
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩不明白,但是会一直想玩
比密教壓力小很多 十分上頭
Other than an uncertainty on how to unlock the different houses in Brancrug and figuring out the ropes, it is an absolute blast. The anxiety of examining a book with just barely enough Nectar, the ecstacy of finally getting the right skill, the agony of waiting for the right visitor to teach you the right language, the bliss of finally unlocking the right room to upgrade the right soul, and the feeling of absolute wisdom when you discover what ingredients are needed to make that mixture you so desperately need. These are all the feelings and moments I get when playing this game and it is exactly why I understand why it may not be everyones cup of tea. If you thrive with those sorts of moments you will very much enjoy this game. Also, no shame in looking some aspects up on the net, though it is very much intended that you experiment on your own.
好玩,比密教生存压力小地方大,好!学会了时间消失术
Ben normalde oyuncunun elinden çok fazla tutan oyunları sevmem, ama bu kadar serbest bırakmak da olmamış sanki. Hani mağaza sayfasına ilk baktığınızda hiçbir şey anlamıyorsunuz ya, oyuna da aynı bu şekilde başlıyorsunuz ancak hiçbir açıklama yok. Yanlış anlaşılmasın dille alakalı değil aksine yazan her şey gayet anlaşılıyor ancak inanılmaz bir ben neden şuan bunu yapıyorum hissiyatı yaşatıyor.
上头,玩了米椒后再玩简直就是休闲种田级别。
8/10 本作依然延续前作的合成大相性的玩法,虽然玩法有重复的部分,但依然给我带来非常强的沉浸感,即使知道玩法链路很固定,我也依然每天在居屋里穿梭,做事。 首先是对于生活化细节的拓展,居屋的房间为整个世界观和历史提供了一个场所,精美的陈设/装饰,更多样的卡牌类型,配合WF的笔力,更多面地展示了密教世界观,把你拉回到那个年代。 其次是能做的“闲事”很多,掏鸟蛋,养宠物,摘花煮茶做饭,海量的卡牌类型配合魂质,真的越玩越有一个人操持整个居屋的成就感。(能不能把宠物只能对话一次就要喂饭的玩法删了!!!) 整体玩法和文化表达高度统一,玩起来非常非常开心,图书管理员就是我理想中的生活!
喜欢
I really enjoy this game.
Это очень интересная игра для специфических игроков - здесь нет шутерного адреналина, нет каких-то геймплейных приколов, характерных для игр с встроенными мини-играми. По сути здесь вся игра строится на продуманном тайм-менеджменте каждого игрового дня, который встраивается в общее повествование и ведет к определенной концовке. Из-за специфики игры и сложного языка я так и не нашел нормального гайда на русском, поэтому пришлось перерабатывать иностранные
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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