
You are trapped in a memory of your past. Observe your surrounding carefully to end your nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are trapped in a memory of your past. Observe your surrounding carefully to end your nightmare. Keep an eye out for anomalies to advance your day, or get trapped in an endless loop. Estimated play time 30 minutes to 2 hours.
Home_0 is a phycological horror where you play as 9-year-old boy relieving his memories on the most horrifying week.
Help yourself to get rid of the anomalies in your memories by choosing the right choice.

RULE
The rule of the game is simple:
If you find anomalies, exit from your house.
If you don't find any anomalies, go to sleep

Choose correctly to progress a day. Get it wrong and you will restart from day 1.
Get to day 10 to reach the conclusion.

FEATURES
VHS style retro graphic
Story-Rich
Multiple Endings
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No visual setting for a game that easily causes motion sickness. Literally unplayable for me (and I imagine many others) especially since, as far as I know, a lot of this game requires attention to detail.
Not a fan of the art style. (PS1) Too many interactable things that you have to fiddle with. It's tedious. Sometimes the anomalies still reset your progress. Example: [spoiler] The moon was flashing red and green, I exited the house, reset to day 1. [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a big enjoyer of anomaly games. I'll play just about any of them, with the intention of seeing every anomaly. Unfortunately, as far as anomaly games go, I just don't think this is a good one. It's difficult, but not in a fun way, it's rather difficult in an annoying way. Several things that clearly seem like an anomaly are actually story. It's impossible to know what's story and regular anomaly up front. Other anomaly games also have story events, but they make it clear up front what counts as anomaly vs story (like The Cabin Factory, and Who's At The Door, for example). A decent amount of anomalies are ridiculously difficult to spot too, like adding an item to a stack of items that blends in, or tilting something just a few small degrees. The graphic style also makes it really difficult to see some changes. Another thing is that if you close the game, then open to play it again later, everything is reset. All anomalies you've seen are as if you never saw them, and will have equally high chance to show up again as before. One really nice thing anomaly games do is to prioritize unseen anomalies, and this game supposedly does that too, but only until you restart the game (fully closing it). However, even when playing for well over an hour trying to get all anomalies, I saw a lot of duplicates, even though there were unseen ones. I know there's unseen ones because I had to look up the anomalies, as some of them are ridiculously hard to get. The settings are also barebones, with no option to change framerate, brightness, or anything of the sort. I had to change my mouse sensitivity in the settings as it is way too high in the game, but anytime I quit the game and came back, the setting was also reset. It's by no means the worst game ever, and I don't wish to discourage the developer from making more games. I did find some enjoyment in it, and I'm impressed with the work (as someone dabbling into game creation myself). However I unfortunately can't recommend this game right now. If you give more info up front about what counts as an anomaly and not, and you make the game remember certain things between sessions (especially something as simple as settings), it would greatly improve it. I might try to get the last few anomalies later, but right now I'm just not enjoying myself much with this one...
[b] P. S. Если сложно пройти игру, используй мое руководство: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] КОГДА КОПИШЬ НА КВАРТИРУ БЕЗ ИПОТЕКИ СВОИМИ СИЛАМИ [/h1] Видимо, разработчикам нужно еще не раз повторить: вырвиглазная графика не делает игру похожей на классику с PS1 и уж тем более не делает её страшной. Home_0 — это никакой не психологический хоррор, а обычный квест в духе «найди 10 отличий», только в очень плохой обертке примерно на час геймплея (если все таки решил залезть в руководства и не будешь тупить. распробовав игру). Мы играем за безымянного пацана в квартире которой не будет у 99% русских, и всё это сдобрено дурацким VHS-фильтром, что обычные визуальные шероховатости (по типу мне казалось, у одной картины разбито стекло а это просто был ночной город) легко принять за игровые аномалии. Бесит, что вместо атмосферы получаешь просто нагрузку на глаза. Суть проста: нужно продержаться 10 дней. Если всё норм — ложишься в кровать, если заметил странность — валишь через входную дверь. Хоррора и страха в игру не завезли. Единственный заскриптованный момент с матерью на седьмой день может напугать резким звуком, но на этом всё. Сами аномалии чаще выглядят нелепо или смешно, а не пугающе. А больше всего выматывает отсутствие логики. Как игрок должен догадаться, сколько в доме, НАПРИМЕР должно быть тарелок или стульев, если это никак не объясняется? Почему пять тарелок — это норма, а шесть — уже аномалия? Допереть до таких мелочей в куче пикселей почти невозможно, особенно когда эти «изменения» происходят в моменты, на которые ты физически не обращаешь внимания. Кривой дизайн играет злую шутку, хотя лично мне первое прохождение ничего такого не попадалось невозможного. Финал — отдельный «шедевр»: [spoiler] мать повесилась от переработок, а героя упекли в дурку. Очень «оригинально». [/spoiler] И когда в титрах автор сам признается, что слепил это из готовых покупных ассетов, окончательно понимаешь, что 2100 тенге за такой point-and-click квест — это перебор. Грош цена этому проекту! [h3] Вывод: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Благодаря вашей поддержке я продолжаю получать удовольствие от игр и написания обзоров! [/i]
This game as an anomaly horror or spot-the-difference game is notorious for having obnoxious "canon" events that are difficult to tell if it's an anomaly or not. Some anomalies are just purely random and doesn't quite fit what the game is trying to be. Hence there are mostly anomalies that are disguised as an event at a certain progression. The jumpscares don't fit the game at all in my opinion. The atmosphere and the uneasy characters etc. are enough for it to be scary. I don't recommend this game as an anomaly horror game.
It's a pretty typical anomaly spotting walking simulator game. Where it falls down is that as the days progress and the story unfolds, things change and these AREN'T anomalies. Changes should only ever be anomalies and vice versa to avoid player confusion. The amount of times I lost a round to reporting an anomaly that wasn't an anomaly but a change due to the story progression. As such, there's quite a steep learning curve. But if you can grasp it this game has some really scary, imaginative anomalies and a pretty decent storyline playing out in the background. [B]Pros[/B] - Good storyline - Excellent environment design - Scary and imaginative anomalies [B]Cons[/B] - Changes occur as the story unfolds that are NOT anomalies leading to some confusion on the players part. - Steep learning curve [B]Overall Rating: 6.5/10[/B]
[h1] とにかく叫びたいあなたへおすすめ🐾 [/h1] 配信でプレイ済み。 EDは[spoiler] 2種類[/spoiler] -難易度‐ 異変の難易度は難しめだとおもいます。 3時間ほどかかりましたが全部みつけられませんでした。 作者様のやさしさでイージーモードが追加されています。 配信でグダりをきにされる方はそちらのほうがいいかもしれませんね🐾 -おすすめ- なんといってもジャンプスケアです。 リアクションを求めているあなたにおすすめです。 ガンガン叫びたいあなたにぜひ。 ジャンプスケア度:8.8/10(個人の感想です)
Another amazing title from this dev! Terrifying game, really. Said dev was kind enough to list all the anomalies in the Discussions tab of the Community Hub, which removed any frustration without diminishing the impact of the game. Kudos for that! Great atmosphere, helped by the eerie graphics. though the CRT filter was dizzying when looking at the pictures on the wall. I love that all the scares are jumpscares, once again just enough of them to suit. Delightful experience. Search your home carefully, children!
ПОЛГНЛЕ ДЕРБМО
какая то шлюxa засосала игра гoвнище eбaнoe
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 175 | 82% | $1.59 | |
| — | 174 | 71% | — | |
| $10.6K | 94 | 94% | $3.49 | |
| $2.6K | 21 | 95% | $3.99 | |
| — | 0 | — | — | |
| $145K | 1.1K | 86% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 123 | 64% | $4.99 | |
| $15.3K | 176 | 98% | $3.99 | |
| $15.3K | 132 | 89% | $5.99 | |
| $15.3K | 231 | 66% | $3.59 | |
| $15.3K | 64 | 98% | $14.99 | |
| $15.3K | 53 | 94% | $14.99 |