
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 85.8Kreviews | 58% | #11 | $107.8M |
| $99.99 | 19.7Kratings | 77% | #26 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is better than Borderlands 3 in every single way. The gunplay, the story, ... everything. It's not that high of a bar, but still. Where it falls apart is in performance and stability. I would pick 4 over 3 every single day, but I have to admit 4 is barely playable. The outlines of everything flicker constantly, assets take way too long to load in even on an SSD and LoD stays on the lowest setting for AGES when you get close and I'm not sure whether I should still cause the stuttering "stuttering", because some time it takes so long to resolve it's more like "freezing". Exceeding 60fps without DLSS is basically impossible without dropping to 1080p. Steam SAYS it's Deck Verified, but that's a lie. Not only is performance horrendous (25fps max, not clean), but Gearbox in its infinite wisdom thought it would be a good idea to REMOVE ALL GRAPHICS SETTINGS from the menu for Deck users. I assume they thought Deck users craved the limitations of console gaming (a baffling assumption), but instead of simplifying the experience, they guaranteed the only way for Deck users to get a remotely playable experience was by going into desktop mode and messing with the game files to mod it into a playable state, or trick the game into thinking it's not running on a Steam Deck through launch options to reveal the options menu again. That is the opposite of simplifying anything. It is such a bad decision I'm wondering under my tinfoil hat whether Randy made it intentionally terrible just to sabotage the game on Deck just because he hates Valve. It's so bad on paper, so terrible in practice and so universally unpopular in the community, it's hard not to assume malice at this point. ...but again, the game is actually good under that. Some bossfights are the best the series has ever seen. It's such a shame it's in such a terrible technical state to this day, because I probably would recommend it otherwise.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #11, worst BR #98 · 13 markets collected
US · last 30 days
Of the 12 markets with a position on both sides, 5 climbed and 3 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 11 → 340.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 41.86/day in the week to Jul 31 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lousy performance, nearly €200 in DLC costs, boring—reminds me of EA and Ubisoft. Gearbox and Borderlands are done.
Out of all the Borderlands series this is the absolute worst. The story sucks and takes forever to finish. The Characters are pathetic and even on Normal Mode there's so many enemies shooting at you that you get knocked down so often you might as well not even try to get back up. At least in the other three the enemies missed when shooting at you enough so you could focus and think what to do but here every shot hits you and you can't figure out which way is up! Shame on you Gearbox. Putting virtue signaling over quality. Just because someone has an alternate way of living doesn't mean they are good at programming or character design. PUKE all the way around.
Unoptimised slop.
"premium game" my a55 claptrap stuck on elevator no dialog until you reset the game on my to retrieve a book, it stuck inside the wall climbing also, I'm very noticed it they "changed" enemy name to not offend certain people like midget to ripper if you pay this full price, my condolences
5 hours of grind for a specific weapon with a half decent roll. 10 hours for a specific firmware per piece, another 20 hours for a good weapon roll because you don't realize that every aspect of the weapon has RNG even the base damage. Another 15 hours just to get a jakobs roll on it. 8 hours for a repkit of your liking. 15 hours to plow through a dlc just to get one weapon from the final boss. 6 hours to get a shield with amp. My friend: spends 2 hours leveling C4SH from 50 to 60, spends maybe 20 minutes getting parts and then one shots a boss with 10 million HP But yeah lets nerf vex every patch. 2k really deserves all the hate they get. Forgot to mention how streamers have 2 fully flushed out builds a week all with exact perfect rolls. Every single streamer clickbaits and shows off how their cheated build kills bosses
This doesn't even feel like a Borderlands game anymore. The character and story are the most boring thing I have ever seen, the humor is completely gone, every character is either annoying or uninteresting, every area looks pretty much the same with so many re-used assets, no more music that fits the area, no iconic soundtrack, DLC's are just another assets dump with a new hat, end-game content is just laughable, empty exploration for chests with useless weapons, weapons are a downgrade from BL3 and worst offence of all, it's just boring to play. R.I.P Borderlands
how is this steamdeck verified when it runs at 20fps? what a joke...
Gave it a shot knowing it was bad and.. well I regret it. I wanted to finish it but I have zero desire to do so whatsoever. I'll get there soon... Borderlands 4 is a frustrating game, especially if you grew up on the first two entries. A main critique of Borderlands 3 was the poor writing. Which has been kind of improved here but not really. Certainly not for the price point. The dialogue has a tendency to sound like that "Quirky" dialogue popularized by newer age Marvel films and Netflix shows. Some of the dialogue has a tendency to sound so unnatural that its harder to listen to. It is not nearly as bad as 3 but we shouldn't be aiming for that. The change to the open world approach is odd to me. It's quite jarring. I guess my main issue with it is that it seems as though it was implemented to show off graphics in Unreal Engine 5 rather than actually tightening up the gameplay. Environments are cool when you first enter them but then get extremely tedious. It all looks the same. They also got rid of the radar and replaced it with a compass which was never asked for. They are very obviously trying to "modernize" Borderlands here and the whole thing just feels tasteless. They have added some movement stuff..because it can't be a new game without some sort of "Movement". There's a double jump, a dash, a ground pound and a BLATANTLY copied climbing mechanic from Apex Legends. I guess the changes are whatever. Shooting things, on the other hand, feels fantastic. Gunplay is tight as ever. However, even that can't really hold the game up. Every section so far for the main story so far is just you fighting waves and waves and waves of like 30 guys for 15 minutes at a time. There is very little weight or merit to the situations at hand. The main antagonist is quite cool, but you sort of "just want to get this done / get out of here" a LOT in this game. The dopamine hit from the first two entries in particular is gone. I'm not sure if it's a me thing or what, but the game feels sterile to me. It really does feel like they are attempting to cram as much crap happening on your screen as possible rather than creating calculated fights based on the plot like the second game. The customization with skill trees is cool as per usual and the Vault Hunters have cool abilities. But the issue here is that the gameplay is so dull that it's tougher to want to get through the whole tree. I'm not one to complain about performance in a review but honestly it falls apart for Borderlands 4 here. The game is playable on my hardware. However, getting 120 frames on a BORDERLANDS game with BORDERLANDS graphics is purely laughable. I don't even know how this can happen. It is mind boggling how poor development and optimization can be for mainstream FPS titles. Skip it until it is on a HEAVY discount. Or just go get Borderlands 2 and all of its DLC for like $10 on the next sale and have a better game. This is so painfully sub par. Flaccid, if you will.
I´m having loads of fun with this game. But man that game is buggy, quest don´t trigger correctly, bosses are missing during the missions, items you are supposed to collect or shot don´t spawn. Until now those bugs could be fixed by restarting the game. But restarting the game every hour gets anoying real quick. Fix your f..ing game!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $107.8M | 117.9K | 60% | $44.99 | |
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| $108.6M | 97.8K | 91% | $44.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $111M | 85.1K | 93% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 43.3K | 79% | $39.99 | |
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| — | 16 | 69% | — | |
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