
An open-world adventure with puzzle elements and a minimalist aesthetic. Bokida takes place on a dormant, seemingly monochromatic world of light that gradually reveals its beauty. Experience freedom while exploring a peaceful, intriguing environment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean*, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
💋
I originally played this when I first bought it but ended up never finishing it then. Last month I tried again and almost gave up, after a 3h session today I finished the game and I can't say I feel any "pride" or "accomplishment". The game just isn't fun. It's nice to look at in small doses, but the actual gameplay is, well, boring, uninspired and bad. Pretty much anyone that had fun with this game for more than one playthrough did so because they used the games mechanics to make their own fun... because, again, the game does not provide any. The game does look great in small doses, but an hour or so in and you start feeling like your vision is failing you. Don't buy this game if you expect a puzzle game, Don't buy it if you expect adventure! ... or a story worth a damn, or fun, or entertainment. Don't even buy it if you're expecting a walking or flying simulator. Buy it just for the world, it is pretty to look at. And maybe, if you're a game dev, buy it to see what a minimalist art style looks like when done right. And, if you're name is Willian Chyr buy it just so you can admire the way the programmers implemented portals. But otherwise, stay away from this "game". We've had a lot of really pretty and artsy puzzle games, The Witness, The Sojourn, The Talos Principle, Bokida on the other hand really shouldn't be in the puzzle category. Frankly, I have no idea in what category this game should be in. "Bad gameplay" maybe?
Can't believe how Minecraft has change
A brief experience with the markings of a game with greater scope, but which falls short of this realization. You are given four physics based abilities to start, with the option to unlock more through gameplay, which all together would serve as a great foundation for a physics based puzzler. However, only two abilities are ever required for the scant number of puzzles encountered over a 100% completion playthrough. Instead, the bulk of the game is spent slowly gliding through the minimalist environment, scouting out black dots against the textureless landscape while suffering the sluggish and grating movement system. The surrounding architecture is dull and aside from player made structures, which the player is never incentivised to build, the use of contrasting colors against the starkly white environment is only ever utilized twice, making the minimalist design feel bland and underutilized. All this to say the game feels underdeveloped in many facets. Fans of games such as Antichamber, Manifold Garden or NaissanceE will recognize a lot of elements shared with Bokida - Heartfelt Reunion, and will like myself likely end up disappointed when these elements don't enrich the game in meaningful or cohesive ways.
At first I was confused. So many abilities? Such a big island? But I learned everything pretty quickly and then enjoyed zooming around and collecting stuff.
Spacieux et reposant
A nice chill game to get your head out of fast paced triple A titles now a days flood the media with their hunger for your attention. With Bokida -Heartfelt Reunion you'll find peace and relaxation while trying to restore the unity of two souls
还不错,但是我电脑玩着一卡一卡的
我完成收集了所有的世界残响,也到达了最后那里,却没有任何有意思的事情发生,我找了许多游戏攻略,发现国外一个小哥收集完67个残响后,去那个房间就可以改变方块的颜色,而我却没有任何反应,游戏的画面还算是比较好吧,视觉效果挺好的,剧情也就那样吧,没有非常触动。
Such a wonderful game beyond words : )
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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