
Bounty Star is an over-the-shoulder 3D action game that marries mech combat and customization with farming and base building. The player takes on the role of a broken but powerful ex-soldier named Clem, a war veteran, talented fighter and expert mech pilot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 212reviews | 63% | — | $116.4K |
| $24.99 | 1Kratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We got Armored Core at home.
Runs great, tons of character. Love the mecha design too.
目が痛い ビビットの黄色をロードのたびに入れるのをやめてくれ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +1 more
| $24.99 |
| 268ratings |
| 75% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting a new gun or farm tool or pet or improvement after most every mission means there is always something new to try out. Fun to go out and blow stuff up with a new gun, and fun to come home and make a better tostada because you can craft a griddle. Do not overlook the trick system!!! So vital for crazy damage.
Overall a competent experience all around, but it is held back by more than a few factors. Gameplay wise Bounty Star is split between a very lightcore farm/base sim where you can grow a few crops, raise a few animals, and take care of daily chores. In a narrative sense this works well with the games theming and the character's arc, but from a gameplay perspective it falls flat around halfway through and just serves to take up time. The main offended being that you shouldn't be running out of money making half the tasks pointless from a functional standpoint, and even narratively I wouldn't say they truly pay off or matter too much and also don't evolve much to provide any deeper experience than do-upkeep get-item. The other meat of the game, the mech combat, is fine. But much like the base/farm-sim it only goes so deep. Most enemies are not a challenge and the gameplay errs closer to hack-and-slash games with a sneeze of Third-person-shooter and things like a recharging heal and dodges with i-frames means you can just bulldog your way through any challenge.Thus unless you want to complete every level's bonus objective or live-capture most enemies (which has no story bearing) then the game is overly easy and simple. Those criticisms aside, the mech comes with a fair few ways to cancel actions into eachother and weave Melee and ranged combat with quick-boosts to very very satisfying effect. there is also a nice selection of weapons, and decent customization. The story that is there, a mix of frontiersman western and post-apoc-rebuild, is satisfying enough if a bit standard and awkwardly told at times, and at around 8-15 hours the game won't overstay it's welcome. Thus I have to suggest it since I do very much like this kind of lightly-chunky mech action, Just go expecting an arcadey straight-forward game.
Recommended onsale but with some caveats; Likeable, well written characters with great VO work set in a charming western flavored tale. A bit of a slow burn but enjoyable if that's what you are looking for, so set your expectations. Fantastic music setting the tone of the whole thing. RIP Brother Dege. The gameplay is decent enough, but flawed. It can feel clunky and imbalanced but theres some moments of good fun to be had. Just dont try to do all the optional bounty subtasks in one go, you can do them one by one much easier, especially later in game when you can revisit them. Would love to see a more polished sequel some day, theres definitely something here. Definitely recommend at least experiencing the story, its a good vibe. Clem's a real one.
Western post-apocalyptic Mecha game with a surprise, the optional parts and paints for your mech allow for customization and the other game mechanics like cooking and farming your own ingredients, or producing electricity for your mech and other appliances all fit really well and are simple enough to allow the gameplay loop to progress easily enough. Easy to play hard to master, this game has a good difficulty level for those who want to just finish the story and those who want to master the combat. Overall it's a fun and rewarding game with a good story and background with the lore found in books hidden throughout the various levels. Collectibles are an added bonus for those who like to collect and the revisitor let's you attempt previous levels and challenges for 100% completion. I look forward to finishing the game and hopefully a sequel in the future!
Initial impressions are... bad. Not everything has to be AC4 speed and style but: - Combat is very clunky - tons of animation lock with really long slow animations and forward movement that seems to be baked into the animation time regardless of target distance (even if you're on top of them) - Sprint is of the "run this way and barely turn with a really long stop animation" variety - You can't reload manually while aiming. You have to stop aiming, then reload, then re-aim. Why? - The lock on function is mostly pointless - Voice acting is awful (this one is the free space on the bingo card tbh) Worst of all, the mech has no feet. I realize that is a style choice but as soon as you realize it just results in it sitting slightly above the ground at all times because it has no ground contact, it looks goofy as hell and you can't unsee it.
A fun mix of mech combat base cultivation, has a bit of a slow start, and definitely favors combat in terms of what you'll spend your time doing in game, but has a charming story and art style, with combat and customization that gives a decent amount of depth for its low complexity.
1、依旧存在卡关性质的BUG,出任务时,任务场景介绍动画,前往任务地点动画、开始任务后呈现俯视角控制,3钟画面叠合在一起; 2、任何敌人,都比主角的机动性高; 3、动作过于僵硬,我怀疑人物和机甲共用一个动作系统; 4、主角的心理转折,游戏钟并没有很好地表达出来。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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