
Bounce is a VR physics-based puzzle game for HTC Vive and Oculus Touch. Players are tasked with helping their playful robot companion, D1G-B, bounce, sling, shoot, and roll his way through an increasingly complex labyrinth of rooms on a galactic spaceship making his way to his final destination.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 43reviews | 93% | — | $15.3K |
| $2.66 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game bought on indiegala.com. A Great puzzle game. The concept is quite interesting and completing a level leave you with a sense of accomplishement. Works well with oculus rift and the touch control except grabbing with the triger button instead of the Grip button is kinda weird.. I don't nderstand why so many steam game doesn't use the Grip button to Grip.. it's in the button's name! Also, teleportation works like Roborecall except you use the trigger button to select where you want to move and then you have to use the control stick to reorient yourself.. Why not do like Roborecall and simply use the control stick? Levels are well designed and interesting to complete. I do receommend the game considering that I didn't pay the full price.
Excellent physics puzzles, some quite clever. It'd be nice to see more.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 Minute Video Review → https://youtu.be/aJtx3NlUgUE Bounce is a ‘get the robot ball into the hole’ puzzle game in a quirky sci-fi setting. On your left hand you’re granted various gadgets to place into the scene. With your right hand you can move and aim them how you wish, as well as release the tiny bot from its origin and reset the bot back to the beginning. The design is colorful and pleasant, and the music is fun to listen to. On some of the levels you’re treated to a fun scene through windows with supervising bots reacting to the fact that your helping release the bounce bot. The levels start simple and small, but the later levels get quite large and expansive. I found this game really addicting and enjoyable. It took me about 7 hours to beat all 50 levels. And after you beat the game you can replay each level in Style Mode, in which you get scored by creative complexity instead of efficiency. If this type of game appeals to you then I highly recommend it.
Crashes Steam VR on startup with my HP Reverb G2.
First VR puzzel game I actually enjoyed for longer than 20 minutes.
Great puzzler!
Loved playing this chilled game but sadly wmr controllers look as if they are doubled up and overlay themselg.and do not work
A very polished and well executed physics puzzle that makes great use of the VR platform. Gameplay consists of getting a ball from one point to another using a variety of ramps, tubes, conveyor belts, and other stuff. I enjoyed these type of games on the flat screen, but it’s way better (tougher and more interesting) in VR 3D. I’m just over half an hour in, and made it through ten levels. It’s fifty levels total, and they appear to be getting more complex as I play, so I bet there’ll be a couple hours of content here. It looks great, runs smooth and stable, and is fun and challenging. Great stuff! Thumbs: UP!
I completed 16 of the 50 puzzles in my first sitting and had a wonderful time. I always know I'm onto something special when I smile the whole time I'm playing (and I am horribly depressed, so this game performed a minor miracle). I love puzzle games like this: physical, practical, immediate, rather than esoteric "puzzles that god made when drunk and in a whimsical mood" type stuff that leaves me baffled and frustrated. The goal of each room is simple (but not at all!): get the little robot ball from where he emerges to the exit point. Each room gives you a selection of bounce pads, tubes, boost rings etc., that you can place anywhere to create a marble madness style course. You get ranked on your designs, with more stars awarded for using fewer pieces (and possibly other criteria I don’t understand – I wasn’t always sure why I scored highly or poorly). I usually ended up using most of my pieces and creating inelegant courses but I didn’t care because I was enjoying myself. Your robot ball will bounce, boost, shoot over obstacles, get pulled by tractor beans, and ricochet round corners. It's so satisfying and playful, no matter how messy and makeshift your constructions. The physics are solid, natural and reliable, and I didn't give them a second thought, which is just as it should be. You only notice physics in games if they’re wrong or glitchy. The music is catchy too. Thanks to VR you’ll be viewing your arrangements from all angles, tweaking and perfecting; you’ll feel very present and rooted in this world and have a sense of the solidity of your constructions. Yes, it would work as a flatscreen first person game, but the child in you will appreciate the mansize Mouse Traps (look it up if you’re not as old as me. It’s a board game from the Jurassic period). Anyway, I loved it. I am also a fan of the Talos Principal, The Swapper, Clank’s puzzle bits in Ratchet and Clank: A Crack in Time, and both Portal games, so that might give you an idea of the sort of puzzle game fan I am and whether Bounce might be for you. It's fantastically priced too. (I played on the Oculus Rift, front facing only with limited space. I had no problem playing because the game has a directional teleport system and click turning. It also has crouch, which was great because my tracking loses me if I bend too low)
Simple but fun. Grab it on a sale as there isn't much content.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 56.3K | 90% | $6.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $2.2M | 9K | 95% | $19.99 | |
| $4.3M | 17.1K | 97% | $14.99 |
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| $15.3K | 231 | 66% | $3.59 | |
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| $15.3K | 156 | 49% | $5.99 | |
| $15.3K | 254 | 72% | $1.99 |