
The coiling chains of obsession that began with The Shell now threaten to strangle Detective Reiji Tokisaka in the third and final entry in the trilogy. As old friends and foes rise up for one last confrontation, can anyone break the cycle—and can Reiji's heart ever be set free?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 622reviews | 96% | — | $353K |
| $10.99−45% | 4ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The final episode of this series possesses a grandiose aura, offering a last enthralling mystery, followed by a lovely emotional wrap-up, however admittedly it didn't meet all my expectations in the end. As a whole, the tone of this episode felt quite different, maybe partially due to the artstyle change, but the entire presentation has a peculiar vibe, feeling very grand and ethereal on one hand, but also more tame and almost censored - which by itself isn't necessarily negative but unusual compared to the previous parts. I highly enjoyed the premise; the new case captivated me, especially in company with the exquisite art, and I got invested in the new characters. This story felt incredibly beautiful and artistic, the atmosphere is a combination of horrid, gentle and nearly magical at parts, with ornate prose and immaculate art and music. I found it interesting how the writing explicitly delves into the story's core themes (mainly obsession and relationships) and provides perspectives for various characters in this regard. While I can definitely praise the writing for its usual complex multilayered story and great characters, some decisions certainly disappointed me. Sadly upon finishing all content, I didn't receive that satisfying feeling where everything feels fully revealed and consummated. I mainly dislike the "lack of balance", how the pacing has certain focus points it nearly drags out too much and seems to neglect other elements. For example, certain character(s) got very relevant, although their story could've gotten concluded in the first episode already, or others that at least got an elaborate conclusion at all - while some other old characters seemingly stopped existing, and several new characters got filled with potential and intrigue, but then just abruptly went out of picture without getting any interesting plot relevance or development. Additionally, it felt like the author forced new ideas into a few characterizations while disregarding the lack of prior build-up, making certain actions/motives feel rather unprompted. Lastly, certain unfinished plotlines and relationships (partially even from the previous part) just didn't get expanded or developed at all, leaving too much up to interpretation than I'd like. Ironically, I don't think that most of those negatives are objectively bad, but the series has simply set very high expectations for me, hence I'm dramatic about every minor imperfection I perceived lol. Aside my aforementioned gripes however, I really loved this experience and this series will definitely remain as one of the most memorable VNs I've read so far! ૮₍ ˶ᵔ ᵕ ᵔ˶ ₎ა♡︎
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $353K | 606 | 82% | $19.99 | |
| $353K | 2.2K | 96% | $5.99 | |
| $352.9K | 882 | 91% | $12.99 | |
| $352.8K | 1.6K | 76% | $9.99 | |
| $353.3K | 1.6K | 82% | $7.99 | |
| $352.8K | 1.2K | 83% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413.8K | 693 | 95% | $12.49 | |
| — | 0 | — | — | |
| $16.5K | 116 | 89% | $9.99 | |
| $13.4K | 87 | 59% | $7.99 | |
| $509.9K | 916 | 90% | $21.99 | |
| $380.7K | 784 | 78% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
侦探先生,你好。 仿佛跨越15年的光阴,站在玲人身前的少女,与心中已经放下的那人身影逐渐重合。 风吹起井之头公园盛开的花朵,春天来了。 他笑了,早已放下的偏执彻底烟消云散 樱花飞舞, 公园的长椅上坐着两人。 如同十五年前一样·
玩完《天之少女》,也算终于给从《壳之少女》开始的这段旅程画上了句号。 如果让我用现在很流行的那套评级来给三部曲打分,大概会是: 《壳之少女》——人上人 《虚之少女》——夯 《天之少女》——顶级往上,离夯差那么一点 而《天》最可惜的地方也恰恰就在这个“一点”。 说实话,《壳之少女》的结局当初差点把我直接劝退这个系列。冬子的塑造、氛围、美术、音乐都很好,但剧情推进有些地方实在太“为了悲剧而悲剧”,玩完之后我对续作已经没什么信心了。 结果正因为这样,我对《虚之少女》的期待反而很低。 然后它给了我一个巨大的惊喜。 直到现在,我依然觉得《虚》是三部里整体写得最好的一作。尤其是理人和砂月的过去篇,我很难忘掉。 最奇妙的是,那段剧情其实很早就能感觉到悲剧的味道。你大概知道这两个人不可能一直这样幸福下去,可看他们谈恋爱、逛祭典、约定以后、说等雷鸟画好了要给她看时,我还是会真的替他们开心。 明明知道暴风雨一定会来,却还是希望这段晴天能再长一点。 能让我在知道悲剧将至的情况下依然珍惜角色当下的幸福,我觉得这就是人物塑造真正成功的地方。 也正因为《虚》写得这么好,《天》对真崎的处理才让我尤其遗憾。 我并不是觉得真崎必须永远和冬见在一起,也不是接受不了一个人最终放下初恋、开始新的生活。 问题是,《虚》把理人对砂月的感情写到了那么重的程度。他为了砂月做过那么多事情,那段感情几乎影响了他整个后半生,两人甚至还有未散这层无法抹掉的联系。 那么到了《天》,如果你要告诉我: “他们已经不是当年的理人与砂月了,人应该放下过去继续活下去。” 可以。 但至少请把“他是怎么放下的”写给我看。 冬见这边其实做到了。 六年后的她和雪子、未散已经组成了自己的家庭。看到她们三个一起出现在婚礼上的时候,我突然甚至觉得真崎已经配不上她们了。冬见已经真正完成了自己的人生变化,她不再需要真崎来补全自己。 可真崎那边,从《虚》到《天》中间最重要的一段心理变化几乎被跳过去了。 更遗憾的是,未散的身世直到最后也没有得到我期待中的正面交代。 这大概是我认为《天》没能真正进入“夯”这一档的最大原因。 除此以外还有一些小遗憾。 像小羽这种《虚》里明明相当有存在感、和主要人物关系又很近的角色,到了最终作几乎直接从世界上消失;黑矢这样的重要旧角色,最后得到的篇幅也比我预想中少。 而《天》的多周目设计同样非常两极分化。 从叙事角度来说,我承认它很有想法。 一周目只能看到有限的信息;二周目补上此前被遮蔽的视角;因为知道了更多事情,角色才能作出不同判断;到了三周目,又进一步补上新的视角,最后才允许玩家走向真正的结局。 “周目”本身变成了叙事结构。 这个设计是聪明的。 但玩起来也是真的折磨。 尤其一个关键选项错了,就可能意味着你要把相当长的一段剧情重新 Ctrl 一遍。某种程度上,《天》真的很像把一段完整故事拆成三次给你看。 好在,它最后真的值得。 如果单说《天之少女》的主线结局,我愿意给“夯”。 Grand END 已经足够圆满。一路从《壳》走过来的那些人终于开始拥有自己的生活,甚至看到杏子和鱼住走到婚礼那一步时,我第一次很明显地感觉到: 原来这个世界真的允许人幸福。 可 True END 还是比 Grand 更重要。 因为整个三部曲最核心的问题,从来不是某一起案件,也不是某一个犯人。 而是玲人究竟要寻找冬子到什么时候。 从《壳之少女》第一次见到冬子开始,玲人的人生几乎一直被“寻找”这件事绑住。 他没有把冬子找回来。 游戏最后也没有用什么奇迹把死亡推翻。 冬子就是已经不在了。 但她和玲人留下的女儿最终长大了。 多年以后,色羽自己走到了玲人的面前。 最后看到那个已经长得如此像冬子的女孩站在那里,再听到那句与《壳之少女》最初几乎完全呼应的委托时,我是真的有点绷不住。 三部游戏。 那么多案件。 那么多死亡。 那么多年。 最后终于不是玲人继续寻找冬子了。 而是冬子留下的孩子,自己找到了玲人。 那一刻我突然觉得,《壳》当初让我那么难受的结局似乎终于得到了回答。 冬子没有回来。 暴风雨也没有被否定。 只是很多年以后,终于真的出现了一道彩虹。 所以《天之少女》在我这里并不是毫无缺点的神作。 它有明显的支线欠账,有角色塑造上的遗憾,多周目结构也经常让人抓狂。尤其真崎这条线,如果能够再多写一两章,把冬见、未散以及他如何放下砂月真正交代清楚,我觉得这部作品完全有资格直接进入“夯”。 现在的它,我愿意给: **顶级以上,夯以下。** 但如果只评价玲人、冬子与色羽这条贯穿三部曲的主线—— **夯。** 最后还是要说一句: 幸好当初玩完《壳之少女》以后,我没有真的退游。 不然我不会遇到《虚之少女》。 也不会看到这个春天。
与你相遇的春天 从那之后,经过了多少次季节的循环 岁月流转,又到了新的春天 随着那惹人怜爱的花瓣一起降临——
他一生都在追一只琉璃色的鸟。追到雪落尽,天破晓,他才看清——那鸟是他自己走不出的囚牢。
三部玩下来真是一部比一部令人想吐槽 1. 黑矢作为从虚少就开始铺垫的人物, 结果不仅在天少里草草收尾. 动机居然还如此离谱.... 2. 史黛拉怎么就和主角走到一起了??? 你的铺垫呢? 搁这硬凑cp. 3. 从虚少开始就理解不了为什么把真琦和紫要凑在一块. 这哥们前期铺垫那么多, 爱理子,失去理子后仿佛失去了生活的希望. 然后终于重逢了. 结果真的就像陌生人重新认识一样各过各的??? 关键是还有一个女儿在. 就让理子一个人完全负担替它养了.... 而且紫几乎是它女儿一个岁数..... 越想越无语 4. 文弥在前几部还挺正常的, 怎么到这里成变态了.... 是变态不够用了吗 5. 从头玩到尾, 几乎没有几个三观正常行为正常的人类. 我能理解在悬疑ADV里需要有神经病. 但大部分神经病们同质化严重, 几乎都是偏执的描写. 能不能来点新花样. 5. 鸟居小羽在虚少里挺重要一角色, 到天少里直接查无此人.... 6. 都瞎凑了这么多cp, 为什么小老板娘要硬看着黑矢离开独自一人守着村子. 真琦都有脸活着, 黑矢为啥不行? 7. 这游戏能出名美术功不可没, 剧情槽点实在很多, 还有抄袭的问题. 8. 白舟的翻译一如既往还是那么烂, 从第一部烂到最后一部.
-- [spoiler] 众嫌犯令常人遗憾且无奈的犯罪动机,仅仅化作了偏执一词而草草收尾 [/spoiler] - 节奏平铺直叙,并无太多悬念 - 有关于新角色的侧面描写逊于前作,但是对于老角色则进行了补完 + grand end 7/10
作为壳虚天三部曲的结尾,我认为天之少女给这个系列画上了一个完美的句号,给了大家一个好结局,人们的偏执都被斩断 ,而作为玩家的我目前还没能完全从名为朽木冬子的偏执中走出来。 推完真结局结尾后劲大的我现在打字手都哆嗦,15年的时间可以淡化偏执,[spoiler] 而当已然成长成人的时坂琉璃一路跟踪,来到故事的最初发生地,与朽木冬子的身影重叠,在面前说出同样的话语,委托你找到真正的自己时,玲人你心中又会掀起怎样的巨浪呢 [/spoiler],不管怎样反正我的泪腺是彻底失控的,凌晨四点多对着电脑痛哭,琉璃之鸟响起更是神来一笔,可惜把我最喜欢的开头的萨克斯去掉了。 再说说一些人物相关的,[spoiler] 虚女中一直被我打趣的鱼住终于和杏子在一块了,狠狠包饺子。千鹤文弥这对神人我有点难以评价了,赶紧锁死别祸害别人,允许冬子逃离收养家庭。全系列最大反派六识最后终于被绳之以法,虽然这货干的畜生事多的数不过来,但绝不杀范围外的人这种病态的原则以及不断地做出几乎不可能的事,让他成为纯粹的恶,也别具一番魅力。作为逃犯一直下落不明的黑矢尚织在最后终于出现了,我本来以为和六识一样会整大活,但最终只是在几十年前的小屋叙旧,这时才发现尚织是一个很纯粹的人,纯粹到有点恐怖,也理解了理人为什么一直看不透他,最终就如他所说有太多要带进坟墓里的秘密,消失在风雪之中了。与之相同的是在某搜查二科冷板凳工作的前搜查官,八木沼同样非常纯粹,从头毒舌到尾但是让人讨厌不起来,为了姐姐不择一切手段上位,最终对六识的偏执甚至胜过玲人。最后是马杀鸡,我还是比较支持他和理子在一块,怎么紫妹便宜你小子了,不过玲人史黛拉紫马杀鸡一块确实挺欢乐。[/spoiler] 总而言之非常庆幸能接触这么优秀的作品,伟大无需多言。
“侦探先生,请你帮我找到,真正的我”这一句话贯穿始终,随着琉璃之鸟的响起我的眼泪也不自觉从眼眶里渗出,这个结局斩断了许多人的偏执,也让我对冬子的死彻底的释怀了,尽管未能与亲生女儿相认但我相信伶人这一次一定会保护好色羽的。 再谈谈本作一些缺点,本来就不优秀的推理与案件在本作彻底成为调味料,剧情的转折部分确实不算高明,更有一些人物作用意义不明(没错说的就是你绵贯枫,本来还很期待后面有什么大用结果压根没戏份) 最终评分8.5/10
영판으로 박치기하며 꽤나 긴 여정이 되었지만 마지막까지 마치고 나니 3부작을 끝까지 하길 참 잘했는 생각이 든다. 아래는 아직 하지 않은 사람한테는 스포일러가 될테니 주의 바람 *강스포 주의* 트루 선택지를 고르자 갑자기 1970년대로 가서 씁쓸하겠구나 싶었는데 정말 예상외였다. 미행하는 장면부터 어디선가 본 대사같다 싶었는데, 브금도 언젠가 들어본적 있는거같다 싶었는데, 익숙한 추억의 장소를 지나서, 공원의 벗꽃이 아름답게 핀 호수 앞 벤치 "진정한 나를 찾아줘" 대사는 뻔해서 예상이 되는데 죽어가는 눈으로 껍데기만 남아 지내던 레이지의 눈이 있을리가 없는 장면을 보면서 눈물을 흘리며 다시 살아나는게 이 시리즈의 결말을 가장 잘 표현하는 것 같다. 작중 '에덴의 소녀'에서 감정이 없어야 하는 공허한 껍데기들만 가득한 에덴동산의 소녀가 자신을 찾으러 기쁨, 분노, 슬픔, 죄, 자애를 배우러가는 과정이, 지옥에서 연옥을 지나 베아트리체를 만나며 천국으로 향하는 과정이, 이 3부작을 은유적으로 보여주는게 아닐까 싶다. 소녀가 반복적으로 소중한 존재를 잃어버려서 공허해짐에 슬픔을 느끼고, 주변에 없음에 분노를 느끼고, 다시 돌아왔다는 안도와 반가움에 행복을 느끼는 것처럼, 지옥같은 약혼자 사건과 껍질소녀에서의 비극으로 하나도 남김없이 다 태워서 산 송장마냥 눈에 생기를 잃은 채 그저 생명유지만 하면서 지내다가, 마지막 장면에서 초점을 잃은 눈이 토코와 닮은 딸을 포착하며 더이상 나오지 않았던 눈물이 다시 살아난 그의 눈에서 흘러나온다. 많은걸 잃어왔기에 죽어갔지만 진정으로 바라던 행복을 되찾으며 기쁨을 흘리면서, 3부의 배경인 죽음과 소멸의 겨울이라는 계절에서 다시 꽃이 피는 생명과 희망의 봄으로 전환되며 1부에서 토코를 처음 만난 어느 봄날과 같이 마무리가 된다. 다른 인물들은 집착을 끊질 못하고 파멸을 보여줬고, 이것이 원동력이 될지언정 답이 아니다를 꾸준히 말해왔지만, 레이지는 가장 바랐던 토코와의 재회에서 자신이 아닌 다른 누군가의 손일지라도 그곳이 아이에게 최고의 환경이라 생각해서 놓아줬다. 아무도 있지 않다는 고독에서 슬픔을 느끼지만 스텔라로 서로를 채우며 점차 회복해나가고, 자신과 어쩌면 비슷한 야기누마를 파멸로 향하지 않게 막은 덕분에 혼자서는 불가능한 다른 방법을 찾아내서 로쿠시키와의 결착을 냈다. 결국 주변인들과의 연대하며 자애의 길로 양방향적인 관계를 맺으며 그렇게 2부의 주제이기도 한 집착을 끊어낸다는 과정을 작품에서는 보여주고 싶었지 않았을까. 이때까지 쌓아온 인물들의 서사가 잘 활용되어서 좋았고, 가장 큰 틀 '단테의 신곡'에서 베아트리체의 구원을 이런 식으로 풀어내서 깔끔한 것 같았다. 물론 아쉬운 부분이야 있겠지만 3부작의 마무리로써 엔딩이 정말 마음에 들었다.
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