
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 92% | — | $770K |
| $19.99 | 576ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не особо могу понять почему она оказалась провальной по словам Джонатана Блоу, но как же игра хорошо сохранилась до наших дней, она довольно короткая (хоть я ее не полностью прошел пока), в меру сложная, быстро загружается (большой плюс) и на скидках вообще 2 бакса стоит. Кстати на фоне The Witness игра в разы менее душная. Ждем Order of the Sinking Star, а пока можно и это допройти Upd: СКОЛЬКО СКОЛЬКО ТАМ КОММЕНТАРИЕВ ПОСЛЕ ИГРЫ????????? ЕЩЕ И С ПАЗЗЛАМИ???????? И ЗА ЭТО ДАЮТ АЧИВКУ???????????
[h1] Braid: Pai dos indies e um jogo genial [/h1] [b] Braid [/b] (neste caso, a versão [i]Anniversary[/i]) é um jogo de puzzle 2D que explora a incrível mecânica de manipulação temporal. Com um simples pressionar de botão, retrocedemos o fluxo contínuo do tempo, desfazendo ações e tomando consciência dos erros para avançarmos nas fases posteriores. Porém, é justamente a simbologia dessa mecânica que torna a obra tão genial. Em termos gerais, Braid faz jus à sua fama. O jogo possui uma gameplay fluida, orgânica e criativa, com variações conforme as fases avançam. Um 2D platformer simples, mas surpreendentemente divertido, que estimula o raciocínio lógico, a criatividade e, ouso dizer, a determinação daqueles que o jogam. A trilha sonora é algo a se considerar. Variando entre o clássico, o ambiental e o estranho (muito em decorrência da mecânica temporal da obra), as músicas dão uma cara viva ao jogo e cumprem muito bem seus papéis. Os outros pontos, como o level design e a direção de arte também achei incríveis. [b] (SPOILERS): [/b] Para mim, o ponto mais brilhante é, definitivamente, a história. Em minha visão, Braid é sobre ações e arrependimento. Tim procurou a versão perfeita de sua amada, acreditando que a felicidade reside na idealização da identidade e não na imperfeição do amor. Tal busca obsessiva foi justamente o que o fez perdê-la, submetendo-o a vagar por suas memórias, alterando a sua própria consciência a fim de ter suas ações desfeitas. Mas existem ações que simplesmente não desaparecem com o querer. Não importa o quanto brinque com o tempo, altere-o ou o manipule, um fato atemporal permanece: a princesa fugirá de você, porque existem erros que, simplesmente, não podem ser desfeitos. Braid utiliza a metáfora do tempo para trazer uma reflexão sucinta sobre como as nossas ações impactam a nossa realidade e como, às vezes, encarar a realidade da vida, em vez da idealização da mente, é justamente o que dá sentido a ela. Sem dúvidas, um dos jogos indies mais icônicos, um anfitrião que envelheceu como um vinho! [b] 9/10 [/b]
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $19.99 |
| 132ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
third time playing and it's still a treat. use time to manipulate the world around you through several areas, each one introducing a new mechanic to play with. some of the later puzzles had me staring at my screen wondering how to solve it, but it always feels great to get that "aha!" moment when i finally figure it out. i didn't know going in, but you can toggle between the original and updated graphics (x on keyboard, or right joystick button). i wish i knew about that earlier in the game, but you aren't told until you visit the commentary levels. speaking of the commentary, there's a ton to look at and and listen to there. the store page says there's 15 hours, which is longer than it takes to complete the game itself. this is a must-play for puzzle lovers.
这拼图怎么拿?→ 哦原来是这样,这游戏不过如此嘛 → 怎么卡关了,看看攻略吧 → 不对星星是什么东西 → 哦这星星居然这么能藏吗,这解法也太吃操作了 → 终于拿到了,难道这游戏真的是神?→ 什么叫有个星星错过了就拿不到了,什么又叫要我等这么长时间才能拿到这个星星,垃圾游戏我不拿全星星可以了吧 → 通关了,这游戏真神了,我收回我在游玩过程中的所有诋毁,然后郑重道歉。→ 云一下第二个结局吧,woc!居然是这样吗!感觉自己没亲手打出来是重大损失。→ 这开发者模式又是什么玩意?→ !!!给吹哥跪下了 (兔子怪是真的恶心啊,不如香香软软乖乖被踩头的小板栗一根啊)
Time always leaves the boy its bitterest choice. He keeps thinking that if he could return to some moment, before the girl's braid beat his face, he could choose differently. However, when he truly goes back, there is nothing there. No one. Just him, alone in an empty past. It is the first time he understands there are things even time cannot undo. Soon his reality begins to diverge. Those thoughts fill his head, until it feels like the whole world retreats with him, the further back he goes. Slowly he starts to wish for a shadow, something that could live in his place, take on the role he can no longer bear in a reality he can no longer keep up with. So he could escape, even for a moment. But he can't. Not even for a second. So he begins to pray that time would slow down. Only in the cracks leading toward the future does he think he might find somewhere to stay. But maybe he was only ever afraid of the past self he could never face.
非常经典的解谜游戏,我敬佩吹哥团队惊为天人的设计,但我无法苟同吹哥本人的部分发言和理念,尤其是拿星星的那朵云,我不认为会有人觉得这是优秀的设计,一部分评测的音频过于夸夸而谈,浪费玩家的时间
J'adore pour le moment. J'en avais souvent entendu du bien de ce jeu mais je n'étais pas convaincu au premier abord, ce n'est qu'une dizaine d'années plus tard que j'ai décidé de lui donner réellement sa chance et je ne le regrette pas. Certaines énigmes peuvent paraître difficiles voir introuvables parfois mais détrompez-vous, en se creusant les méninges on découvre la solution et là on se fait la réflexion que c'est vraiment bien pensé. La chose à ne pas faire serait d'aller chercher de l'aide car vous vous gâcheriez le plaisir. Je rajouterai que le jeu a une belle pâte graphique (style peinture) et des musiques enchanteresses pour accompagner cette aventure, Braid est une expérience hors du commun et je dirai même hors du temps.
I wanted to like this game but it has been a lot of chores and I believe bad designs. The game would be fine on its own with separated areas, a better learning curve, some platforming more forgiving and most importantly show you the mechanics of the game instead of having hidden mechanics being parts of a bigger puzzle ... You may have the right idea on how to solve the puzzle but fail to implement that idea because of timing and have to redo it correctly which is VERY frustrating especially with the shadows and green lighting. I like games with die/retry but this one is clearly pushing my frustration. Worse case scenario I had wad having the correct answer but failing to do it and try something else. This game shows how chaotic their design is. That chaos is even amplified in the commentary section ! Clever game but chaotic.
without braid indie games would not have peaked in the last few years good job jonathon blow good job.
For me, this was a short, simple, and fairly enjoyable side-scrolling puzzle game, but not much more. While there were a few good puzzles in there, I would have liked a little more variety and progression to keep it interesting. The whole game is centered around using the time rewind mechanism to reach puzzle pieces throughout 6 worlds. This is a nice gameplay feature because it takes away the frustration of falling and dying while also setting up some puzzles that make you think in a new way. Each world has a slight twist on it (e.g. playback a clone of yourself, freeze time in an area), but it's all mostly the same concept. A few puzzle pieces kept me stumped for a while and were satisfying to solve, but most were pretty straightforward. Even though the game took 6 hours to finish, I still found myself getting a little bored with the concept by the end. 5.5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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