skill unlocking should be more simple[/b] - In BD1 you unlocked skills via reaching certain levels. In BD2 you need to unlock the skill via leveling Mindsets, and then learning the skill which costs Miracle Power. Miracle Powers drop from defeating bosses, which can end up with a problem of not having enough Miracle Powers for the all of your party members. Even if you want to try a new character and level them up, you won't be able to use their skills which kinda sucks. At the current stage of the game I'm at (start of postgame), I don't feel strong enough to tackle the rest of the bosses which means I'll need to newgame+ to get the remaining Miracle Power. - Mindsets are also something that didn't need to exist. All they give is stats and skill unlocks. You can customise which Mindset to level up first, which ultimately doesn't matter as all of them will get leveled up in the end. This ends up only adding a bit of tedium if you want the skill unlocks as early as possible. [h1]Final thoughts[/h1] Overall the game was enjoyable enough for me, but it could've been so much better. Main issues stem from Papeline's story, which just feels incomplete. Perhaps if they had a few dungeons in the overworld to be found and explored, more events to be found/things to do, and sped up/streamlined the city building aspect, it'd be much better paced with the rest of the game. Most points in the neutral category are just some polish that could be done. Hopefully a future patch addresses those.
me gusto el juego pero es muy tedioso así que es importante tener en cuenta que te tomaras la mayor parte del tiempo farmeando para poder avanzar en la historia también es importante decir que si bien hay traducción al español en 3 cosas como la palabra "foca" "fuerza del bastón" y "bastón" pueden ser un problema "foca" no es problemático pero lo referente a "bastón" si y bastante si quieres simplificar el farmeo cuando se trata de la ciudad ya que "fuerza del bastón" o como seria mas adecuado "fuerza del staff" seria mas para que el personaje encargado de recolectar materiales o materia pueda recolectar mas rápido y "bastón" o "staff" hace que el personaje pueda recolectar mas cosas simplificando el farmeo recomiendo jugarlo en ingles ya que es menos problemático debido que en español hay diálogos que se saltan y no los puedes ver también hay problemas importantes como lo seria el personaje "mari" y el uso del "anti-todo" (anula todos los estados negativos) y cierto jefe árbol con un mazo si pierdes al resto de personajes y tienes 2 mentalidades especificas activadas el personaje estará flotando y durmiendo todo el combate haciendo que el jefe no la pueda atacar y el personaje no pueda atacar al estar dormida aperas del objeto equipado otro problema importante es sobre los niveles el máximo en tu primera partida es de 100 pero hay enemigos que pueden exceder este nivel de manera significativa lo cual no pasaba en la primera entrega eso hace que tengas que hacer "nueva partida +" para llegar al nivel 200 y poder seguir avanzando siendo que el jefe final resulta tambien ser demasiado fuerte te recomiendo enfrentarlo en nivel 100 con la dificultad "very easy" para poder ganarle con cierta facilidad o normal si buscas una pelea mas desafiante pero no en extremo o superior o el jefe sera instakill al igual que es difícil en la historia de "palpene" los personajes usan "confianza" para subir de nivel lo cual es bastante problemático si no usas bien la "confianza" de forma adecuada o estarás peleando con enemigos y un jefe que te puedan hacer casi instakill en la dificultad mas baja mínimo lleva los personajes a nivel 10 antes de gastarla en algo mas o no podrás avanzar de forma algo cómoda en dificultad extremo tambien debo admitir que esperaba que agregaran el modo de juego llamado "rudymical" a los mini juegos lo cual no afecta la experiencia pero después de jugar el modo de juego en la segunda y tercera entrega en "the legend of dark witch" resulta algo extraño puedo decir que el juego me gusto pero resulta muy tedioso recomiendo que si te llego a llamar la atención el juego juegues la primera parte que viene junto con un juego de cartas que no e jugado y veas que tal te resulta ya que si bien es mas simple y puede resultar también tedioso al farmear es mas ligero cuando debes donde farmear las cosas y su localizaciones en las descripciones de los materiales aparte deque la version de computadora es superior a la de new 3ds xl al tener mas contenido si te interesa la primera entrega puede que esta te guste pero toma en cuenta que cerca del 13% de jugadores de esta secuela derroto al jefe final
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