
You are trapped in a memory of your past. Observe your surrounding carefully to end your nightmare.
Modeled estimate, not a reported figure. How we estimate →
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About
You are trapped in a memory of your past. Observe your surrounding carefully to end your nightmare. Keep an eye out for anomalies to advance your day, or get trapped in an endless loop. Estimated play time 30 minutes to 2 hours.
Home_0 is a phycological horror where you play as 9-year-old boy relieving his memories on the most horrifying week.
Help yourself to get rid of the anomalies in your memories by choosing the right choice.
RULE
The rule of the game is simple:
If you find anomalies, exit from your house.
If you don't find any anomalies, go to sleep
Choose correctly to progress a day. Get it wrong and you will restart from day 1.
Get to day 10 to reach the conclusion.
FEATURES
VHS style retro graphic
Story-Rich
Multiple Endings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No visual setting for a game that easily causes motion sickness. Literally unplayable for me (and I imagine many others) especially since, as far as I know, a lot of this game requires attention to detail.
I'm a big enjoyer of anomaly games. I'll play just about any of them, with the intention of seeing every anomaly. Unfortunately, as far as anomaly games go, I just don't think this is a good one. It's difficult, but not in a fun way, it's rather difficult in an annoying way. Several things that clearly seem like an anomaly are actually story. It's impossible to know what's story and regular anomaly up front. Other anomaly games also have story events, but they make it clear up front what counts as anomaly vs story (like The Cabin Factory, and Who's At The Door, for example). A decent amount of anomalies are ridiculously difficult to spot too, like adding an item to a stack of items that blends in, or tilting something just a few small degrees. The graphic style also makes it really difficult to see some changes. Another thing is that if you close the game, then open to play it again later, everything is reset. All anomalies you've seen are as if you never saw them, and will have equally high chance to show up again as before. One really nice thing anomaly games do is to prioritize unseen anomalies, and this game supposedly does that too, but only until you restart the game (fully closing it). However, even when playing for well over an hour trying to get all anomalies, I saw a lot of duplicates, even though there were unseen ones. I know there's unseen ones because I had to look up the anomalies, as some of them are ridiculously hard to get. The settings are also barebones, with no option to change framerate, brightness, or anything of the sort. I had to change my mouse sensitivity in the settings as it is way too high in the game, but anytime I quit the game and came back, the setting was also reset. It's by no means the worst game ever, and I don't wish to discourage the developer from making more games. I did find some enjoyment in it, and I'm impressed with the work (as someone dabbling into game creation myself). However I unfortunately can't recommend this game right now. If you give more info up front about what counts as an anomaly and not, and you make the game remember certain things between sessions (especially something as simple as settings), it would greatly improve it. I might try to get the last few anomalies later, but right now I'm just not enjoying myself much with this one...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] P. S. Если сложно пройти игру, используй мое руководство: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] КОГДА КОПИШЬ НА КВАРТИРУ БЕЗ ИПОТЕКИ СВОИМИ СИЛАМИ [/h1] Видимо, разработчикам нужно еще не раз повторить: вырвиглазная графика не делает игру похожей на классику с PS1 и уж тем более не делает её страшной. Home_0 — это никакой не психологический хоррор, а обычный квест в духе «найди 10 отличий», только в очень плохой обертке примерно на час геймплея (если все таки решил залезть в руководства и не будешь тупить. распробовав игру). Мы играем за безымянного пацана в квартире которой не будет у 99% русских, и всё это сдобрено дурацким VHS-фильтром, что обычные визуальные шероховатости (по типу мне казалось, у одной картины разбито стекло а это просто был ночной город) легко принять за игровые аномалии. Бесит, что вместо атмосферы получаешь просто нагрузку на глаза. Суть проста: нужно продержаться 10 дней. Если всё норм — ложишься в кровать, если заметил странность — валишь через входную дверь. Хоррора и страха в игру не завезли. Единственный заскриптованный момент с матерью на седьмой день может напугать резким звуком, но на этом всё. Сами аномалии чаще выглядят нелепо или смешно, а не пугающе. А больше всего выматывает отсутствие логики. Как игрок должен догадаться, сколько в доме, НАПРИМЕР должно быть тарелок или стульев, если это никак не объясняется? Почему пять тарелок — это норма, а шесть — уже аномалия? Допереть до таких мелочей в куче пикселей почти невозможно, особенно когда эти «изменения» происходят в моменты, на которые ты физически не обращаешь внимания. Кривой дизайн играет злую шутку, хотя лично мне первое прохождение ничего такого не попадалось невозможного. Финал — отдельный «шедевр»: [spoiler] мать повесилась от переработок, а героя упекли в дурку. Очень «оригинально». [/spoiler] И когда в титрах автор сам признается, что слепил это из готовых покупных ассетов, окончательно понимаешь, что 2100 тенге за такой point-and-click квест — это перебор. Грош цена этому проекту! [h3] Вывод: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Благодаря вашей поддержке я продолжаю получать удовольствие от игр и написания обзоров! [/i]
It's a pretty typical anomaly spotting walking simulator game. Where it falls down is that as the days progress and the story unfolds, things change and these AREN'T anomalies. Changes should only ever be anomalies and vice versa to avoid player confusion. The amount of times I lost a round to reporting an anomaly that wasn't an anomaly but a change due to the story progression. As such, there's quite a steep learning curve. But if you can grasp it this game has some really scary, imaginative anomalies and a pretty decent storyline playing out in the background. [B]Pros[/B] - Good storyline - Excellent environment design - Scary and imaginative anomalies [B]Cons[/B] - Changes occur as the story unfolds that are NOT anomalies leading to some confusion on the players part. - Steep learning curve [B]Overall Rating: 6.5/10[/B]
Not a fan of the art style. (PS1) Too many interactable things that you have to fiddle with. It's tedious. Sometimes the anomalies still reset your progress. Example: [spoiler] The moon was flashing red and green, I exited the house, reset to day 1. [/spoiler]
[h1] とにかく叫びたいあなたへおすすめ🐾 [/h1] 配信でプレイ済み。 EDは[spoiler] 2種類[/spoiler] -難易度‐ 異変の難易度は難しめだとおもいます。 3時間ほどかかりましたが全部みつけられませんでした。 作者様のやさしさでイージーモードが追加されています。 配信でグダりをきにされる方はそちらのほうがいいかもしれませんね🐾 -おすすめ- なんといってもジャンプスケアです。 リアクションを求めているあなたにおすすめです。 ガンガン叫びたいあなたにぜひ。 ジャンプスケア度:8.8/10(個人の感想です)
Tried Home_0 after loving boba tea shop, disappointed by it being anomaly game garbage, story is ok.
I wanted to throw myself off the balcony the third time I reset on the ninth night BUT it is a pretty fun anomaly game if you have the patience for it
ПОЛГНЛЕ ДЕРБМО
this mother so ♥♥♥♥♥♥♥ crazy why she hurt herself if shes gonna kill herself this dont make sense really , ez anamolys my friend helped me with all . it took just 1 hour . why are both of my parents aisan but im not? why am i ugly
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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