
Bounce is a VR physics-based puzzle game for HTC Vive and Oculus Touch. Players are tasked with helping their playful robot companion, D1G-B, bounce, sling, shoot, and roll his way through an increasingly complex labyrinth of rooms on a galactic spaceship making his way to his final destination.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 43reviews | 93% | — | $15.3K |
| $2.66 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень интересная игра для VR Любителям головоломок рекомендую
Great casual game for VR. Simple but devious puzzles with multiple solutions and satisfying completion. Nice ambient sound track, interesting mechanics, and overall just a really pleasant and enjoyable game to play in roomscale. If you enjoy games like Factorio where you're rewarded for tweaking systems until they're just right, this game is for you.
Bounce....this game is ADDICITING as hell. Honestly I bought it because I wanted to play more Portal and this was the closest thing I could find for puzzles. This game is great and you actually have to use your brain a bit to get the ball from point A to point B. Try it out you won't be let down!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After a short play of the demo, i knew this game was for me. It's an excellent puzzle type game with fun graphics and good music.
This is my favorite puzzle game in VR thus far, very polished, lots of content, and great longevity.
This simulation provides a great introduction to physics concepts. Players need to create a Rube Goldberg type of contraption to maneuver a virtual marble to a target. Users experiment with angles, slope, and speed to complete the challenge. My middle school students were discussing momentum and distance, completely oblivious to the fact that they were demonstrating their understanding of content because they were so intent on working together to get to the next level. This series of levels makes this an easy game to use with a large group and helps users build on prior knowledge to achieve success.
Pretty awesome puzzle game with great use of VR and the contollers
Great puzzle game that makes use of VR for its space, dimensions, and controllers (unlike some puzzlers that would work 2d on screen and have just dropped you down there for VR's sake). The music and overall ambience is relaxed, making this a nice end-of-a-long-day kind of game. The controls and feel of the puzzles is great, though I'm not a huge fan of the trigger for teleport. I'm not sure if I'd pay the full $27 dollars for this, but it was certainly worth it at its summer sale price of $8.
This game is great. Exellent graphics and fun to play. Very ploshed and smooth a must buy.
Fun, but I'm left wondering what grants a three-star level. Using the least amount of items in my inventory to complete the level or hitting the goal closest to center? One level had ~6 items in the inventory. I reached the goal using only two items and received a single-star rating. What!? I used different items in the inventory and was eventually able to get a three-star rating. What!? What!? Yes, I'm the anal, over-achiever who wants three stars on every level, so it got old fast. I stopped playing because of the unpredictable ratings. If you just to play through the levels and solve the puzzles without any concern for the ratings, this is a great puzzle game and utilizes controls and space well. *It has implemented blink/transport locomotion. *Controls are intuitive and work well with the environment. *It would have been nice had they utilized true room-size room scale for this game. It would have made for a more enjoyable, more immersive experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 56.3K | 90% | $6.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $2.2M | 9K | 95% | $19.99 | |
| $4.3M | 17.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 231 | 66% | $3.59 | |
| $15.3K | 94 | 76% | $6.99 | |
| $15.3K | 53 | 94% | $14.99 | |
| $15.3K | 156 | 49% | $5.99 | |
| $15.3K | 333 | 50% | $2.99 | |
| $15.3K | 254 | 72% | $1.99 |