
This is the official digital adaption of the boardgame Viticulture by Jamey Stegmaier & Alan Stone.
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About
This is the official digital adaption of the boardgame Viticulture by Jamey Stegmaier & Alan Stone.
You find yourself in rustic, pre-modern Tuscany, where you’ve inherited a meager vineyard.
You own a few plots of land, an old crush pad, a tiny cellar, 3 workers…and the dream of owning the best winery in Italy.
Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year.
Each season is different on a vineyard, so the workers have different tasks they can take care of in
the summer and winter. There’s competition over those tasks, and often the first worker to arrive at
each one has an advantage over the rest.
Using those workers and visitors, you can expand your vineyard by building structures, planting vines,
and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.
Features:
• 1 to 6 players
• Family friendly – non violent theme
• Cross Platform
• Easy tutorial to learn the game from scratch.
• Single-player mode with 3 challenging levels of computer opponents.
• Multiplayer games against your friends in friendly games.
• Face players from all over the world in ranked multiplayer games online!
• Worlwide leaderboard
• Take your time in asynchronous game mode with push notifications and never miss a turn.
• Analyze your best games or learn tricks from the best with playback
• Uses the newest rules of the board game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Viticulture, developed and published digitally by DIGIDICED, is a thoughtful and beautifully realized adaptation of the acclaimed vineyard-management board game. It brings the tactile, strategic experience of running a Tuscan winery into a polished digital format while preserving the charm, pacing, and depth of the original tabletop design. At its core, Viticulture revolves around building a thriving wine business from humble beginnings: planting grape vines, harvesting crops, aging wine, fulfilling customer orders, expanding facilities, and recruiting seasonal workers who each contribute in their own way. The digital version maintains the thematic elegance that has long defined the physical game—there’s a rhythm to the seasons, a steady forward momentum that mirrors the real-world patience required in winemaking, and a satisfying sense of turning raw potential into refined product. The gameplay structure follows a worker-placement format, where each season offers limited actions and competition for shared spaces. Spring determines turn order, summer opens opportunities to plant vines and attract visitors, autumn introduces new visitor cards with unique effects, and winter focuses on harvesting, crushing, and fulfilling wine orders. This multi-season approach creates an intricate tapestry of decision-making: committing a worker too early might cost you a key opportunity later, while waiting too long might allow opponents to block a crucial space. The digital version translates these nuances smoothly, presenting each choice clearly and reinforcing the careful balancing act between short-term gains and long-term strategy. As your winery grows—through building cellars, acquiring trellises and irrigation, planting better vines, and recruiting more workers—the sense of progression feels rewarding and grounded. DIGIDICED’s adaptation respects the atmosphere of the source material. The interface is warm, pastoral, and inviting, using artwork faithful to the tabletop game and layering gentle animations to evoke the serenity of Tuscan landscapes. The calming soundtrack and minimalist sound effects add to the sense of relaxation, making it easy to settle into long, contemplative sessions. Importantly, the digital edition supports multiple modes of play: solo games against AI, local pass-and-play, online multiplayer, and asynchronous matches that allow players to take turns at their own pace. These options bring Viticulture to life in a way that replicates the social experience of a board game night while removing the lengthy setup time and physical organization required of its tabletop counterpart. However, the digital format also reveals some of the design’s intricacies in ways that may feel overwhelming for newcomers. Viticulture has quite a few interlocking systems—card management, seasonal planning, vineyard growth, wine aging, visitor effects, and order fulfillment—and learning how they overlap can initially feel dense. While the tutorial walks players through the basics, the wealth of icons, action descriptions, and clickable elements can make the interface feel cluttered. At times, key information may hide behind small buttons or submenus, requiring extra clicks to view card details or confirm production values. This is one area where the physical version’s tactile clarity—seeing everything laid out on a table—can sometimes feel more intuitive. The digital edition also exposes certain weaknesses inherent to the original board game. The reliance on visitor cards and wine orders introduces a measure of luck that can significantly influence a match. Drawing a series of synergistic cards can create powerful engine-building opportunities, while an unlucky sequence may leave you struggling to find direction. Similarly, the limited number of action spaces each season can lead to frustration when opponents consistently block the actions you need. These aren’t flaws exclusive to the digital port—they reflect the personality of the board game’s design—but players who prefer more deterministic strategy games may find these elements less satisfying. Despite these drawbacks, Viticulture remains a remarkably rewarding experience for those who enjoy measured, thoughtful gameplay. The joy of optimizing your vineyard over multiple years, predicting opponents’ choices, and finding clever card combinations gives the game significant depth without ever feeling overly punitive. The digital version’s ability to streamline tasks—automating wine aging, scoring, and order processing—also allows players to focus purely on strategy rather than bookkeeping. For fans of Euro-style strategy games, it offers a satisfying blend of resource management, planning, and thematic immersion. Ultimately, Viticulture in digital form succeeds because it stays true to what made the board game beloved: the sense of calm, the satisfaction of building something meaningful, and the pleasure of making well-timed decisions that carry resonance over the course of a match. DIGIDICED’s adaptation offers a convenient, polished way to experience one of the most thematic and elegant worker-placement games on the market. While it carries a bit of a learning curve and inherits some of the tabletop version’s luck-driven quirks, it remains an excellent choice for players who enjoy deep yet peaceful strategy, whether played solo or with friends across the world. Rating: 6/10
Do not bother in buying this digital version of Viticulture. And I will tell you why, based on other options in the market. [h3]So, you can be one of two kinds of people[/h3] [u]I've never played Viticulture before but it looks like fun.[/u] In this case, this version isn't helpful at all. UI is messy, confusing, and as a seasoned player I've found myself looking for the thing that I already know exists to do the thing I already know I can do. I can't even imagine how a new player could learn to play this game properly without struggling with the interface more than the ruleset. [u]I've played Viticulture and I already know what is to it.[/u] I think most people would want a digital version of a board game for two main reasons. Upkeep and online matchmaking. Digital versions are amazing for complex games like Through the Ages, Gaia Project, etc... that either have a lot of upkeep or many different things to keep track of. Viticulture needs none of that. It's fairly simple, and the most annoying thing could be arguably to age each grape/wine at the end of the round. Regarding online matches, on the other hand.. let's say that you'll probably be playing with your friends anyways. [h3]I still want to play it digitally. What are the alternatives?[/h3] In Steam, you have Tabletopia available. The base game + tuscany combined are cheaper than the basic Viticulture digital version. You will also have a bigger community of players you could play with. You also have the ruleset available and the interface is the same for all games, so once you get familiar with it you won't have much trouble with any game on the platform. So my advice is, if you want to play this game, Tabletopia is by far the best choice in the market (and I don't even like that platform). This digital version has some issues, and hasn't received any updats for over a year now. I think this is one of the worst purchases you could make. Also, achievements aren't working.
Bugs make it unplayable. And until you figure that out the user interface is aggravating and poorly designed.
Great way to practice if you have the physical board game. Minor nitpicks: * Taking a turn requires more steps than necessary. Actions that could be done on one screen (such as harvesting 2 fields) are split into 2 steps when it could be streamlined. For actions that get split into multiple turns, this can slow down asynchronous multiplayer games unnecessarily. This is probably done to comply with the letter of the game rules, but doesn't always benefit the digital experience. * After ~10 games, I figured out a single strategy that generally applied to all games. There'd be some variation, but could get repetitive.
如果挑毛病的话是很多的,客观上这里扩没出全,解决访客卡牌过于随机的沼泽农场扩和莱茵访客都没做,让一堆喜欢对抗的德佬嫌弃的新世界合作扩也没上。程序本身使用托斯卡纳DLC下的AI不稳定甚至多数时候弱的拉跨,电子化后操作拖沓,有些多重行动选项图标不直观甚至歧义,托斯卡纳也基本没翻译等。 作为一个工人放置类桌游,不说故意互卡的操做,基础因为访客、葡萄藤、订单都有随机性甚至对局面影响不小,只能定义为轻策游戏。加上和本体一个价的托斯卡纳DLC使用才能成为合格的中等策略游戏。并不一定轻策不如中策,这游戏偏暇逸,获胜自然开心,最后输掉也不大会影响心情,其实都还好看自己倾向。 习惯之后,只能说比起隔壁桌游电子化相当优秀的展翅翱翔、幽港迷城(已经跟DND类一个味了)、灵迹岛(真 方便+一控多真 烧脑)、方舟动物园(仅限pc大屏幕)来说显得逊色,但也属于及格,虽然说这个评价是桌游本身基调匹配上大分了。而且他家不管是勃艮第城堡还是葡萄酒庄园,都是操作量偏少的游戏,手机移动版更方便(虽然google的问题不长时间挂梯子只能选择不绑定账号打单机)
Poor implementation. Constantly spams me with accepting online play terms. I've only played local against AI and have intention to play online. I keep rejecting the data protection terms for online pay, but they keep popping up again. UI is painful, everything takes 2 or 3 more steps than it needs to. Board Game Arena implementation is far better, however they have no AI options. E.g. if you have an action to pick two things, you need to pick one, confirm, wait, select that you want to pick a second item, confirm, wait, pick second item, confirm, then confirm again to end the turn. In BGA you can just select draw 2 cards, get two cards, confirm the turn is over. Music is good and graphics are fine. The UI isn't great, but once you get used to it its okay. This is only for people who know viticulture and want to play against AI. If you want online play go BGA, and if you've never played before this is a very painful way to learn the game. The UI is painful to get the hang of when you already know the rules. AI is functional. For me it was not as slow as some have reported, but it shows you everything they do all the time which slows things down a lot. Annoying as well when you get a new card and are trying to look at it, but that keeps getting cancelled to show you the AI doing something, Game is a bit slow generally, 1-2 seconds sometimes to confirm a move. Its tolerable but odd that everything is so slow. People have said its a poorly done port from mobile, and that would explain a lot of the design and other issues.
Very clunky game. You have to reconfirm your moves all the time. Placing workers sometimes doesn't register and I have to leave the game and start again. No one is on it to play online with others, so your stuck with the AI gaming. The tutorial is terrible, lucky I have the real board game whcih is way way better.
This review is based on the whole package, the boardgame and the implementation. A lot of the reviews seem to beat the game just because the implementation is far from perfect. I think you need to also take into account that on the bottom is a solid boardgame and you get to play it without paying 4 times more to pay the physical game and you get AI or online players to play it with. I have never played the boardgame, so had to learn the game at the same time as getting used to the UI. The Tuscany expansion definitely adds a lot to the game. So, probably no point of playing without it. It's a worker placement game where you have always more things you want to do that you have workers or the opponents have taken the spots that you wanted to take. So, it's a constant optimisation between doing something now or saving workers for later. I've finished maybe 6 games and still constantly keep learning how to play it better. So, it has a lot of replayability. The UI is slightly clunky but you get used to it. It's slightly difficult to follow what's going on during the AI's turn especially if they play the visitor cards. Otherwise the game works ok. AI is sometimes a bit slow, but if you were playing with people, this is still much faster. It hasn't crashed a single time for me. So, I would say the team is doing good job fixing bugs (that apparently existed earlier based on other reviews).
This game is great in person and online. Once you have played 2 times, you pretty much understand the game and can play easily. It's really fun being able to pretend to be a vintner and make wines, I like the balance of the game too where a couple different strategies can help you win and you just pick which one will work best for you. I hope to get the expansion for this game. If you like 7 wonders, subnautica, Azul, and other resource management games, you will likely enjoy this one. Get it! :)
В мене є настолка Виноробство + Тоскана. Вирішила купити ще таку гру, попри змішані відгуки. Спочатку було складно розібратися в інтерфейсі, здогадатися куди ж треба натискати, хоча я знаю правила і опції... Особливо ловили з чоловіком тупняк через режим новачка де треба підтверджувати кожен свій хід)) І от після 5 годин гри хочу сказати, що мені сподобалась гра, я вже звикла до інтерфейсу, залюбки буду грати й надалі. Це "повільна гра", тут не треба поспішати і біситися через візуалізацію деяких ігрових моментів) Слоу даун енд енжой) Кожен може обрати, що йому по душі: грати з ботом, з друзями, онлайн. Після робочого дня добре допомагає відключитися від роботи, уявити себе виноробом)) Тільки побудуєш все, розкрутишся, а вже й кінець гри..) Загалом, гра Виноробство цікава через безліч можливих сценаріїв. Якщо намагатись довіритись картам і не йти кожного разу одним й тим самим шляхом, можна знайти прикольні комбінації ))
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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