
In this famous Uwe Rosenberg Bohnanza card game 2 players duel each other.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Ce petit jeu de plateau est agréable et mérite le détour. Le tutoriel n'étant pas vraiment intuitif peut-être serait il bon de revenir sur les règles, qui ne sont toutefois pas complexes. Vous les trouverez dans le jeu, en anglais, à télécharger. Vous jouez à deux et avez devant vous 3 cases où vous allez mettre des cartes représentant des haricots. La première règle est que vous devrez toujours, pour commencer, jouer la carte la plus à gauche de votre main de 5 cartes.. S'il ne vous est pas possible, dans les tours ultérieurs, de la placer dans une de vos 3 cases qui sont prises, il faudra alors vendre une des 3 piles de vos 3 cases, avec une seconde règle, s'il y a une pile de 2 cartes et 2 autres piles d'une carte vous devrez vendre la pile de 2 (etc). Ensuite vous devrez mettre dans vos piles soit les mêmes nombre (toujours paires, 6,8,10,12 etc jusqu'à 20), soit un nombre juste au-dessus (j'ai une pile avec 3 cartes de haricots à 8, je peux mettre encore un 8 ou un 10, et ainsi de suite après), tout cela afin de réaliser une de vos 3 cartes bohnus, représentées par des sigles de couleurs (triangles, carrés, rouges, bleus...), chaque sigle de la même couleur représentant un même haricot (si vous avez 3 triangles bleus et deux ronds rouges au dessous vous pourrez le réaliser avec une pile faisant 3 fois le même nombre puis deux fois le nombre supérieur, ex: 3 haricots à 8 puis 2 haricots à 10 dans la même pile). Une fois vos une ou 2 cartes les plus à gauche placées (la première est obligatoire, la seconde optionnelle), 3 cartes seront tirées, vous devrez alors en donner une à votre adversaire et garder les 2 autres QUE VOUS DEVREZ IMPERATIVEMENT JOUER, dans l'ordre que vous voulez, avec possibilité de jeter une carte si elle vous ennuie. Pour donner une carte à l'adversaire, il y a devant vous un plateau avec toutes les cartes du jeu représentées une fois. Votre adversaire connait les 3 cartes tirées mais ne connait pas votre main, or vous pouvez lui donner ou bien une des cartes tirées ou une carte de votre main. Pour cela vous poussez une des cartes du milieu du même nombre que ce que vous voulez donner et proposez alors celle là à votre adversaire. Il peut l'accepter (il devra alors impérativement la jouer) ou vous faire une contre-proposition en cliquant sur une autre carte qu'il devra alors vous donner de sa main et que vous devrez aussi jouer. Et ainsi de suite jusqu'à acceptation d'une carte par un des deux joueurs. Vous pouvez bluffer lors de ces propositions et cliquer sur une carte que vous ne possédez pas, mais si votre adversaire s'en doute il peut déclarez que vous bluffez, et s'il a raison vous devrez lui payer une pièce d'or ou une carte bohnus si vous êtes à sec. Le gagnant est celui qui a le plus de pièce d'or à la fin de la partie (pioche épuisée), sachant que les cartes bohnus rapportent des po et des cents (100 cents=une po), mais aussi la vente de vos piles de cartes rapportent, plus il y a de cartes empilées plus cela rapporte, la somme étant inscrite en bas. Une partie dure 15 à 30 mn. et l'IA se démmerde bien. En espérant que j'aie pu vous aider, n'hésitez pas à venir me poser des questions si vous en avez. A vos haricots, prèts, partez!
Bohnanza The Duel is a digital adaptation that takes the quirky, negotiation-driven spirit of the original card game and reshapes it into a tighter, more methodical two-player experience. Developed and published by DIGIDICED, it focuses on strategic efficiency and planning rather than the freeform bargaining that defined its tabletop predecessor. The result is a game that feels more controlled and predictable, but still manages to retain a surprising amount of depth within its deceptively simple ruleset. At the center of the gameplay is the familiar loop of planting, managing, and harvesting beans to earn coins. Each player works with a limited number of fields, forcing constant decisions about which beans to grow and when to clear space for new ones. What makes this system interesting is the constraint imposed by the fixed hand order—cards must be played in the sequence they are drawn, which removes the usual freedom found in most card games. This single mechanic transforms the experience into something more strategic, requiring players to think several turns ahead and adapt to situations where the “best” option may not be immediately available. The duel format shifts the focus away from the chaotic, social negotiation of the original game and toward a more structured form of interaction. Instead of open-ended trading and spontaneous deals, exchanges are handled through defined mechanics that fit neatly into the turn-based flow. This makes the game more consistent and easier to follow, especially in a digital setting, but it also changes the overall tone. The lively, unpredictable nature of multiplayer bargaining is replaced by calculated decision-making, which may feel less dynamic but more strategically satisfying for players who prefer a controlled environment. The digital implementation is one of the game’s stronger aspects. The interface is clean and intuitive, clearly presenting each player’s fields, hand, and available actions without overwhelming the screen. Automated rule handling ensures that players can focus entirely on strategy rather than remembering specific interactions or conditions. This accessibility makes it easy to pick up, even for those unfamiliar with the original card game, while still leaving room for deeper understanding as players become more experienced. Visually, the game stays true to the playful identity of its source material. The bean-themed artwork is colorful and expressive, giving each card a distinct personality that adds charm to the experience. Animations are minimal but effective, providing just enough feedback to keep the game feeling lively without slowing down the pace. The overall presentation is light and approachable, reinforcing the idea that this is a casual yet thoughtful strategy game. Sound design is similarly understated, offering simple cues that support the flow of play without becoming distracting. Despite its solid foundation, the game does have limitations that become more noticeable over time. Matches tend to follow a consistent structure, and once players understand the underlying strategies, the experience can begin to feel repetitive. The lack of additional modes or significant variation means that long-term engagement relies heavily on the core mechanics and the quality of competition. While playing against human opponents can keep things interesting, solo play against AI may not provide the same level of unpredictability or challenge after extended sessions. Even so, Bohnanza The Duel succeeds in delivering a focused and well-executed adaptation of a niche card game. It captures the strategic essence of managing limited resources and planning around constraints, offering a gameplay loop that is easy to learn but capable of rewarding careful thought. The streamlined format works particularly well for shorter sessions, making it a convenient option for quick matches without sacrificing depth. In the end, it stands as a solid digital interpretation that trades some of the original’s social energy for clarity and precision. While it may not fully replicate the lively interactions of its tabletop counterpart, it offers a satisfying and accessible strategy experience that holds up well within its more focused design. Rating: 6/10
日本語チュートリアルが有るが、文章が見切れていて全文が見えない所がいくつかある。 カードを場に出すか、捨てるか選べるところで、カードを捨て札にできない所があった。 スマホアプリをPC化した際に、最適化していないようなので、 プレイしにくい。 ルールを知っていて、AI戦をしてみたい、セールで100円以下とかの理由がなければ 手を出さないほうが良い。
A fun card game that requires some strategy. The mechanism where you have to give a card to your adversary each turn (with a possibility of counter offer) is really interesting. The tutorial is O.K., and I understood some rules better when I read the manual. The presentation is nice and the interface works well. I would like a possibility to click on a card and a destination (instead of drag and drop) and a few keyboard shortcuts (at least space or enter to confirm), but that's not a big problem. For now, as a beginner, I lost three times against the easy AI, I appreciate the challenge. A good game.
This is an extremely poor implementation, and Digidiced should be extremely ashamed. I'm definitely going to think twice before ever purchasing another one of their games. Pro: + The game itself is brilliant and deserves to be implemented by a much more professional studio. Con: - The interface can't tell where you are trying to drag a card half the time. - The game does not recognize legal moves half the time. (The target area is dimmed out as if the move were illegal.) - The button that is supposed to bring up the rules manual sends you to a dead web page, so you're on your own if you want to read the full rules of the game you have purchased. - There is no button in the interface to close the game. You MUST use the Esc key on your keyboard. This may seem like a petty complaint, but it's actually very important to some of us, and it's not that hard to implement. It's just plain lazy and unprofessional to leave something like this out. - The music is terrible. Yes, you can turn it off, and I did, but it's part of the purchase price. I don't want to pay even a single penny to the person responsible for bringing this aural monstrosity into the world. In summary, I can't believe I'm actually going to ask for a refund of a game that cost less than a dollar on sale, but I think I have to. I don't see any reason to keep a game that simply does not work. In fact, I think everyone who has bought this game should report it as broken. I already have!
The user interface is HORRIBLE. It is all but intuitive, discarding a card is next to impossible. Until fixed, please don't spend the money, or expect to loose your sanity over the bugs of the game.
Stays frozen after 1 minute. Rubbish.
Decent implementation of a simple but entertaining game. Can't speak much for multiplayer, but the AI opponents pose enough of a challenge to be fun.
das ist ein extrem gutes kartenspiel ich sag das ist peak
Muy buen juego y buena implementación digital, al menos a mí y a dos personas más no nos dió problemas con la interfaz.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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