
A company is currently in development of robots for the new generation - Botology, conduct tests for a new system for the remote control of robots. The purpose of the company is to help future potential buyers explore the remote space systems.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
çöp, ne yapacağımız hakkında bilgi az.
asset flipped garbage
Botology, developed and published by Black Lime Studio, is a low-budget third-person shooter that attempts to build a futuristic narrative around robotics experimentation and corporate testing, but ultimately feels more like an early prototype than a fully realized game. The premise centers on the player navigating controlled environments filled with hostile machines, framed as part of experimental trials involving advanced robotic systems. While the idea has potential—especially within the realm of sci-fi action—the execution rarely rises to meet even modest expectations. From a gameplay standpoint, Botology is built on a very basic foundation. Players move through linear stages, engage enemies, and progress by clearing areas in a largely repetitive loop. Shooting mechanics are functional in the most minimal sense, but they lack the responsiveness and feedback that make combat satisfying. Aiming can feel imprecise, movement is stiff, and encounters often devolve into simple exchanges where success depends more on persistence than skill. There’s little sense of evolution in how the game plays; new situations rarely introduce new mechanics or challenges, making each level feel like a slight variation of the last. Level design further reinforces this monotony. Environments tend to be narrow and straightforward, offering limited opportunities for exploration or tactical decision-making. Instead of encouraging creative approaches, the game funnels players through predictable paths, often recycling visual elements and layouts. This repetition becomes noticeable very quickly, especially since the game doesn’t introduce meaningful variety to offset it. Even when objectives change slightly, the underlying structure remains the same, giving the experience a static, unchanging feel. The narrative, while conceptually interesting, is undermined by weak presentation. The game hints at themes involving technological experimentation and the dangers of advanced robotics, but these ideas are never explored in depth. Dialogue and written text are hindered by awkward phrasing and poor localization, which makes it difficult to follow the story or connect with its world. Instead of enhancing immersion, the narrative often feels like an afterthought, loosely stitched together without clear direction or payoff. Technical issues are one of the game’s most significant drawbacks. Enemy AI behaves inconsistently, sometimes failing to react properly or engaging in erratic patterns that reduce combat tension. Bugs, collision problems, and general instability are present throughout, contributing to a sense that the game lacks polish. Performance can also be uneven, with occasional stuttering or visual glitches breaking immersion. These issues collectively make the experience feel rough and unfinished, even by indie standards. Visually, Botology shows glimpses of ambition but lacks consistency. Some textures and environments suggest an attempt at a cohesive sci-fi aesthetic, yet these moments are overshadowed by low-detail assets and uneven presentation. The overall look is serviceable but unremarkable, and it doesn’t do enough to elevate the gameplay or create a memorable atmosphere. Audio design follows a similar pattern, providing basic sound effects and background music without leaving a lasting impression. There are minor elements that may appeal to a niche audience. The game includes achievements and collectible features such as trading cards, which can attract players interested in completion or Steam ecosystem rewards. Additionally, its simplicity means it can be picked up without much learning curve. However, these aspects feel peripheral and do little to address the core issues affecting the game’s design and execution. In the end, Botology is a title that struggles to justify itself beyond curiosity value. It presents an idea with some potential but lacks the mechanical depth, polish, and narrative cohesion needed to make that idea engaging. The repetitive gameplay, technical shortcomings, and underdeveloped systems make it difficult to recommend, even for players with a high tolerance for rough indie projects. It stands as a reminder that a strong concept alone isn’t enough without the refinement and substance to support it. Rating: 4/10
This robotic puzzle adventure lets you build and command ingenious bots through clever challenges and strategic battles 🤖⚙️! Futuristic mechanics, addictive experimentation, and thrilling discoveries make every level a delight. A must-play for tech wizards! 🚀
15-летие выхода культового альбома группы A Bullet For Pretty Boy. Эта пост-хардкор/металкор группа была основана в 2006 году в Лонгвью и Далласе, штат Техас, несколькими близкими друзьями. Музыканты выбрали свое название в честь известного грабителя банков Чарльза "Красавчика" Флойда.
[h1][b]Not Recommended[/b][/h1]
Страшная, как атомная война. Беспощадная, как ее персонажи, которые наносят урон, только двигаясь к вам, даже не поворачиваясь в вашем направлении. Бессмсленная со своими разноцветными колбами, как перекладывание кубиков из одной коробки в другую. Плюс к этому - никакущая вычитка диалогов, ошибки в речи и отсутствие адекватного сюжета. Отсутствие оптимизации и замыленность текстур даже на максимуме. Дефолтное управление должно быть удобным, однако оно ущербно. Не вижу ни одной достойной причины, чтобы рекомендовать эту игру кому-либо. 2 замыленных тела из 10.
Если надеть такие же штанцы, как у гг - есть не иллюзорная возможность обрести очень близкую связь с отчимом...
救济性好评,不推荐。 202304,steam,steam掉卡抵扣,淘宝,支付宝红包,humble,indiegala,dailyindiegame,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率红信乃至封号,且行且珍惜。
l3ş
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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