
Get ready for the mind blowing insanity! Play as one of four trigger-happy mercenaries and take out everything that stands in your way! With its addictive action, frantic first-person shooter combat, massive arsenal of weaponry, RPG elements and four-player co-op, Borderlands is a breakthrough experience that challenges all the...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Italian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The one that started it all Classic looter-shooter Still rock solid, if a little basic by today's standards Fantastic intro to the genre
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Test d'un Chasseur de l'Arche : 100% Validé (deux fois !) Avant de lire cette évaluation, sachez une chose : contrairement à ceux qui jugent un livre à sa couverture (ou un jeu à son tutoriel), j’ai retourné Pandore dans tous les sens. Succès Steam complétés à 100% sur cette version de base ET sur la Enhanced Edition. C'est un test qui rapprochera souvent les deux versions. Le concept : Diablo a eu un enfant avec Doom Borderlands 1, c’est le papa du "Looter-Shooter". C’est simple : on tire, on loote, on rit (parfois jaune) et on recommence. C'est un mélange de RPG et de FPS qui mise tout sur le plaisir immédiat. Pourquoi j'ai aimé : C'est défoulant. On ne réfléchit pas, on fait parler la poudre. Le design en Cel-shading vieillit super bien et l'humour absurde des PNJ donne une âme unique à ce désert de métal. Pourquoi j'ai pesté : Le jeu est plus beau ( sous sa version Enhanced ) contradiction ambulante. C'est fun, mais c'est truffé de défauts qu'on ne remarque vraiment qu'en visant le 100%. Enhanced vs Original : Le ravalement de façade La version "Enhanced" apporte un vrai confort (graphismes plus fins, inventaire plus clair). C'est plus joli, plus fluide... mais les vieux démons de 2009 sont toujours là, cachés sous le tapis. Ce qui fait grincer les dents : Le Level Scaling capricieux : Le système est rigide. Si tu as 3 niveaux de ♥♥♥♥♥♥, tu es une chips face à un tank. Si tu as 2 niveaux d'avance, tu es un dieu grec et l'XP disparaît. C'est frustrant et mal dosé, surtout en Parcours 2. Le Loot schizophrène : Trouver une arme niveau 14 quand on est niveau 30 ? C'est le quotidien sur Pandore. On finit souvent par farmer les distributeurs automatiques plutôt que les boss. Un comble pour un jeu de loot ! Un monde un peu... vide : Fyrestone est aussi animée qu'un lundi matin dans un bureau de poste désert. À part Claptrap et le Doc, le vent fait rouler des buissons secs. On aurait aimé un peu plus de vie. La répétitivité : Aller de A vers B, tuer, cliquer, recommencer. Sur 60 heures pour le 100%, il faut une sacrée dose de motivation (ou aimer la technologie autant que moi !). Choisissez votre héros: Brick : Pour ceux qui pensent que les mains sont des armes à feu. Mordecai : Pour les amoureux des oiseaux et du headshot. Lilith : Pour être partout et nulle part à la fois (ma préférée pour la discrétion !). Roland : Parce qu'une tourelle, c'est le meilleur ami de l'homme. --- Conclusion Borderlands 1 Enhanced est une excellente porte d'entrée, un jeu "défouloir" parfait à faire entre amis. C’est le jeu des fondations : imparfait, parfois punitif, souvent répétitif, mais terriblement accrocheur si on aime l'ambiance post-apo décalée, cependant cette version de base qu'on on y joue nous montre clairement que la "Enhanced Edition" n'est en réalité qu'un portage flemmard qui n'apporte pas grand chose de nouveaux a part le lissage des graphismes et une meilleure ergonomie, dommage. Note : Recommandé pour le fun (oui vous allez beaucoup vous amuser), mais préparez vos nerfs si vous visez le Perfect Game comme moi.
el claptrap fue mi unica compañía
Had a grand ol' time playing through Borderlands with my partner and his sister. We ran through all the DLC and finished the game, but tbh I'm tempted to go back in for a solo run to 100% the achievements. For now we've moved on to the second game. [b]Pros:[/b] - Satisfying loot collection - Super easy to get money by just selling junk weapons - Moxxi - Bomb soundtrack - Online multiplayer - No spiders - Kinda dogs [b]Cons:[/b] - Could use a nice remaster of the graphics - A bit buggy here and there - Muiltiplayer task mismatches caused us some issues that required us to restart and have someone else host every once in a while - The kinda-dogs are enemies you have to kill :( Overall this is a great game and a fun way to blow through a few weekends with friends.
Great game to blast through, really janky due to age but still more than playable. This version of the game has a better UI than the Enhanced Edition and I will stand by that till I die.
Play Enhanced instead
Ah, original Borderlands, my beloved. How you irrevocably altered my entire brain chemistry back in the early 2000's... This game is very much a product of its time, and that fact manifests in good and bad ways alike. As the original entry of what would go on to become a wildly popular franchise, it's got some awkward duckling aspects to the way it plays, and how its story is delivered. For example, there's less dialogue than you'd expect while you're running both main and side quests. As in... the main quests have a [i]bit[/i], and the sides (echo recorder quests and DLC quests notwithstanding) have none at all. A decent chunk of the worldbuilding, lore, and general context for wtf you're doing is instead tucked away in the mission briefing and completion texts. If you hate reading, or have attention-related issues surrounding written words, then you aren't as likely to enjoy this game nearly as much as the rest in the series. Which sucks, because the groundwork this game laid was so damn solid. If you don't care about the worldbuilding and such, then this is whatever. But please know that I am side-eyeing you hard if that's the case, because gameplay aside, the worldbuilding and characters are Borderlands' hugest draw, imo. The quality of life improvements to the mechanics between this game and the second are huge, yes. They're very much noticeable if you jump between the OG Borderlands and any of the later titles. But the core foundations the OG laid down were already pretty solid to begin with; 2, and the subsequent games afterwards, simply fine-tuned them. The same goes for the setting, story, and characters. Like... Pandora as a planet and its inhabitants are so compelling. The atmosphere is so bleak and desolate thanks to the muted colours and huge stretches of sand with the occasional alien cacti or shrub, or skeleton of some absolutely titanic beast. It truly paints the picture of a lonely merc (or mercs, if you're playing in a pair or group) trekking through this backwoods desert planet that hates you. Whilst being accosted by hostile wildlife and ravening convicts alike that also hate you. And would like to eat you. The charming acoustic guitar playing in the track "Welcome to Fyrestone" that accompanies you in the beginning of the game, doing those early side missions, adds to that isolated desert wasteland feel. It's a track that's a little melancholy, but slowly builds a bit of jauntiness. Then you encounter a skag for the first time and you get kickass fight music in the form of "Burning Rubber and Shooting Bullets". Chef's kiss. Truly an iconic part of the OST. The sound design in general just [i]so[/i] damn good. Even after many years of play, and multiple playthroughs to the endgame, I still get mild chills when I hear Psycho Midgets huffing and puffing, then making their eerie, shrill, war cries and giggling as they run and leap at you. Those mofos and, on the complete opposite side of the height scale, the Badass Psychos, are some of those most legitimately terrifying enemies to encounter because of that sound design and their respective speed and power levels. No subsequent Borderlands game has ever matched that fear factor of the OG Psychos, instead leaning into making them more goofy and meme-y. Which is such a damn shame. On the flip side of all my gushing, I won't deny that there are some truly [i]♥♥♥♥♥♥ up[/i] jumps in difficulty, even in the super early game (Bonehead....). Or that the long walks and drives (Rust Commons.....) have bored me out of my mind maaaaany, many times. And the ending — the pathetic and abrupt fate of the [i]supposed[/i] big bad, as well as the lack of a solid accomplishment/real sense of ending after you beat the final boss and hand in the quest completion — continue to leave a bitter taste in my mouth. As I said in the beginning, this is an old game and it has LOTS problems. But... love it or hate it, this game also holds up pretty well for its age, and has an undeniable charm to it. Frankly, it's a comfort game for me. I love it to pieces — warts and all — which I think is obvious from all the above rambling, LOL. And I think to truly appreciate the events that happen in Borderlands 2, especially — both to the characters and the locations — you owe it to yourself to play (or at least watch a playthrough) of the OG Borderlands.
This is arguably one of the worse games in the franchise but it is still amazing. The gunplay is fun and the characters are amazing to play!. The only reason it has some issues is cause it was the first try at this franchise and this is the most serious in tone compared to the rest. But if you like looter shooters I recommend it to you! I played both this version on console and the enhanced version on pc!
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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