
An incremental game where weapons bounce around killing enemies for you. Collect loot, master a massive skill tree, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental arena where your weapons do the fighting. Bounce off walls, hit enemies, collect loot, get stronger.
Multiple Weapons: Archers, Daggers, Swords, Bazookas, and more. Each one plays different.
Massive Skill Tree: Unlock new weapons, boost your stats, enable entire systems. Every node changes how you play.
Strikers: Autonomous allies that chase down enemies and extend your reach across the arena.
Treasure Goblins: Rare enemies that drop massive gold. Kill them fast or miss out.
Boss Rooms: Clear the floor, face the bosses on a timer. Push deeper, enemies get tougher, rewards get bigger.
Blacksmith: Forge your damage higher, tier by tier. Feel the numbers go up.
Loot & Pickups: Grab orbs, collect hammers, chase down temp strikers that hunt enemies for you.
Rage System: Kill fast enough and the arena fights back. More enemies, more chaos, more loot.
And more to come.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had enough fun with it, I suppose. The bouncing monster killing was hypnotizing enough to keep me going, But as I unlocked more systems, they were all lackluster. I turned of the FX for the weapons eventually, as I couldn't really see what was going on. I finished leveling up the weapons and still had a lot of levels left, so I just never went back to that screen. The gold bars and all weren't ever needed again and I hadn't even maxed their skill picks yet. I didn't really interact with the ring system much. I found some that seemed decent and left them. There are a lot of other similar games that I enjoyed more.
finished the game twice. not very satisfied with my purchase. expected more endgame. there is no reason in the vault system since u loose ur progress anyway if u reset, could be implemented into a endless mode. i believe room 30 mobs and plinko system doesnt work. 3 hours game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Simplified Chinese*, Turkish* +1 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Poor progression, broken RNG, not worth your time. A 25% success rate sounds manageable until you've failed it fifteen times in a row, each failure adding 5 more tokens to an already punishing cost. I'm currently sitting at 80 tokens required just to attempt a repair, with no guarantee of anything but more grinding. What makes it worse is the obvious imbalance: crafting upgrade success rates decrease with each tier, yet the repair chance stays at a flat 25%. That's not a difficulty curve, that's just tedium dressed up as a mechanic.
A fun incremental game that took me about six hours to fully complete. There is some room for polish but was enjoyable from beginning to end. Added my identified bugs and recommendations to the feedback discussion post. Overall was a decent amount of fun for the price and was able to 100% and move on to the next incremental game to play.
Incredibly linear
was fun thanks for the game
한국어 번역에 하자가 있음 폰트 깨짐에 오류 까지 있음 아이들러 게임이라고 명시만 되있고 정작 아이들러 형식은 아님 전략도 필요가 없는게임
0深度的游戏,每个武器技能几乎一样,后期只有眼花缭乱和拖时间而已,也不能挂机刷,如果是冲着全成就来的话是没问题3小时就拿完了。
先放个差评给中文。口口口口 看了评论想着一个月了总有动静了,结果一点更新都没
The good: Very cool and intense incremental game. You will spend hours with this one! Upgrading all the skills and damage, is consistent and done regularly. You always have something to do. You also have agency over whats happening in the arena, your mouse is used to debuff the targets heavily, that step inside a rings system, that keeps you focused into damaging the biggest groups you can. This is NOT an idle game like some potatoes are crying about, this is an INCREMENTAL game, with actually stuff to do while the game runs. The smart: You can visually disable weapon graphics and/or their visual effects! This is a great option, screen more clear, better fps, less heat build up on console. I wish all Devs had this at least in their TODO code comments. The meh: It's incomplete in terms of UI, but worse, on UX (user experience). One single example: there is no welcome screen, well, nothing more than the game starting immediately, and off you go. Users may feel that this is an incomplete game, probably the reason why so many salty rants around here, but, this is a game done and ready to play until the end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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