
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I apparently have over 500 hours in this game and have never written a review for it, so it feels about time. The strength of this game lies in its writing, and in the way the mysteries of Hush House are so well integrated into your exploration of the space itself and the objects you find there, even down to lore hidden in one of the time of day descriptions. It's a game of mystery and exploration, and its world will pull you in and make you want more. It's also, because of the depth of the lore and the world, the kind of game I would recommend playing, at least in the beginning, with a notebook by your side, which I liked but may not be for everyone. Unlike companion Secret Histories game Cultist Simulator, which is notoriously stressful, I find BoH incredibly relaxing to play, and I've enjoyed taking my time and taking it all in, and I go back from time to time for another challenge run or when I want to play something comforting. That said, the mechanics are wildly opaque when you're figuring the game out, and there are a lot of game design decisions made here that I find frankly baffling (why are workstation aspects and inputs so unevenly spread the way they are? Why does the beginning section of the house contain more difficult, more likely to be cursed books than one of the end game sections? Why are there so many crafting items that can't be used anywhere? Why are there so many blank space rooms?). I found the rest of the game strong enough to forgive the strange mechanical choices, and there have been some base game QoL upgrades and additions over the years (some of us remember the dark days before the bronze kitchen knife existed), and the DLC introduced a few, but it's not BoH's strong suit, which is the writing and the world it opens up for you. Read everything, take your time, and enjoy unraveling the mysteries the house holds.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前作在手机上玩的,依旧无指引,依旧谜语人,ak塑造的世界观,不管是无光之海,密教模拟器,还是本作,很美丽迷人,但是想要去理解很难,玩这个系列作品,都需要花时间成本去摸索,刚玩的时候是一脸懵,一下午没有推进,不过随着阅读游戏文本,就会明白每一张卡片都有自己独特的数值,本质是凑数值去开房间,拆书皮读神秘书籍,最后转化为技能,不断促进自己变得更博学,开完房间之后,你的游戏才刚刚开始。 P.S.这并不是毫无反抗的类克苏鲁神话,人永远拥有机会,如果决心想玩这个游戏,记得一定要去看看wiki 对了,ak,新作我很喜欢,但如果新作再拖一年半载没官方简体中文,还要逼着逼着才不情愿的出,那我真心希望你的浮木会被蠕虫吃掉,你也是!
The Good: Exceptionally well written snippets from many books of occult lore, items throughout the house, etc. ^Interesting, indepth and esoteric lore. Beautiful art. Calm and fitting soundtrack. Gameplay loop: this is debatable, but I find the gameplay loop fun. It revolves around exploring more rooms throughout Hush House, finding and reading books to gain and upgrade skills, and using those skills and various items to work towards one of many different endings. I found this fun, to the point I've played through the game three separate times to achieve different endings for different librarians (I've finished the Twiceborn, Magnate, and Prodigal so far). Not everyone might agree with me, as it's rather repetitive and esoteric. The Bad: The UI has significant issues. Items will often not work when trying to be placed somewhere, instead returning where they came from. A quarter to a half of your screen is going to be your inventory at all points in time. The five inventory slots given to hold onto objects is nowhere near enough, and organization is extremely difficult given the separated shelves where items are allowed. Perhaps the most annoying issue is that each day the fast forward resets, which mean that every several minutes you'll be speeding it up to 6x speed again (as there's no reason to play any slower at any point in time, as nothing in the game is time-limited and this makes timers go faster). This can be fixed with a mod, which makes the game genuinely three or four times more playable. Just be aware you are going to spend a good portion of your time doing something on par with organizing Minecraft chests, but sometimes when you pick up items it doesn't work and you only have five inventory slots. It sucks pretty bad. This is also the type of game you play with a spreadsheet open. At least so you can record what books you have which give you certain memories. You can play without the wiki as well, but it really sucks and I would recommend not doing that. There is nothing worse than guessing in a crafting station hoping you'll unlock a new recipe while you're trying to get one specific item. The Ugly: This game has a major learning curve problem: the "tutorial" does not really teach you much of anything, and what is allowed to go where is extremely unclear. To be honest, a tooltip that told people they can click on an empty box to see what it will and won't take would be very useful, and this is the number one piece of advice I would give to new players. The second piece of advice would be to read EVERYTHING. Some of it is just lore, but other things will reveal secrets hidden around the house as well as potential crafting recipes. The third would be that books can be reread to access the memories they give you for finishing them, the fourth that books can be read in desks, and the fifth that only one lesson is required for each skill upgrade, and other slots can be filled with any memory. It's also important to note that lessons can be interchanged. For example, a lesson with the elements Scale and Lantern does not necessarily need to be used only for its skill, and can instead be used for another skill that shares either of its elements. This is probably enough information for a new player to puzzle their way through things without going insane, so good luck!
“要混合最罕见的色彩,就得有不仁的超然” 优质翻译使我大脑旋转
This game was not for me, but it could be for you! It's clearly a labor of love, and I wanted to get sucked in so badly. There's a lot of lore, but at least for me it's was not directly translatable to the gameplay or the mystery of the game. Maybe that starts clicking after more than 6 hours, but I needed a little more a little sooner. There's no tutorial in this game; it does not explain itself. This is very fascinating and also quite daunting. Everything you know is hard earned and personal. I think the biggest thing for me was that the game did not give me an enormous amount of agency. It's more a slow burn of letting the days and seasons pass and picking your way through the manor and the books. I wanted to be able to learn and do things a lot faster (in terms of in game days). Rather than finding that cozy or meditative, I personally found it frustrating.
This is an exercise in writing a Wiki. Or using the existing one and writing your cliff notes. The interface looks pretty but in a exercise in frustration. Moving the map around is on the same mouse button that picks up items. Zoom furthest in and the UI obscures half the room, zoom further out and everything becomes too small. Zoom out further so you have an overview over the map and suddenly you can no longer click on workbenches. Everything has to constantly be adjusted. No important information is anywhere easily accessible in the game you always need to put the skills or items in workbenches to see what you already discovered so you either keep writing notes or use the wiki or both. So many different items, skills, cards but everything amounts to the same. Stack 3-5 of the same on a character or workbench to reach certain thresholds. Managing and scrounging the resources for that is fun for a bit but it just becomes tedious. Not sure where the grand story is supposed to be. All I see is blurps of 2-3 sentences attached to items or events. If that's supposed to materialize into some coherent in terms of worldbuilding or story I've yet to see it.
美术音乐很好,文本也非常不错。但是玩的时候还得开着excel和wiki,好像在上班一样,想要找个符合要求的工作台要一个个点开看。玩得好累,真要体会不如开着bgm看wiki
If you found Cultist Simulator a little too arduous this game is mostly a similar concept but less daunting. It is a touch more clear, has less time constraints and is MUCH more forgiving. If you haven't played Cultist simulator.. Its like this. You will pause and read A LOT, the game is not fast moving.. It is a large scale matching simulator with complicated matching and a Love-craftian story. You will be frustrated with your inability to get something done. You will be stuck in states where you will pass time in order just to watch the core of your actions reset. You will miss things and re-read. All in all its a interesting to break down your game and achieve your library, make connections, bend esoteric knowledge to your will. I found its predecessor too much. This game makes me consider circling back.
I don't need hand holding but for those of us new to the genre, this has not been a great introduction. I really, really want to play this but I have 15 minutes in and have restarted 4 times. There's no guidance on how this works and I don't want to look up any guides to begin playing it. That seems silly. I'll take a break and come back. This frustrated me so badly, forgot how to even review a game. I really do hope I'm updating in the positive when I get back.
好玩,太好玩了,我的人生之游戏,这个游戏带给我的那种平静和安然是其他游戏都不曾带给我的 早期比较受苦,但一旦学会了基本玩法之后那种拆书开房做东西然后继续拆书开房做东西的那种成就感是无可比拟的。推荐新手先花十几个小时学习一下基本操作,然后就可以找一张九术九魂登顶表开始新周目跟做了,一旦设立这个目标之后二周目是非常有盼头而且比自己摸索要轻松很多的 煮茶、看书、眺望天海之尽头、在庭院中种花择菜。 做饭、写信、欢迎远道而来的客人,举办盛大沙龙。 拆解、研习、精进伟大之术、登上九术之顶、决定历史走向。 探索噤声居屋之最高处与最深处、揭晓数个世纪前的秘辛。总有奇珍异宝,总有神秘典籍。 时光安静流淌,海风四季吹拂——有人说噤声居屋冷漠荒凉,但只有那些不曾进入它的人会如此说。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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