
"Border Dungeon" is an incremental adventure game where players choose from warrior, mage, or rogue classes. They battle monsters and bosses in endless dungeons, upgrading skills and gear for endless adventure fun.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
内容太少了大兄弟,前期就爽完了,后面就没了,你强化装备的意义也没了,更别说强化装备还会爆,能来个保护措施吗?更强的怪,更多的装备,更多的流派多来一点啊,4个小时差不多300层,装备最高120级,人物60级,还没开始就结束了,难受啊,速度更新,你这20块内容都比不过隔壁挂机游戏的3分之1啊 —————————— 来个没什么大用的攻略吧,算是把3个角色都体验了一下。 现阶段最懒最安逸最强的流派要属平A流了,战士的战意天赋,盗贼的分身天赋,法师的附魔,这三种都是不用放什么技能,随便点个BUFF挂着就完事,盗贼那边点分身,战士虽然可以连开好几个BUFF技能,但没必要,法师也差不多。 套装战士选择霸道战狂一套,盗贼选择隐秘暗影一套,法师选择增辉战法一套,至于部位看传奇你想要那个,不过一般都是肩,胸,裤子,脚,其他部位留给传奇装备,传奇头魔法狂舞者加平A伤害,手迅疾连击加多重和攻速,武器圣剑全属性,戒指元素强袭或者龟龟,项链元素抵抗。至于强化就随意了,强化有属性百分比加成,反正一套下来,不强化500、600层也闭着眼睛秒,更高的话莫得奖励莫得新东西完全没兴趣打。 加点全攻击,主要还是要它的暴击伤害,其他属性没什么用,加成对平A流派莫得意义。至于技能自然是有BUFF加BUFF,特别是战士,盗贼是分身流自然加分身那一系和闪避毒素其他攻击技能不加,法师攻击技能就加魔法弹,其他全部BUFF和平A相关的,点数不达标45可以乱点其他的废技能凑数,无所谓反正主要输出又不靠那些。 大概就这样了,至于其他流派,我懒,不玩,等那天可以多加几个自动释放再说,当然万一作者跑路不更新也就那样了,换游戏去了,那天有新东西再说,溜了 —————— 话没说玩就更新了,但套装全生效改成了6件,但没加强,之前的配装基本没用了,这不是强行压缩配装空间吗,先看看所谓的梦魇装备如何再做评价,到底是配装花样变多了,还是作者脑子抽了,这种操作怎么有种非常眼熟的既视感,等后续打打梦魇再说。 ———— 得,梦魇装备就是把传奇属性特效放到套装上.....就这?
Looks like moneygrab. Very shallow. There is nothing to do. The only things you do is leveling up to progress with skills and talents and getting better gear to clear higher dungeon. But maximum char level is 60 and maximum ilvl is 120. 4 tiers of items (gray, blue, talent path set, legendary) with fixed stats. There is no interesting endgame. You have 3 class to "play" and each class has 3 talent paths. Class skill tree has skills for all paths and divided by every 15 levels. So you can't continue until you put all required levels into the previous tier. As a WarPath warrior I had to spend points into skills that got never used. But here is another problem - unbalanced boring skills. You can randomly enhance every item up to 5 times. First 3 are stats, last 2 are stats percentage increase. So you are able to grind for making BiS item but that's not needed as there is no challenge. As I said as WarPath warrior around level 50 I already had ultimate build that uses multitarget multihit 30-50k crit 3-4k self healing per much less then 0.1 sec base attack. I got up to dungeon level of 470 but then game bugged out and I had to reinstall it loosing whole progress. Mentioned relics are a joke: timeout between waves, no timeout at all, number of monster in each wave, 1 (ONE!!!!!) skill auto use. There are also some QoL issues. Not adopted for 4k. Has high CPU ussage.
自动释放技能呢?让我盯着一直手动按?
建议跟随系统语种自动选择首启动语言,或者默认中文。 战斗BGM比首页BGM大很多,建议降低。 建议学习技能后自动装备到快捷栏。 建议能自动释放技能,自动吃药,或者如果中后期有这些功能请在初期增加提示。
不推荐玩,就一个图,纯挂机和数值没有别的功能。
This is a real hidden gem, only started playing the warrior and have found you get a lot of skills and interesting boss fights. Game is really a lot of fun.
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《边境地牢》给我的游戏体验非常丰富。游戏的画面精美,色彩鲜明,角色和怪物的设计都极具特色,为玩家营造了一个沉浸感十足的地下城冒险世界。策略性的放置玩法让我在轻松挂机的同时,也能享受到策略搭配的乐趣。三种职业各有千秋,技能与天赋的深度挖掘,让我在每次游玩中都能找到新的战斗方式。 装备收集系统是游戏的另一大亮点,不同的装备组合带来不同的战斗效果,让我在战斗中不断尝试和优化,形成了自己独特的战斗风格。属性成长系统也非常合理,让我能够根据自己的游戏风格进行角色的定制和优化。 此外,圣物系统的加入,让挂机成长变得更加高效,即使在忙碌的生活中,也能让我轻松享受游戏带来的乐趣和成就感。总的来说,《边境地牢》是一款集合了精美画面、策略性玩法和休闲挂机于一体的优秀游戏,非常值得一试。
画面很清爽,半挂机放置的类型,有点类似平面暗黑三,有套装还有橙装
挺好玩的 作者还在持续更新 挑战强度的感觉很棒!已经晚了50+小时了 还在刷装备!
值得推荐,喜欢挂机类游戏的朋友 ,放心入吧 。。。没问题的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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