
Show off your skills & reflexes in this frantic gallery shooter action arcade, filled with bullets, bots and explosions! You play as Erin Saver, carrying out her personal vendetta against the criminal Wildbots.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, German, French, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game alot
Fast-paced, [i] fun [/i] and challenging
techdweeb, this is really ♥♥♥♥♥♥♥ hard
fun , pas trop long et pas trop court avec pas mal de contenu optionel en prime okazou tu en as pas eu asser , et aussi j'aime bien les visuels
Botvice presents itself as a simple 2D bullet hell shooter and then quietly rewires the part of your brain that craves this specific kind of punishment until you've consumed somewhere north of a dozen hours without fully understanding how you got there. What it's doing mechanically is not revolutionary. The genre has established rules and Botvice largely respects them, projectiles fill the screen, you find the safe space, you survive by fractions of a second, you die anyway, you try again. The loop is old. The execution is clean enough that the loop doesn't care that it's old. The interesting clinical observation is what happens after. Bullet hell games operate on a very specific neurological reward cycle and Botvice delivers that cycle efficiently enough that by the time you've finished it the appetite has been largely satisfied. Not extinguished, satisfied. The itch has been properly scratched in a way that leaves you not necessarily hungry for the next one immediately, which is either a sign of a complete experience or a sign that the genre extracts something from you that requires recovery time. Possibly both. Worth diagnosing for yourself at sale price. The Steam Deck is the ideal environment for this particular experiment, short sessions, immediate feedback, no commitment required. Pick it up, put it down, come back when the symptoms return. Recommended with the caveat that you may emerge from the other side temporarily cured of wanting anything like it. Whether that's a positive outcome depends entirely on your relationship with the genre going in.
Эту игру я купил еще черти когда, это было наверное лет 10 назад, купил судя по всему за низкую цену, но запустил и конкретно поиграл в нее только сейчас. Что могу сказать? Если вы в курсе что такое Punisher на Nes, Laser Attack, Cabal, Bodycount и Dynamite Duke на Mega то, слова тут излишни. Если не в курсе, то это интерактивный - аркадный тир, с сюжетом, оружиями, системой укрытий и перекатов, возможностью захвата цели, множеством уровней и интересных боссов, и так далее и тому подобное. Выполнено все в кавайном аниме стиле, я это не очень люблю, однако рисовка в игре, геймплейная рисовка очень сочная хорошая и достойная. Кое что важное скажу вам перед покупкой: Градус хаоса и неадекватности на экране, в игре происходит такой, что вы должны подчеркну, ПОСТОЯННО смотреть левым глазом - вправо, а правым - влево. Кроме того, нужно успевать жать на кнопки, что бы не получить хорошую маслину в лоб. Будьте готовы переигрывать уровни, но это нисколько не напрягает. Каждый уровень короткий, а каждый ретрай приносит больше удовольствия от процесса, нежели чем развивает пораженчество Игра идеальная для умственной разгрузки, чистый спинномозговой шутер, для тех у кого есть яйца. PS: Забавно видеть в комментах \ ревью плачущих и ноющих людей, что игра сложная, нечестная, и неадекватная. Судя по всему, вы в действительно сложные игры не играли.
I've had this game for a decade and never beat it until now. Suddenly felt compelled to play it again. Getting the negative out of the way because there's not much. I don't like the VA. I don't mean to be harsh to a small studio, obviously you're not going to be able to hire some professional or theater student and I'm not even asking for better. It's just I'd like the option to turn it off. It somewhat hurt the presentation of a lot of encounters especially the Lunatic fight. ANYWAY This game was always fantastic and of the 3 DYA titles I played, it's my favorite. It reminds me of the joy I would get from Natsume games as a kid like Wild Guns and Pocky & Rocky. It's great console action. Everything you have at your disposal is so perfectly balanced and the pacing is perfect. 24 levels sounds like a lot, but considering they can all be beaten in under 2 minutes while still being full stage gauntlets, it doesn't take long to beat which is a big positive. The graphics are something I always love about DYA. These saturated, crispy, chunky pixels with simple and clear animations are so satisfying and fun to look at. Everything is so legible and just detailed enough to not sacrifice any function. DYA games are my favorite kind of indie pixel art. It's just constantly a beautiful treat to look at. Ninmark, of course, top of his game as usual with the music. I think this is the most perfect fitting of composer to game they could have gone with. It's this 80's "retrowave", as people called it at the time this game launched, with a hint of Mega Man X. It complements the bite size and high octane action flawlessly and it extremely listenable on it's own. Strange Experiments might be my favorite song on the track. It's all as good as what he'd later do for Gravity Circuit. I hope to get more games that appeal to me with him at the helm of composer. Superb artist. I think only things that could have done wonders for this game and fit nicely is an endless mode and some way to introduce a classic scoring system. Even a basic combo chain thing would have been awesome, but I'm glad there is a ranking on time and damage to begin with. It's something extra to shoot for. There's more to talk about that I love but I'm a decade late as it is. It ends on a cliffhanger so I would absolutely eat up a Bot Vice 2 if that's in the cards. What a great game.
Great game! Turning "aim assist" into a risk-reward mechanic is a brilliant twist on the genre.
divertido, bonito, desafiador acima de tudo, boa programaço de audio. recomendo pra quem quer um desafio.
I learned recently that reviews are a huge part of the metric for whether a game gets shown to people. This one deserves to be seen. Had a great time, start to finish - even during the achievement hunting. Especially, perhaps.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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