
Set your belongings on fire on a beautiful voxel art puzzle island.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 284reviews | 93% | — | $98.3K |
| $19.99 | 118ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great puzzle game in the spirit of Steven's Sausage Roll. Clear inspiration here with the box sticking out in front of you and fire involved in the puzzle goal. The game still stands on its own here with some unique mechanics that surprise me periodically. The progression of levels give a clear intro to each new mechanic or new way to use existing pieces, and then gets harder. Definitely a bunch of levels I've had to skip because I just can't figure it out yet. I've had multiple instance of coming back to puzzle and then quickly seeing the trick that I missed before (I love puzzles that seem impossible until you get the trick and then they seem obvious).
Snugly beside other 3D brain-punchers like Stephen's Sausage Roll and An Architect's Adventure. Very tricky to get through all the puzzles, but the rule sets and interactions between various mechanics seem to always include some 'introductory' level before going too crazy. Gotta say, the emotional undertones here were leagues beyond what you'll find in the aforementioned peers. Climbing the mountain; observing the nostalgic vignettes; ultimately moving on via burning your belongings; all quite cathartic. I dunno if I would have appreciated it all as much without having a lot of years behind me, but I'm glad I came across this one when I did, nonetheless. Masterful stuff.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
소시지롤 느낌의, 무난한 변형 소코반 게임 아쉬운 점은 1. 스테이지 하나 깰 때마다 월드맵에서 상자 하나씩 주는데, 상자가 너무 남아돎. 그거 자체야 조금만 깨도 대충 진행할 수 있게 초보자 배려했구나 싶을 텐데, 정작 그래놓고 구역별로 억지로 지형 이상하게 만들어서 상자 못 가져가게 만들어서 조잡했음. 그러고서는 거기 있는 스테이지 다 깨야 진행할 수 있는 구역도 있던데 왜 굳이 이딴 디자인을 했는지 모르겠음 남아도는 상자 이용해서 억지로 다른 길 뚫어봐야 아무것도 없는 것도 좀 아쉬웠음 2. 마지막 엔딩이 너무 맥빠짐. 도구상자? 불에 태우는 걸 클리어 기믹으로 했으면서 왜 굳이 마지막에만 그런 거 없이 애매하게 끝내는지 모르겠음
This game always amazes me about how the puzzles in this game require you to use an element in a way you never thought of utilizing the element and keeps every puzzle fresh and difficult.
I do acknowledge when I've been beaten by a puzzle, but the horrible camera paired with 3d puzzles kill it completely. The art direction can't transmit depth at all, and while you can move it around if you want to gauge depth correctly, it turns the map into 2d. It wouldn’t be an issue if depth, sizes and how tall certain stuff is relative to other wasn’t vital to later puzzles. You can’t have a complete view of a stage. Much of the “hard” part of finding a solution comes from the author being unable to design a puzzle that can be solved with only 1 single point of view. And the insistnace of keeping the stages as small as possible. Leading to these claustrophobic boxes that are unsolvable until “see” what the author tried to hide somewhere in the stage. Stephen Sausage Roll understood that meddling with depth beyond what is comprehensible at a glance is a waste of time. In that game I never felt the need of moving the camera.
Gotta admit this game beat me, it got to the point that i vouldnt solve anymore puzzles so i couldnt progress. Im old school, so i refuse to look up a guide on how to solve the last few. The game is good if you like puzzles and figuring out things after multiple failures. Played mostly on my steamdeck and phone via gamenative, and ran great. The art style is unique as hell and looks great. Highly recommend this game if you like difficult puzzles towards the end game.
Good. An easier [i]Stephen's Sausage Roll[/i] with nicer graphics. Though [i]Stephen's Sausage Roll[/i] and [i]Baba is You[/i] are better.
一个简单直接的推箱子游戏,由海量的小关卡和外置关卡组成,每个关卡都有一个小小的题眼,如果想到了就可以快速完成。但是另一面关卡连贯性不强,聊胜于无的抽象剧情背景。而且明明是3D但是视角很不自由,转向和移动都是一个键让操作有点卡顿。不过解谜游戏这些也不重要,总而言之是个量超大的推箱子式解谜。
Je n'arrive pas à contrôler le bonhomme ni au clavier, ni à la manette. Je laisse tomber !
193关(不含3dlc)体验:本体难度适中,最后的雪山登顶部分很爽,平均腾挪难度不高,设计的几个机制都很好玩。建议路上的分支关卡尽量先清,很多操作的引导藏在里面
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $518 | 5 | 100% | $5.99 | |
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| $550.9K | 1.7K | 92% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.3K | 437 | 70% | $8.99 | |
| $98.3K | 3.1K | 95% | $1.99 | |
| $98.4K | 321 | 74% | $4.99 | |
| $98.3K | 1.7K | 88% | $2.99 | |
| $98.3K | 1.4K | 87% | $2.99 | |
| $98.4K | 242 | 69% | $14.99 |