
An incremental auto battler dungeon crawler where you build a synergized hero party to slay enemies and loot items. Unlock weapons with unique attack styles. Gear up your hero team and explore new dungeon rooms filled with enemies and legendary drops.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #55, worst KR #78 · 2 markets collected
About
Combat
Unlock new weapons, recruit heroes and build your party. Synergize your heroes and shape your own playstyle. Experiment with countless combinations to find the most effective way to loot more!
Upgrades & Progression
Loot coins and items to unlock powerful upgrades in the Skill Tree. Each upgrade strengthens you and your heroes to defeat more skeletons and gather even greater loot. Forge weapons in the Blacksmith, every weapon features its own unique attack animation. Recruit new heroes and upgrade them in Guild, each with different upgrade paths and abilities.
Heroes & Party Building
Recruit, bless and lead a team of heroes through darkest catacomb dungeons. Each hero acts uniquely on the battlefield. Increase your party capacity, combine your heroes to discover powerful synergies, bless them in Guild and create endless combos.
Dungeon Exploration
Explore new dungeon rooms, each with its own drop rates and challenges. Unlock new enemies that drop unique items, use them at the Blacksmith or sell them for coins.
Enjoy the massive variety of content and discover endless ways to grow stronger in Bones and Coins!
Full Game Will Include:
8 dungeon rooms, each filled with unique enemies and loot.
16 weapons, each with its own attack animation.
6 heroes to recruit and build your party.
9 unique enemies, each dropping exclusive items.
A vast skill tree with 160+ upgrades.
Multiple play styles and countless strategic options.
And much more…

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
核心機制失衡: 傭兵系統深度嚴重不足,養成與自由度低,僅前中期微有作用,後期幾乎失去存在感。 雖改版新增 3 次技能重洗,對提升策略深度仍無實質幫助。 流程重複性過高: 第三關起即進入高度重複的作業感循環,缺乏變數與挑戰遞進。 3.8 小時即可通關全成就,內容充實度有待提升。 如果要拿成就可以入手,很快就可以解完50個。
milton bodi
需要一些动态视力(x)的增量游戏。该死的还在追我
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中评,但是我感觉游戏简中区不至于褒贬不一,所以打个好评对冲一下。 英雄重置次数这个设计意义不明,除此之外,最大的问题就是我感觉流程节奏有问题,我4h全成就,其中有至少1h是纯挂机,而且是长时间的不进行任何操作的挂机,甚至游戏设计还是鼓励这种纯挂机的,每次结束一轮后过几秒就会自动开下一轮。我觉得这是个巨大的败笔,4小时的过程中,零零散散的时间墙覆盖全程,有时两三轮游戏才能进行一次无关痛痒的升级,升完级也爽不起来,不是说没有爽感,而是爽感完全被时间墙冲淡了 我玩这游戏的期望其实就和龟龟潜海记、账单必须支付一样,就是几个小时获得一个完整的、爽快的、丝滑的游玩体验,这种增量游戏的体验对于这个游戏来说应该是可以做到且应当做到的,但是本作没有做到,各种零碎时间墙将游玩体验切成一节一节,跟他妈挤牙膏一样 我感觉开发者应该是想保证游戏时长才无意间将整条成长曲线切成一段一段,导致最后呈现出的体验也只是差强人意
游戏可以的,这个价格配的上这个画质以及玩法,下面写不推荐的都是纯纯的出生。
千万别买,没有任何游戏性,甚至接近零交互,就是放那半小时回来点俩按钮,如此反复,3个小时差不多就通关了。而且是莫名其妙通关了,还以为会有下一章节,点完直接完结了。买完真的就当这个钱喂狗了,太恶心人了。
什么叫做增量游戏不到6个小时刷到头了 没有无尽模式,也没有转生 上当了
중독성있고 깔끔함. 업그레이드 성장 체감 잘됨 이런 류 게임이 쓸데없이 도전과제 늘어지게해놓는 경우도 많은데 엔딩보고 조금더하면 도전과제도 올클가능
Visually appealing, but, unfortunately, i can not recommend this one. There is nothing to do in this game. I'm a big fan of incremental and idle games and played lots of examples of this exact variation. The game works best when you don't play it (in a bad way an idle game can offer), you just wait, mindlessly buy all you can in the tech-tree and put it to auto-play again. No builds are required, no selections or choices are necessery. There is just too much happening on the screen, so nothing matters. When i complete the game i will get back here to update the review if needed, but right now its not my cup of tea, unfortunately.
Joguei o beta, vi o Milton fazer um vídeo sobre ele e não me arrependo de comprar. Dopamina full
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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