
An open-world adventure with puzzle elements and a minimalist aesthetic. Bokida takes place on a dormant, seemingly monochromatic world of light that gradually reveals its beauty. Experience freedom while exploring a peaceful, intriguing environment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean*, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
吃库灰
very cool game that's a bit reminiscent of Anti-Chamber. abstract puzzle style with floaty movement and a very Zen kinda feel to it. very cool to hear classical Korean in the narration. expect a chill experience and 2-5 hours of gameplay depending on how hard you look for the various collectibles.
Bokida - Heartfelt Reunion is an epic, capital-A art game. I've had it installed for years, and every year or so I go back and play for an hour, completely baffled as to what to do and where to go, but still somehow in awe of the vast emptiness. Although there are some puzzles in this game, I am not sure you could ever figure them all out without a walkthrough, but the puzzles aren't really the point, I don't think. You are dropped into a huge, minimal, white world where everything you see is very far away. It takes a long time to get anywhere. You can build blocks into mid-air, erecting snake-like pathways and staircases that tower into the nothingness. Every now and then you encounter a weird symbol or tree or monolith. There are no instructions. By building blocks, pruning branches, pushing panels, eventually you may reveal a short cutscene and advance toward the end of the game. Most of the time nothing happens, but there's something compelling about trying. The game is very relaxing and very forgiving, and that's why it works. Even though you have no idea what to do or where to go, even though you occasionally fall off one of the stairs you spent 20 minutes building, all the way back to the bottom of the level again... It kind of doesn't matter. The whole process is meditative and soothing. Nothing bad happens, there's no rush to get anywhere. There's some poetry to read, but if it told an actual story it was way too deep for me. Doesn't matter. Just wander around. Stand up on the edge of nothing and look out at nothing. It's peaceful. This is a fantastic game to keep in your library to play while you are waiting for other games to download. If you like walking sims, exploration games and just the sense of being very small in a very big place, it's definitely worth a purchase.
一脸懵逼进入,头昏眼花出来
Really aesthetic walking and gliding simulator. It has some puzzle elements to it but they're really simple. Overall the game is a fun experience to run a couple of times. Also the mechanics of cutting blocks and messing with physics enabled debris are really fun to play around with.
Nice relaxing exploration game. You have to be comfortable with exploring an abstract landscape with no idea of where to go next. On one or two occasions I was confused about where to go, or whether I was even going the right way or what I was even supposed to be doing. The graphics veer from beautiful to monotonous. The landscape veers from imposing to confusing. The controls are occasionally clunky and it registered continuous drift on the menu from my controller, which isn't happening in any other game. In all of those aspects the positives outweighed the negatives for me, though I did initially bounce off it. Perfect if you want to soak in some striking abstract visuals, unwind and don't mind a game which does not guide you.
Spacieux et reposant
C'est joli, les fans d'architecture gréco romaine y trouveront peut être qq moments d'émerveillement. Mais je m'y suis ennuyé.
Beautiful
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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