
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $24.99 | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic roguelike that respects player time in multiple ways. Wonderful game right from the getgo! The fact that it has a feature to establish expected session length is such a huge blessing for me. I have no shortage of games to play, but when playing a game (and [i]especially[/i] when starting up a game for the first time), you often have no idea how much of a time investment you'll be expected to put in these days. And it isn't that I only want short experiences, but a game that's solid and enjoyable while still possible to play in bite-size pieces is really valuable for those times when I can't be sure I'll have four or five hours to potentially work my way through the opening of a game. Really glad I took the chance on this one.
Fun take on ARPG
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun Game but it has some heavy issues. The mouse and keyboard controls are VERY clunky: - It seems to have no input queue - The mousebutton to run is the same as attack so u attack when u want to run and vice versa - There is a lock on system. Instead of free aiming with the mouse, you have to tediously click on enemies and than cast your spells. Most of the time in fights you cant see wich enemy is targeted. Same problem with spells like teleport. The charackter doesnt teleport where you are aiming, but where he is facing. Bad Game Flow: - Allmost every other enemy has invincibility. There are even some enemies who take about 10 sec to kill, where you wait about 9 sec for there invincibility to wear off... Who thought that this is good game design?! - No auto pick up items. You finish a level just to see 1 Gold lying in the very middle of the level and you have to pick it up to 100% complete it - Enemies spawn in too slow. You cant hit Enemies until they finished their "spawn animation" I bought this Game for about 4 €. If you can ignore the tedious and clunky controls i can recommend this game for 4 €. I wouldnt pay full Price for this! 5/10
O jogo não é ruim mas ele só vale a pena se pegar na promoção. Peguei com 80% de desconto então nesse caso até recomendo porém esse jogo parece ser uma gigante referência ao Diablo 1 o problema é que ele não tem a atmosfera nem o visual do D1 então mesmo uma óbvia inspiração em tudo ele não invoca muita nostalgia por si só mas deixa com vontade de jogar Diablo 1. O gameplay é bastante esquisito, assim como no D1 vc escolhe entre warrior, rogue ou sorcerer e tem que descer andares na catedral e mata esqueletos e zumbis, desce pras catacumbas, cavernas e eventualmente chega no inferno porém a jogabilidade é bem inferior ao Diabo afinal o controle que você tem do personagem se resume a andar em uma linha reta e você ataca os inimigos à uma distancia considerável mesmo se estiver jogando com o guerreiro que na teoria deveria ser uma classe corpo-a-corpo. Além disso o visual do jogo é muito esquisito, ele tem meio que um estilo artistico como se você estivesse jogando com personagens feitos de papel e isso torna tudo meio "fofo" mas ao mesmo tempo ele tenta recriar a história e a ambientação do D1 e isso dá um contraste bem esquisito pra imersão. Se tiver curiosidade compre em promoção e caso não esteja em promoção vá na GoG e compre D1. Quase o mesmo preço mas é um jogo muito superior mesmo em 2021.
Love it
Super hra. Kdo by si nechtěl zavzpomínat na Diablo.
不錯的美術設計以及有趣的機制,可惜完整度不高,也有不少的缺點。 我一直對這種紙片人的美術設計沒有抵抗力。紙片人一般比較常出現在戰棋上,但當初看到這款時讓我十分心動,居然動作類型+技能職業組的遊戲玩法。因為遊戲的色調以及大量的技能特效,或許有些人會把這款遊戲當成是暗黑式刷寶遊戲。實際遊玩以後,會發現這是一款腳色發展較為線性,變化性不大的遊戲。遊戲中依照進度可以取得技能卡,雖然有數十種的技能,但實用性高的卻只有一些,因此沒辦法自由地組成想要的流派。 作為工作室的第一款遊戲,可以理解有很多設計不良的地方。最基礎的移動機制,介於戰棋跟動作之間,玩家像是棋子只能在侷限的道路上行走,怪物可以任意行動。看似很酷的設計,實際上卻帶來很多困擾。如前面所說,技能實用的就只有一些,加上移動方式的限制,玩家等於被強迫選擇位移技能,否則就會被淹沒在怪物海中。後期怪物更多,甚至王還會封鎖技能時,這問題會更加地令人不快。這些問題是環環相扣的,如果玩家有足夠的技能選擇,可以走迴避流或是坦流,怪物數量反而會增加殺敵的暢快感;關卡的難度不是靠怪物數量暴力增高、遠程單位不會再把只能在固定路線行走的玩家當靶射時,移動方式就是一種挑戰而不會造成玩家體驗很差。總和來說,就是只有酷概念卻沒有良好遊玩機制。 除此之外還有不少問題:像是技能要用刷的,卻遲遲不出關鍵技能導致卡關;死亡噴掉關鍵技能拿不回來遊戲幾乎等於廢掉,但遊戲時長卻高達10小時,不像roguelike遊戲簡單就可以重來;遊戲中期之後做的事情一模一樣,作業感重也沒有其他的樂趣...... 這遊戲的缺點很多,一開始基於支持作者可能會給正評。但在已經推出多年的現在,我覺得我該給負評來反映這遊戲真實的價值。
Oyunun sonunda allah gibi boss yapmışlar awk.. Yarım saat'te zor kestim sanırım.. Ayrıca sondaki şarkı müthişti ♥♥
Game I havent played much of but its super fun
Great game alot of fun gives Diablo one vibes and I like that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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