
An incremental game where weapons bounce around killing enemies for you. Collect loot, master a massive skill tree, and uncover tons of content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental arena where your weapons do the fighting. Bounce off walls, hit enemies, collect loot, get stronger.
Multiple Weapons: Archers, Daggers, Swords, Bazookas, and more. Each one plays different.
Massive Skill Tree: Unlock new weapons, boost your stats, enable entire systems. Every node changes how you play.
Strikers: Autonomous allies that chase down enemies and extend your reach across the arena.
Treasure Goblins: Rare enemies that drop massive gold. Kill them fast or miss out.
Boss Rooms: Clear the floor, face the bosses on a timer. Push deeper, enemies get tougher, rewards get bigger.
Blacksmith: Forge your damage higher, tier by tier. Feel the numbers go up.
Loot & Pickups: Grab orbs, collect hammers, chase down temp strikers that hunt enemies for you.
Rage System: Kill fast enough and the arena fights back. More enemies, more chaos, more loot.
And more to come.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent little incremental game, beat it in ~3 hours Worth the full $4.99 usd? I'd say grab it on sale. Or in one of the multi game bundles on steam
A short game. A little slow on the upgrade progression. Needs a cap on the resources you can earn, the fake notifications are annoying.
A brief with the hover mechanic combined with wall bouncing I enjoyed the concept, But endgame was a minor slog and I was expecting a little more progression from the language in the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Simplified Chinese*, Turkish* +1 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não vale nem de graça, pq é chato.
Gioco carino, ma alcune meccaniche andrebbero rivisitate: alcuni acquisti andrebbero bloccati dopo aver completato la rispettiva categoria, altrimenti si rischia di buttare soldi inutilmente; alcuni tasti o alcune notifiche per i miglioramenti rimangono bloccate o non si aggiornano se migliorate e questo può creare confusione; il numero di effetti è (fortunatamente) modificabile, altrimenti non si capisce più nulla; infine il gameplay diventa presto ripetitivo anche per la corta durata del titolo e una specie di meta progressione con prestigi o simili non sarebbe male. Per un gioco che dura meno di 3 ore e costa meno di 5 euro però direi che si può migliorare ma non è malvagio. 6/10
机翻全是乱码,玩不动
The weird phrasing in some places and the weird bugs makes me think this was AI coded.
nice small game
3시간 도전과제 올클리어 보스 잡으니까 quit 뜨길래 누르니까 걍꺼지네 꺼지라는소리인듯 ㅎ 재미도 없고 방치도 못하고 재화도 직접 줍고 다 별로임
fun little game to fire chemicals off in your brain. not super complicated, but busy visually. Hope to see a bit more development put in and expanded gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $169K | 1.4K | 79% | $4.99 | |
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| — | 0 | — | — | |
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| $12.1K | 59 | 92% | $9.00 | |
| $12.1K | 63 | 70% | $9.99 | |
| $12.1K | 756 | 90% | $0.79 | |
| $12.1K | 91 | 86% | $4.99 | |
| $12.1K | 147 | 95% | $9.99 | |
| $12.1K | 72 | 71% | $7.99 |