
Explore a foreign planet on a journey to find your lost sister and a cure for this corrupted world. Fight through waves of enemies using a combination of this world's elements. Will you be able to piece together a solution or will it already be too late?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Battle your way through a variety of environments, and fix broken down portals using power cores you find in the environment. With your grit, wits, and some elbow grease you’ll overcome and overpower any obstacle in your way.
In Blights Grasp you can mix and match your different fighting styles with the alien elements you can harness, creating a variety of effects and combinations. The act of mixing these elements and styles is quick, allowing for on the fly moves and strategies.
A 3rd Person Action Game centering on melee combat.
Use your ranged attack to extend combos and hit far away enemies.
Collect power cores to buy power ups and fix portals.
Navigate environments using your jumps and dashes.
Switch between different fighting styles and elements using the radial menu.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i liked many aspects of this game, such as the art and the combat. i really enjoyed getting to play it and can see all the hard work put into it. pretty solid
⠀
My favorite part is the artstyle and designs! Heres some bullet points for some thoughts while I played with a friend - cutscene and dialogue skip would be nice for faster readers or a speed up option - save - love the art style (the roofs look off being flat while the rest of the artstyle is detailed) - environmental markers - environmental markers instead of cutscenes showing where to go unless big reveals - quest tracker? in case someone doesnt know how to read :( Overall great game for making it in the span of a year it looks lovely I look forward to seeing more! :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really fun experience. Has some clear rough spots such as camera and the chance for things to go through walls, but clearly had heart behind it and was worth trying out and playing.
Actually pretty fun. The camera settings are a little weird - the y sensitivity started out really high and I couldn't lower it and the bar for the x sensitivity did not appear but that worked unlike the y. Music and art was good and the element mechanic was interesting. I melted the boss with explosions which was fun. The Key Orbs look a lot like the element orbs which is bad for differentiation. The targeting and ranged attack was a bit jank, too. Sometimes the attack misses even if you're targeted, and sometimes that target disappears when you shoot it. Also, the elemental ranged attack only ever worked once when it was introduced. I think I died and restarted and it didn't work after that. I never really got lost except for one time in the last area when I missed a door. All in all, great game and with a little polish you could expand it into a banger.
A Passionate Student Project with Real Ambition Great third-person fighting game from SAU Game Lab! It’s especially impressive knowing this was made in just a year by a small team of students — the ambition behind the project shines through. The elemental combat system, with its ability variety and synergy, makes for a fast and enjoyable experience once it opens up. Movement is fluid and fun, and the music and cutscene direction (especially early on) are surprisingly strong. That said, it's very much a student project, with all the growing pains you'd expect. The camera and animation systems are rough around the edges, the AI can be unpredictable, and level design occasionally left me confused about where to go. Still, the narrative grabbed me early on — more than most short indie games do — and I genuinely wanted to see how things ended. If you’re interested in seeing what a small, passionate team can pull off in limited time, or just want to support up-and-coming developers, this is worth checking out. I’d love to see what they make next!
The game is quite fun. I did 3 runs with the last run not using any elements as a challenge. In that run the ranged attack was my best friend. The game is surprisingly well balanced where you can not notice your health dropping until it's already really low when not using Scavenge. I like how the ranged attack switches when you change your aspect but aiming could be a better when not locked on.
Kayıp kız kardeşinizi ve bu bozuk dünyanın tedavisini bulmak için bir yolculuğa çıkarak yabancı bir gezegeni keşfedin. Bu dünyanın elementlerinin bir kombinasyonunu kullanarak düşman dalgalarıyla savaşın. Bir çözüm bulabilecek misiniz yoksa çok mu geç olacak?
Great game. I love the feel of the game and the direction in which it is heading.
I had fun playing this thanks for making this!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.