
Box cat is the most cute in the world! An action platformer game using various boxes, Box Cat! Box Cat is an adventure story in a strange world where everything is boxed. Find out the Goal Box to avoid monsters and obstacles by wearing various boxes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
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[h1]«BoxCat»[/h1] Аркадный 2D платформер про милую киску, которая любит залезать в коробки. Геймплей: https://www.youtube.com/watch?v=Ew8VueNVeOw Очень милая и симпатичная игра. Наша киска очень любит коробки. Ее цель – добраться до самой любимой и удобной. Уютная коробочка с красным бантом и с подушечкой в виде сердечка ждет нашу киску в конце каждого уровня. Придется пройти множество испытаний, чтобы добраться до заветной мечты! По дороге будут попадаться различные коробки, которые киска может использовать. Липкие коробки помогут забраться на стену, взрывающиеся – уничтожить препятствия, а обычные - забраться повыше (выпрыгивая из них киска, делает высокий прыжок). Все выглядит очень мило и привлекательно. Графика хороша, оформление не вызывает нареканий, в игре отличная музыка и множество приятных мелочей для любителей мяукающих созданий. Киска нарисована в аниме стиле, у нее качественная и разнообразная анимация. Сложность игры средняя. Уровней 25. На каждом надо не только добежать до коробки с бантом, но и собрать по три монетки. [code]Великолепная и очень милая аркада. Любители кошек уж точно не пройдут мимо. Рекомендую в коллекцию![/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
So what can I say at this point? First the boring things: The game works fine on Linux, and it is made using the Unity engine, which of course expects you to have a more or less recent computer to play with. It is a tile based Platformer with some usual Platformer elements (wall jumping, jumping on enemies to kill them, pits of death, etc) as well as the feature that gives the game its name: Boxes. Boxes: Spread across the level are cardboard boxes in different variations. The simplest of which just allows you to double jump once (the box drops down when doing that). Another kind of box is one that allows you to double jump, but explodes 3 seconds after making the second jump, which breaks walls, as well as you, if you happen to be standing in the wrong spot. Then there is the motorcycle box... which makes you go fast. When you go into one direction for an extended period of time, you reach the border of the screen, and can't see what's ahead. Compare this with Defender or the Battletoads speed bike stage, where you are locked to the left side while going right so you can actually see what's ahead. Given, the stage where you get it is not very dangerous (World 1, Level 25), but you don't know that until you've played through it, so instead of enjoying the ride, you awkwardly jiggle back and forth with the motorcycle box, hoping that you can see what you go over before actually going over. I don't know if you get it again later on because I am not yet that far into the game. Controls: Of course, what makes or breaks a Platformer are the controls, and for the most part, they are fine. The levels are designed around the fact that you will always jump at the same height regardless how long you pressed the jump button. You jump the same while standing still as you do when walking, and acceleration as well as deceleration when starting or stopping to walk are reasonably quick that it feels precise. Level design: The levels are usually designed so that a box acts like a key that allows you to make a particular jump or break a particular wall, so when you approach the obstacle in question, you see what box you need and have to go find it, however sometimes, you are just given a box and are expected to hold on to it until you need it, which sometimes results in a soft lock situation, because you wasted a box somewhere earlier in a level. These situations can usually be escaped by suicide. Also, I try to hold on to a box in the situation where I was supposed to use it, just because I am worried I might need it later. Occasionally, a level might have a jump in it that has rage game levels of difficulty, like one particular jump in World 1, Level 6, where I died 72 times before finally beating the level. I might be particularly bad at platforming, but this turned out to be the most difficult jump of the first world for me and turned me off of playing for a while, because after the first 50 attempts, I thought "well I didn't want to play THAT kind of game...". As it is this early in the game, I assume that the difficulty here was unintentional. Later in World 1, (Level 22) there is another fairly difficult jump, but here it is clear it is supposed to be difficult. It is right at the beginning of the level, so you don't lose much by failing, and you have to perform it twice, only if you want to get the third crown. After having tried to get the crown a few times, I settled for two crowns and died 33 times here. A lot, but it doesn't compare to Level 6. In World 2, Level 4, there is a leap of faith involved, which personally I am not a fan of. Enemies: The enemies are cannons (placed in boxes) which fire balls of yarn, boxes with red eyes walking, back and forth (some can be jumped on, and some have spikes on top, so you can only crush them under boxes), and boxes with rotors on top, hovering up and down, and finally, spikes on the ground and pits of death (there may be more later in the game). These enemies are skinned differently from world to world, and in World 2, I found it difficult to distinguish between the spiked walking boxes and the normal walking boxes, so quite a few times I jumped at one and unexpectedly died. Overall: It looks very adorable and for the most part plays fairly well. However, as jumping and running are binary (one height, one speed), it feels a bit simplistic, until you reach the wall jumping stages of World 2, where I first really enjoyed jumping through the levels. The music fits the theme of the game and the animation is reasonably well done. Overall, it is a solid game with some flaws, which for 3€ is absolutely fine to me.
3300원에 고양이? 좀 비싼데..? 상자? 어? 혜잔데? 왕좌상자에 앉기 위해서 다른 상자를 밟고 떠나는 게임 생각보다 높은 퀄리티에 다양한 스테이지 그리고 다양한 박스 활용과 필드에 있는 몬스터 그리고 상자들을 잘 활용해야만 깰 수 있는 스테이지가 많이 있기 때문에 낮은 가격으로 오래 즐길 수 있습니다 판당 총 3개의 코인을 수집 할 수 있는데 코인을 수집하기 위해서는 왔던 길을 다시 돌아가거나.. 박스를 활용하거나 클리어 상자인 왕좌상자에 눕기 전에 코인을 먹으러 가야한다
I was attracted of this game first because of the cute art and the background idea on this game. I really gave this game a try but for my conditions, this game is not playable at all. It starts with a very clunky controlling, where you can't control the character like you desire, from beginning you aren't able to get all achievements (like "Who let the dogs out" or "Collect all coins") and sometimes it felt like you die randomly if you are between two rows of those box canons.
好评~
I love this game! The controls can sometimes be unresponsive but otherwise it's really good. It's surprisingly addictive and Box Cat is honestly the cutest game character I've ever played as! I received this as a gift and it's one of the best I've ever gotten. Thank you developers for making this game.
BoxCat is a simple single player, platformer game with a very beautiful art. Since we dont really have a name to our little mysterious cat, I havent found out yet if it's a boy or a girl so I will leave two different name. If it's a boy, I would name him, Steve. If it's a girl, I would hame her, Sarah. We still dont know if this cat have a name but I'm gonna pretand this cat, have a name and we love this name... for now. We dont really know how Steve/Sarah got into this world in the first place, but we understand one thing, We can't let any cat toys overcome us and we shall stop all of the evil boxes, shooting yarn, dangerous spikes and all thing of stuff that is our way to become the coin collector, with help of various of mysterious boxes, Nothing can stop us! Pro: Beautiful Art Various of Boxes Cute little cat "Meow!" Low Price Chopper Box! Soundtrack sounds pretty good, but could be repeating after a while. Con: Controll Support, Makes the cat runs around the screen without touching the controller No name on the Cat Story? One of the Stage/level (Chapter 2, Level 19), It seems impossible to get the final coin. Since you can't play on a controller, The Keyboard feels abit clunky. For being a pretty cheap game, I think it's a alright game. If I'm getting this also correct, It's OPEN LEVEL's first made game. Just getting that controll support adjust, looking over few of the levels for adjust, maybe we can see a name on the "BoxCatHero". If I would rate this game and I have to be honest from the bottom of my heart, I would get this a fair 6.5 out of 10 score. Just remember one thing, this is my opinion and what I think of the game.
2스테이지 19탄 세번째 코인 먹을 수 있는것 맞습니까? 그 클리어상자 점프로 넘어가서 떨어져서 먹어야하는것같은데 그 상자 아무리 점프로 넘어가려해도 상자에 쏙 들어가면서 스테이지 클리어가 되버립니다.... 20번넘게 시도한것같은데 그 상자를 넘어갈 수 가 없어요 ㅠㅠ
Not only is this game adorable, it's very addictive to play. It's such a fun, casual and chill game to play!
Great fun game i love it... but its quite challenging.
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