
Ready your pack, grab your walking stick and step into a world of mystery. Craft your character and immerse yourself in the enchanted lands of Braided Shore.
Modeled estimate, not a reported figure. How we estimate →
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About
Book of Travels is a serene RPG adventure that sets you adrift in a fairytale world without the restraints of linear missions and plotlines.
Book of Travels is all about the journey, not the destination. Explore the wilds and visit the cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel its many mysteries. There is no overarching goal and no real beginning or end.

Take note: This is a game for wayfinders and wanderers and your route is not pre-destined. Instead, it will be up to you to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to Book of Travels.
Roleplaying and individual playstyles
Pick one of 12 different Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
A narrative that won’t hold your hand
Your travels will present you with randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover a deep fairytale world.
A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Intricate event chains unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
Communicate using symbols
Learn to use a unique set of symbols to communicate with other players.
Innovative RPG systems
Define your character by unlocking and mastering 100+ abilities, magical skills and passive feats that will have a huge impact on your character and open different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed art style. Click to walk like old school RPGs, but in scenes with 3-dimensional depth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fully released game and some feats are "NOT YET IMPLEMENTED". When then? All quests are pointless and repeating, you can stay in the same town and do the same quest over and over again. Combat is not just bad - it is a complete garbage. Exploration is very painful due to fast draining stamina while running and walking speed is extremely slow (even with the road travelling feat). The "no currency" system is a nonsense. Every item has "value" for the reason of equal trade. Value in what? Leafs? Accorns? Author has no idea what money is why they were invented. Also no huggle and no economical factors at all in the whole world. You have to either carry random valued trash to buy something or waste valuable items for something cheaper.
Unfinished Game.... Developers scammed the people from alot of money in my opinion...
I was a Kickstarted backer for this game. I can't recommend this game even at $4.99. I'd appreciate my pledge back, but we know that won't happen. I will never back a project nor purchase a game from "Might and Delight" ever again. Honestly, this experience has totally put me off Kickstarting any game ever again. I also will be much more leery of Early Access titles.
It looks gorgeous and unique, but they forgot to make a game.
I really want to like this game, and I will keep on trying, but for now I just cannot. Worst of all is the lack of direction and the lack of an automatic journal updating you about your quests and information you possess. Some people will say that it is a feature of the game, and that you have to "live it", that you should not expect to have your hand hold etc, but look this is a game. If I play it 1 hour a week, because I have a job and a real life outside, I will of course forget stuff: it is much shallower experience than living in a tridimensional world where all my senses are involved. And just setting up a journal that you have to fill yourself is laziness masked as "immersion". Take No Man's Sky: that's a game that you can "live" and yet if offers you clear pointers on where you are and what you are doing. That's what this game should have imitated. As it is, I suspect that the players are requested to search for content by themselves because there is not much of it, so the only way to stretch playing time is to make quests difficult to find and complete. Might & Delight has basically failed with this game. It is not "illegal" to not keep promises, and Early Access is just a promise, but for sure it is a stain to their reputation, and people will think it twice before supporting other incomplete projects from this developer. At least they have made it available for offline play and now that the title is going to be opened for modding, I hope that some these problems will be addressed. As it is, it's incredibly frustrating not being able to enjoy a game that looks so great.
Not sure I understand what this game is about. It seemed interesting based on the description. However everything feels so tedious to do and understand that I have bounced of really fast.
I had to get used to the gameplay, but it is very calming, something I can appreciate in the evening after work. After 7 hours of playing, I haven't fought a single non-practice battle yet. It's more like in the real world: you try to avoid fights usually.
This game is utterly unique. I don't know how complete it is, but I have enjoyed all that I've played of it. Read the FAQ before you buy it though. As it is unique, it's not for everyone, and it might not be for you. For me, the art, music, pace and exploration as fantastic. Now just 2 months before the servers go offline, I've managed to find a partner to experience it with together in the last days before then. I hope to write more about my experiences of that and how I find all the parts of the game fit together later.
Take it on discount. Not perfect, but it's quite fun. Especially with friends. The game has almost no handholding, other than basic tutorial. Lots of exploring, but I guess you should've already been prepared for that with a game called 'Book of Travels'.
Been a backer way back before release and revisiting now that it's going to go offline. As much as I wish for a coop function - I understand the issues that lead to take servers down with no such option. >>This game is perfect to rest and recalibrate overstimulated minds. I especially love the small hints and hidden lore everywhere. A true piece of art. << I'll update my review once I finished exploring the game fully in its current version. Please feel free to join me on my journeys by leaving a comment, I'll add you then.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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