
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Braid Edición de Aniversario es básicamente lo mismo que la versión clásica, pero con mejores gráficos, a mi me gusto la experiencia de volver a jugar un juego que me gusta mucho visualmente de mejor calidad y con añadidos extra que no estaban antes. No probé los extras que se añadieron por el aniversario, sin embargo no siento que sean de gran importancia. Si te animas a comprar Braid, recomendaría que esperes a que este en Oferta o compres el Clásico (Si no te importa mucho lo de los gráficos), y si es que tienes el Clásico, mejor no compres esta versión, puesto que es el mismo juego que tienes ya.
A very enjoyable experience; although a bit short. I also wish there were different entities, but there's still great variety in each world. The music is fantastic, though; and the art is gorgeous.
The puzzles are sophisticated but intuitive at the same time and they are VERY FUN! Game puzzles aside, the story of Tim and the Princess seems like another puzzle that I coudn't figure out. One day I hope I do.
I always knew Braid was a classic, but I took a long time to actually sit down and play it. It's such a different experience to enjoy a video game that doesn't scream the answers at you if you stop for more than a minute to think. The plot itself is really clever, vague enough to allow multiple interpretations, but solid enough to make sure anyone can understand it.
Braid is a story that implicates the player even through Tim's most ardent of ambitions. Within it is contained a swirling and starry soundtrack which begs to be replayed on spotify, as well as artwork that would not be out of place within a museum hall. And even if the gameplay itself is not modern or definitively unique outside of Tim's ability to traverse time... It's a masterpiece nonetheless. 10/*
... Sem palavras pra descrever tudo dessa experiência Braid é um grande exemplo do que se ter como inspiração ao criar um video game; fazer um jogo por arte, amor, que transmite sentimentos, do contrário buscar criar uma franquia ou fazer por dinheiro Gráficos da nova versão lindos; Mecânicas que funcionam bem, com aquele sentimento de epifania gostoso em certos puzzles. Tiveram alguns bem dificinheis na minha opinião, bem interessante. Ouvir os comentários (Principalmente os do autor, já que o cara da arte e a glr da música, apesar de falarem um pouco dessa questão video game, focavam mais nas suas áreas, justo) nessa versão de aniversário me deu um certo tapa na cara em como olhar para video games; Eu já olhava com carinho e apreciação, ok, mas agora quero fazer isso mais, fazer conscientemente, prestar atenção nos detalhes das tramas, designs, artes, e tudo aquilo que compõe a obra. Os comentários foram muito interessantes de ouvir mesmo não pretendendo fazer um jogo, se esse fosse meu plano eles seriam inestimáveis Uma obra-prima 👏👏👏(^o^)
Outstanding game, never played the original, so the ability to change between old and new graphics at any time is a nice touch and gives a lot of value to the craft of everything (especially after listening to the dev commentary on the art), the game itself has a great concept with great execution, no notes there, it's great overall, it's one of those, this game is so good, why hasn't anyone copied it during all this time?, maybe this is the best version of the game and to top that would be pretty hard The story, or the value that I got out of what I saw and experienced, since the it's not a linear straight forward story like in most games, will be on my mind and make me look at the world in a different way, that being said, it's open to interpretation, so your millage may vary Definitely recommend the game to everyone that enjoys puzzles or is looking for a more unique game experience On the developer commentary, listened to everything and enjoyed the new levels that where added for the puzzle pieces, the alternate levels where also very interesting but the highlight in the dev commentary was in the sound department since it's where I have the least knowledge in, the art and programming where also great, with the order that I went, when I arrived at the interviews there where parts that I already knew about in other segments, so it got a bit repetitive, but I just skipped ahead on those, a x2 speed on the sound would have been nice Played on linux bazzite with Dualshock 4 controller via bluetooth, all worked great
For me, this was a short, simple, and fairly enjoyable side-scrolling puzzle game, but not much more. While there were a few good puzzles in there, I would have liked a little more variety and progression to keep it interesting. The whole game is centered around using the time rewind mechanism to reach puzzle pieces throughout 6 worlds. This is a nice gameplay feature because it takes away the frustration of falling and dying while also setting up some puzzles that make you think in a new way. Each world has a slight twist on it (e.g. playback a clone of yourself, freeze time in an area), but it's all mostly the same concept. A few puzzle pieces kept me stumped for a while and were satisfying to solve, but most were pretty straightforward. Even though the game took 6 hours to finish, I still found myself getting a little bored with the concept by the end. 5.5/10
This was my first time playing Braid. Definitely a fun and clever puzzle game, worth playing, but I think it's a product of its time. There is nothing about it that feels timelessly brilliant or anything like that. It's hard to imagine if this game came out now that it would especially stand out among the volumes of incredibly impressive indie game talent available. But, Braid did help foster the indie game community that exists now, so it deserves its flowers as a historically important indie, to be sure.
Going for the hidden stars made me hate this game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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