
Bounce is a VR physics-based puzzle game for HTC Vive and Oculus Touch. Players are tasked with helping their playful robot companion, D1G-B, bounce, sling, shoot, and roll his way through an increasingly complex labyrinth of rooms on a galactic spaceship making his way to his final destination.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played the demo and bought it right away.. ..Then I spent the whole night playing it. VR needs more full games like this. 9/10!
I'm updating my review after ending the game: I spent 7hrs to finish it, the duration depends on how good you are in solving the puzzle (I'm averagely good in such kind of games). From global charts, I could be the third one to end the game... not bad considering than from Steamspy there are almost 1000 owners and the game is out from a week :) Bounce is an awesome physic puzzle. Not only is super polished, with extremely sharp edges and lot of shaders: it's made with style. Animations (unfortunately mostly noticeable in the spectacular ending) are wonderful, those robots looks like a Pixar short, cute and expressive. The soundtrack is also real good, with a main theme and lot of variations. The game itself offers 50 levels, with a nice progression: almost 10 level to learn basis, then it start to grow in difficulty and dimension level by level, introducing new obstacles and scenery. It's a very long and challenging game, not just for VR standards. For puzzle lovers with a VR device capable of roomscale and handtracking, this is a must.
Abandoned, does not work on modern VR headsets like Quest 3.
Very polished game. I like the dorky sounds the little alien robot makes. I know I haven't played much, but I can tell when a game feels right and will be fun with friends. I think it's definetly a game to show to friends who are interested in VR, or who haven't tried it yet. I've played about 4 levels, and the immersion is nice. I hear there's about 50 levels, and then a style type of level, so I believe the content is there. For the discounted price, It was a no brainer for me.
Mediocre VR puzzle solver. -Meh.
VR | GTX 1060 Gameplay (With Commentary) https://www.youtube.com/watch?v=jF_crjlJmgg My Thoughts: A superb and unique puzzle game in VR that gave me some cool Portal vibes. A crisp and clear art style, cute characters and a superb soundtrack. Game Details: Bounce is a VR physics-based puzzle game for HTC Vive and Oculus Touch. Players are tasked with helping their playful robot companion, D1G-B, bounce, sling, shoot, and roll his way through an increasingly complex labyrinth of rooms on a galactic spaceship making his way to his final destination.
Played the demo, and I was impresssed enough to pick up the full version. So far its been a lot of fun - the controls are simple, and the gameplay works great for room scale. Fun puzzle game that feels like a complete game, not just "part 1" or "early access" which a lot of current VR titles seem to be.
Bounce is a perfect example of how VR can be used to create new and entertaining experiences in three dimensions. The premise is simple, get a cute ball from one end of an obstacle course to the other using a limited set of pieces and a limited number of attempts at trial and error along the way. What sets Bounce apart from a lot of tepid VR puzzlers is that it takes full advantage of all three dimensions. The ball usually starts in the ceiling, and you have a limited amount of momentum to get it quite some distance to a target that could also be up in the ceiling, or behind numerous baffles, or only after finding a way to get through several hoops between start and finish. Bounce earns distinction not only for the puzzles, but its soundtrack as well. The audio is enjoyable (except for the sad, sad sound of D1G-B hitting a bulkhead - and even that's amusing). The graphics are up to snuff and the game looks polished and professional. If I have a disappointment with the game, it's that it doesn't tell you what "par" is for each course. Figuring out that style doesn't matter (in the first go-round) only the number of times you test your pathway for D1G-B was both mildly frustrating and a minor let down. All in all, if you enjoy puzzle games, Bounce is a great one to buy.
Great casual game for VR. Simple but devious puzzles with multiple solutions and satisfying completion. Nice ambient sound track, interesting mechanics, and overall just a really pleasant and enjoyable game to play in roomscale. If you enjoy games like Factorio where you're rewarded for tweaking systems until they're just right, this game is for you.
Great puzzle game that makes use of VR for its space, dimensions, and controllers (unlike some puzzlers that would work 2d on screen and have just dropped you down there for VR's sake). The music and overall ambience is relaxed, making this a nice end-of-a-long-day kind of game. The controls and feel of the puzzles is great, though I'm not a huge fan of the trigger for teleport. I'm not sure if I'd pay the full $27 dollars for this, but it was certainly worth it at its summer sale price of $8.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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