
You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Polish, Russian, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Крутая деталь - постепенно в диалогах проявляется больше мнения Демона, тогда как в начале путешествия мы больше с ним спорили. То-есть личность мейн чара постепенно уступает, если принимать решения в сторону дальнейшей демонизации. Вот это вот, и Матрас, который оммаж на Морте, только с дополнительными частями тела, и, к сожалению, меньшим количеством разговоров. Очень кекный. Хотел бы с ним отдельную, нормальную игру, например - адвенчуру. Чтобы не пять диалогов на всю игру, а вся игра в диалогах. Всё остальное - клишированный сюжет, либо блекло-банальные, либо похабные персонажи, пустой коридорный мир, с обилием бэктрекинга, блевотную боёвку - в пекло. Враги - отвратительные губки для урона, причём такие бои происходят раз в ТРИ минуты - в игре очень маленькие локации между подзагрузками, и что вы можете подумать? - нас ПОСТОЯННО мотают туда-сюда по квестам, и эти уроды ПОСТОЯННО возрождаются!! Когда меня это достало, я взломал игру на всё, что смог, жаль на урон не получилось. Домучил, но... боги, как же она меня заманала! ><><>< Отрицалку ставить не буду, ставлю свечку за упокой студии. p.s. Напоминалка самому себе - если рпг [u] терпима [/u] в начале, смотреть сразу, как её можно будет облегчить для себя в дальнейшем, чтобы не дропать посередине игры, зря потратив на неё время, и не мучиться, пытаясь добить этот кусок кода до победного конца.
Kleines feines ARPG.
Me gustó tiene una historia entretenida, un sistema de combate divertido y las decisiones le dan un toque interesante, además de que los personajes y los romances están bien logrados. Sin embargo, el juego se nota limitado por el presupuesto: tiene algunos bugs, misiones que pueden fallar ,tuve que instalar un parche para evitar los crasheos. Aun con esos problemas, si te gustan los RPG de acción, vale la pena darle una oportunidad. Edwen que par de gomas mamita querida en todo el juego no paraba de mirarlas por eso le subo dos puntos mas! 7/10
I've played it twice.. considering a third time!
The game has a descent storyline. Graphic look good. Controls are simple to understand. Overall it is a decent game to play,
if i actually wanted to sit through that many cutscenes i'd see a movie instead.
——记录:-89%折扣3.19元,25/12/26入。 ——游戏支持繁体中文,需要开始游戏前,游戏库右键点击游戏名/属性/通用/语言,进行设置。 ——综合评分:6.0/10 ——游戏时长:主线通关时长:12-15小时 ,全成就多周目:约30小时。 ——主打恶魔附身道德抉择的黑暗奇幻小品 ARPG,三系技能树 + 双战斗风格理论玩法丰富,同伴羁绊与多结局分支的黑暗奇幻动作RPG。 ——世界观与主线剧情: 故事发生在被寒冬与亡灵侵蚀的维尔蒂尔大陆,七位冰领主率领不死军团席卷全境,残存的学者与雇佣兵试图通过召唤仪式扭转战局,却意外失控。 主角是绰号「伏尔坎」的雇佣兵,在失败的仪式中被远古火焰恶魔附身,从此获得操控烈焰的力量,却也时刻面临被恶魔吞噬心智的风险。你将带领四名性格迥异的同伴横穿废土,一路对抗亡灵大军与冰领主麾下的将领,最终在「彻底屈服恶魔换取力量」与「坚守人性封印恶魔」之间做出抉择,走向不同的结局分支。 剧情核心围绕「力量与人性的取舍」展开,选择会直接影响主角外貌、同伴好感度、可接任务与最终结局;四名同伴各有专属个人支线,部分角色可发展浪漫关系,人物设定有记忆点,但叙事节奏与台词打磨明显粗糙。 ——值得肯定的亮点 1.道德抉择设定贯穿全程:恶魔腐化不是单纯的善恶标签,而是实打实影响角色外观(皮肤逐渐长出熔岩裂纹)、同伴对话态度、任务分支与结局走向,力量与代价的权衡感做得到位,是本作最核心的卖点。 2.黑暗奇幻氛围在线,寒冬废土、亡灵要塞、沼泽遗迹的场景氛围感塑造合格。 3.配乐由《刺客信条》系列作曲家Olivier Deriviere操刀,管弦乐+人声合唱贴合史诗暗黑基调,视听层面撑起了部分世界观质感。 4.游戏全程仅支持单人离线游玩,Steam 共计 41 项成就,没有任何必须多人联机才能解锁的条目,所有剧情、难度、同伴、技能类成就均可单人完成,不需要凑队友。 ——难以忽视的硬伤与劝退点: 1.战斗手感极其僵硬是本作最致命的缺陷,角色动作衔接卡顿,打击反馈几乎为零,挥刀砍怪像劈空气。 2.叙事粗糙,主线剧情节奏零散,关键转折铺垫不足。 3.配音与文本质量偏低,英文配音表现力差,口型与台词完全错位,对话冗长且无法快速跳过,过场演出生硬,很难让人沉浸到故事中。 4.全程任务模板高度统一:接任务→跑图清怪→捡道具→交差,几乎没有设计巧思,任务同质化严重。 5.画面表现平庸,场景贴图粗糙;存在偶发闪退、穿模、任务卡死等bug。 ——典型的「创意及格、执行拉胯」的二线 ARPG,恶魔附身的核心设定有亮点,但战斗、叙事、打磨全方位拖后腿。推荐黑暗奇幻题材爱好者、喜欢道德抉择多结局设定、能包容粗糙手感的玩家。26/07/12
extremly mid very repetetive and anoying combat(lots of cc and mobs are dmg spunges) if u have enough heal pots u can win anything without thinking
At it’s base it is a third person RPG that feels a bit like the Witcher or an early Bioware game in how it allows multiple combat options instead of being restricted to a single class, companion choices, and moral choices that effect your path and end. HOWEVER, it doesn’t move much past the base and feels more like a structure that was meant to be built on much more. Graphics are pretty poor given it’s release time and lacks any sense of style. Most scenery and creature/person designs are flat and bland. Combat is clunky while animations and dialogue are a slog. Skill trees lack diversity or interesting/good skills. Armor is a letdown as it does very little relying more on dodging and parrying. You get a wide array of fire based spells but again it seemed like only a few were worth investment. Side quests are not only basic but easily missable as the game almost expects you to frequently talk to NPCs hoping they spring a quest on. Is it too much to ask for proper quest indicators? It’s laughable how there are only about 3 “main” hub areas with smaller surrounding dungeon-ish areas for you to actually fight monsters and do quests. The final area feeling particularly small as you reach an end to your abrupt journey. Companions lack much to say despite the game suggesting you talk with them frequently to increase companionship and often have the depth or interest of a piece of blank paper. Ultimately, this game needs much more work and time to make an interesting game out of. As it is, it’s a short bland journey with little going for it. For it’s price, particularly discounted I suppose it’s not terrible but definitely worth spending several dollars more for a better game in the genre.
I really liked the game. THANK YOU TO THE SPIDERS TEAM. I WOULD LIKE TO SEE THE SECOND PART ABOUT VOLCANO'S ADVENTURES. Now, you can do that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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