
An incremental game where weapons bounce around killing enemies for you. Collect loot, master a massive skill tree, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental arena where your weapons do the fighting. Bounce off walls, hit enemies, collect loot, get stronger.
Multiple Weapons: Archers, Daggers, Swords, Bazookas, and more. Each one plays different.
Massive Skill Tree: Unlock new weapons, boost your stats, enable entire systems. Every node changes how you play.
Strikers: Autonomous allies that chase down enemies and extend your reach across the arena.
Treasure Goblins: Rare enemies that drop massive gold. Kill them fast or miss out.
Boss Rooms: Clear the floor, face the bosses on a timer. Push deeper, enemies get tougher, rewards get bigger.
Blacksmith: Forge your damage higher, tier by tier. Feel the numbers go up.
Loot & Pickups: Grab orbs, collect hammers, chase down temp strikers that hunt enemies for you.
Rage System: Kill fast enough and the arena fights back. More enemies, more chaos, more loot.
And more to come.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
杀皮游戏 俩小时通关了 最关键翻译的 出口口口口什么意思 这么穷吗 捞钱的 机翻都没有口口口口吧 完全不知道写的什么 还有 一个挂机游戏完全不能挂机 那玩什么 内容只有半个小时 你还要强行卡两个小时 浪费我时间 恶心
后期画面混乱还要自己捡掉落,没爽快感
After completing all achievements, I can say this isn't worth your time or money. The gameplay loop quickly became monotonous. There's no real strategic choices to make past the first hour. I ran into multiple graphical glitches. Some buttons wouldn't click for me until I tried another button first. One of the weapons had a sound effect that bothered me, but there's no way to turn down just the sound effects, unless you disable the graphical part of the effects too. I got this during the introductory sale for $4.49 and played for about three hours. The second half was monotonous to the point that the first half was no longer enjoyable. I'd be hesitant to suggest it if it were free. It's not bad per say, again just not worth your time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Simplified Chinese*, Turkish* +1 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После 20 этажа вообще непонятно что происходит)
Solid small incremental game. Worth the price for a few hours of fun.
slow paced
我chovy,你机翻给我用好的啊
Short and sweet (about 5h of gameplay) but very fun incremental game :)
노잼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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