
Bounty Star is an over-the-shoulder 3D action game that marries mech combat and customization with farming and base building. The player takes on the role of a broken but powerful ex-soldier named Clem, a war veteran, talented fighter and expert mech pilot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 212reviews | 63% | — | $116.4K |
| $24.99 | 1Kratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall just below average, clunky and uninspiring.
J'aimerais pouvoir mettre une revue neutre, parce que ce jeu est vraiment la définition d'un 5/10. Je me suis amusé, mais j'ai était aussi pas mal frustré. D'un coté le combat est plutot sympa, on s'amuse plutot bien, surtout une fois débloquer les feinte d'arme, qui permette de faire des pirouette qui différe d'arme en arme qui vous permette de recharger/vous relocaliser/Faire des petits dégats aprés un dash ou une attaque. Y'a plutot une personnalité dans les armes a distance, même si le fusils a pompe obtenable au début du jeu les rend toutes obselete par comparaison. Les armes en mélee par contre, mise a part quelque rare deception, sont plutot decevante. De l'autre coté, le jeu est bourré de défaut. La gestion de notre base d'opération n'est pas vraiment fun, même si j'ai beaucoup aimé l'idée de la premiére amélioration des bac a plante, ou il faut tirer sur un actionneur pour l'activer au lieu d'arroser mes plantes moi même (cette idée aurait pu être appliqué a d'autre truc dans le jeu s'aurait était bien.) Presque sur que l'incubateur pour les poules est beugé (pas moyen d'avoir les oeufs eclore, malgré que j'ai bien de la place). Les mission secondaire vont de pas vraiment inspirer a strictement chiante, mais en tant que completionniste j'ai tout fait. Un bouton "lancer la mission avec le kit de mission" pour les mission secondaire qui te demande de la faire avec un equipement spécifique, ça serait du bon QOL, parce que c'est embétant de devoir défaire un équipement qu'on a préparer pour mettre un autre, puis devoir faire l'inverse aprés. Les mission secondaire type "détruiser 60 oeufs de mouches bovines" serait pas problématique si ils n'y avaient pas exactement 60 oeufs sur la carte, et que une fois qu'il t'en manque 1, tu fais le tour de la map en faisant des AOE pour esperer le détruire par accident. Un indicateur pour nous dire ou se trouve les 3 derniers, comme pour les objectifs principaux, aurait rendu mon temps de jeu plus agréable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +1 more
| $24.99 |
| 268ratings |
| 75% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little game
——记录:《Bounty Star / 赏金之星》,26/04/29入。 ——后启示录西部风第三人称机甲动作游戏,主打「机甲战斗 + 赏金狩猎 + 农耕经营」的融合玩法,以身负战争创伤的前士兵克莱姆的自我救赎为主线。美术风格辨识度极强,叙事细腻有温度,机甲定制具备一定自由度;但核心玩法融合生硬,农耕与基地建造深度严重不足,战斗手感平庸、任务重复度高,适合西部机甲题材爱好者折扣入手。 ——综合评分:6.5/10 ——世界观与主线剧情: 故事设定在后后启示录时代的美国西南部「赤红荒原」,这片干旱贫瘠的土地上散落着破败聚落、失控机械兽与横行匪帮,残存的政府将治安权下放给赏金猎人,以暴制暴维持秩序。 玩家扮演绰号「墓地克莱姆」的前机甲士兵克莱姆・麦金尼:她曾是战功赫赫的王牌机师,却因战争中的惨痛创伤深陷愧疚与自我放逐;守护的小镇被匪帮夷为平地后,她独自埋葬死者,彻底隐退。在老友引荐下,她接手了一座荒废农场与一台老旧的「荒漠猛禽 MKII」机甲,以赏金猎人的身份重新开始,一边接取悬赏维持生计,一边在荒漠日常中慢慢与过去和解,寻找自我救赎的可能。 整体叙事走细腻写实的人物成长路线,没有宏大的救世阴谋,全程聚焦主角的内心创伤与重建,情感克制且有后劲。 ——玩法:本作以越肩视角机甲战斗为核心,搭配赏金任务推进主线,辅以轻度农耕与家园升级,三大模块融合度偏低,更像是动作主线加了经营点缀。 ——仅推荐西部废土题材爱好者、看重人物叙事的玩家、喜欢轻度机甲战斗的玩家、对美术风格有偏好的独立游戏爱好者。26/07/28
Only just finished chapter 2 and i've got a short list of first impressions. The Good: Games got a consistant art style that fits well with the theme. It has Mechs. Buying required items from the crafting menu is a god send. Mech combat feels the right amount of clunk while still feeling good. Soft aim snapping, feels good but not too hand holdy. Voice acting, really good, like someone went out and found people who knew how to actually voice act. The Neutral: Yeehaw Banjo Music, this really isn't my thing and i'm not a fan of being forced to listen to it at home base, just give me a mute/turn off button that doesnt kill all music. Pacing, the game feels like it skips too much too fast and doesn't even give you a chance to warm up in the mech before it's all over. The Player model, something about clem have massive flipper style eyelashes throws me off everytime. The Bad: Intro cutscenes doesn't support ultra-ultra wide, black bars cover names and some names are off screen. Voices in cutscenes are inconsistent, prologue was normal but after the intro cutscene it got noticably louder. Movement when on foot feels strange, probably because clem can't turn on the spot. No jump button? somehow feels bad/robotic while on foot. Too much whole screen yellow flashing, too close together, start cooking? flash, finish cooking? flash, sit down at computer? flash, quick chat finishes? flash, This is a rather serious one because it hurts my eyes and brain causing me to stop playing after only an hour. Overall i think it's got something worth a chance, it's got style, the bones are good and i hope the devs can take everything learnt from this and put it forward into either another game or an improvement on this one.
Bounty Star es un juego de accion de mechas con un poco de pseudo crafteo y construccion de bases pero muy lineal, tiene buenas ideas pero muy mal ejecutadas, sobre todo en el combate, que es el foco principal del juego. Primero aclarar lo del a construccion de bases: La construccion de bases.. mas que construccion es un mejorar tu base con materiales que consigues o bien en misiones o bien comprandolos, no existe la recoleccion y crafteo como tal. Sobre el resto del juego.. es un quiero y no puedo en, practicamente todos sus apartados. - La historia quiere ser a la vez graciosa, desenfadada, triste y profunda... todo a la vez, pero no consigue llegar a nada. (Mencionar una narrativa bastante mala tambien) - El combate quiere ser epico y rapido pero es extremadamente torpe, el animation lock y el horrible input buffering hace que el juego se sienta extremadamente mal, quitandole toda la fluidez y haciendote machacar todo el rato el mismo boton para intentar hacer una accion que nunca llega a realizarse. - Graficamente cumple, sin mas, no es malo, pero tampoco es bueno. Intenta y quiere tener carisma pero tampoco llega a conseguirlo Es una pena porque el juego tiene potencial de, por lo menos, llegar a ser un juego entretenido y decente para echar un par de tardes, pero, aunque puedas perdonarle ciertos apartados como la historia y los graficos, al tener este juego tanto foco en el combate y este ser tan (pero tan) malo... Se hace directamente casi injugable y eso que he intentado jugar, darle oportunidades y avanzar, pero nada. Es por esto ultimo por lo que no puedo recomendar este juego a practicamente nadie.
Got this game through a nice mech themed humble bundle. Solid game with a fun wasteland where everyone has robots and mechs. Levels can be difficult and many challenges you need to come back and beat later. Love the homesteading and eventually found myself spending more time farming than hunting bounties.
The idea is good, but game feels old, like a game from 2005 or so, it seams working as intended, but combat is boring.
It is a really fun pick up and play. If you enjoy stories, this is amazing, it has a decent story, it just kind of shoves it down your throat and won't let it go. It feels like every mission is something to add to the story but kind of just doesn't. The art and gameplay are fun, giving almost a comic book feel, it just doesn't let that aspect of itself shine enough.
It's very very fun and the is very very good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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