
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 92% | — | $770K |
| $19.99 | 576ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
... Sem palavras pra descrever tudo dessa experiência Braid é um grande exemplo do que se ter como inspiração ao criar um video game; fazer um jogo por arte, amor, que transmite sentimentos, do contrário buscar criar uma franquia ou fazer por dinheiro Gráficos da nova versão lindos; Mecânicas que funcionam bem, com aquele sentimento de epifania gostoso em certos puzzles. Tiveram alguns bem dificinheis na minha opinião, bem interessante. Ouvir os comentários (Principalmente os do autor, já que o cara da arte e a glr da música, apesar de falarem um pouco dessa questão video game, focavam mais nas suas áreas, justo) nessa versão de aniversário me deu um certo tapa na cara em como olhar para video games; Eu já olhava com carinho e apreciação, ok, mas agora quero fazer isso mais, fazer conscientemente, prestar atenção nos detalhes das tramas, designs, artes, e tudo aquilo que compõe a obra. Os comentários foram muito interessantes de ouvir mesmo não pretendendo fazer um jogo, se esse fosse meu plano eles seriam inestimáveis Uma obra-prima 👏👏👏(^o^)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $19.99 |
| 132ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great, creative little game, with a couple of puzzles I simply found too difficult. Maybe that's a skill issue.
I always knew Braid was a classic, but I took a long time to actually sit down and play it. It's such a different experience to enjoy a video game that doesn't scream the answers at you if you stop for more than a minute to think. The plot itself is really clever, vague enough to allow multiple interpretations, but solid enough to make sure anyone can understand it.
Braid Edición de Aniversario es básicamente lo mismo que la versión clásica, pero con mejores gráficos, a mi me gusto la experiencia de volver a jugar un juego que me gusta mucho visualmente de mejor calidad y con añadidos extra que no estaban antes. No probé los extras que se añadieron por el aniversario, sin embargo no siento que sean de gran importancia. Si te animas a comprar Braid, recomendaría que esperes a que este en Oferta o compres el Clásico (Si no te importa mucho lo de los gráficos), y si es que tienes el Clásico, mejor no compres esta versión, puesto que es el mismo juego que tienes ya.
excellent game
I came in to this game expecting a platformer like Mario with time puzzles. This is more like portal. I really recommend playing this slow and don’t worry about getting to the end. You need to complete all puzzles to get the ending so try not to skip any along the way.
Gold mine for game designers and thinking people.
For me, this was a short, simple, and fairly enjoyable side-scrolling puzzle game, but not much more. While there were a few good puzzles in there, I would have liked a little more variety and progression to keep it interesting. The whole game is centered around using the time rewind mechanism to reach puzzle pieces throughout 6 worlds. This is a nice gameplay feature because it takes away the frustration of falling and dying while also setting up some puzzles that make you think in a new way. Each world has a slight twist on it (e.g. playback a clone of yourself, freeze time in an area), but it's all mostly the same concept. A few puzzle pieces kept me stumped for a while and were satisfying to solve, but most were pretty straightforward. Even though the game took 6 hours to finish, I still found myself getting a little bored with the concept by the end. 5.5/10
without braid indie games would not have peaked in the last few years good job jonathon blow good job.
Одна из лучших головоломок, в которые я когда либо играл Всё прекрасно: геймплей, сами головоломки, визуал, музыка, сюжет в конце концов
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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