
In this famous Uwe Rosenberg Bohnanza card game 2 players duel each other.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
"Bohnanza The Duel" ist die Digital-Umsetzung eines Kartenspiels für zwei Personen. 1997 erschien das äußerst erfolgreiche Kartenspiel von Uwe Rosenberg. In den Folgejahren kamen zahlreiche Varianten und Erweiterungen auf den Markt. 2016 erschien dann die Zwei-Spieler-Variante "Das Duell", die hier digital umgesetzt wurde. In Bohnanza gilt es, Bohnen anzupflanzen, indem Karten auf Bohnenfelder stapeln. Dabei gelten bestimmte Legeregeln, die es immer wieder notwendig machen, ein Bohnenfeld abzuernten, um wieder neue Bohnenkarten ablegen zu können. Das Kartenspiel ist ursprünglich für drei bis fünf Personen konzipiert. Die Zwei-Spieler-Variante "Das Duell" löst geschickt einige Probleme, die das Original für nur zwei Spieler unspielbar machte. So muß der Spieler in seinem Zug dem Gegner eine Karte als Geschenk anbieten. Der Gegner kann diese annehmen oder ein Gegenangebot machen, daß einen anderen Kartenwert haben muß als das Anfangsangebot. Das geht so lange hin und her bis ein Spieler das Angebot annimmt. Der Spieler darf bei seinem Angebot aber auch bluffen, er muß also gar nicht die angebotene Karte in seinem Besitz haben. Zielkarten erhöhen dann nochmal die taktische Tiefe. Das Kartenspiel funktioniert erstaunlich taktisch und gleichzeitig flüssig. Stets gibt es verschiedene Optionen. Natürlich ist auch ein gehöriges Maß Glück im Spiel, wie bei jedem Spiel, bei dem man Karten zieht. Aber das Glück ist durchaus beeinflußbar. Durch geschicktes Verwalten der Wahrscheinlichkeiten kann man seine Siegchancen deutlich erhöhen. Am wichtigsten aber vor allem: das Spiel macht - wie von Rosenberg nicht anders zu erwarten - richtig Spaß, hat relativ einfache und eingängige Regeln, bietet gleichzeitig aber ein angenehmes Level an Herausforderung. Die digitale Umsetzung hält sich an das reale Kartenspiel. Die Regeln sind gleich. Das bedeutet aber auch, daß man am besten das reale Kartenspiel gespielt haben sollte oder zumindest die Regeln genau gelesen haben muß, ansonsten ist man von den verschiedenen Spielphasen schnell überfordert. Grundsätzlich funktioniert die digitale Umsetzung, sie hat aber auch einige Schwächen. Vor allem in der Bedienung ist das Spiel umständlich geraten. Besonders nervig ist, daß gepflanzte Bohnen, also auf einen Auslagestapel ausgespielte Karten, den Stapel unnötigerweise nach oben wegscrollen lassen. Man kann den Stapel zwar jederzeit wieder herscrollen, es wäre aber weitaus besser gewesen, die eigene Auslage stets vollständig im Blick haben zu können. Auch ästhetisch hält sich die Umsetzung an das Original. Der grafische Stil der Zeichnungen ist leidlich witzig, aber gottseidank vor allem funktional sinnvoll. Die eingespielte Musik wird schnell anstrengend und begreift sich offenbar primär als eine Auszuschaltende. "Bohnanza: Das Duell" ist als reales Kartenspiel sehr überzeugend und hätte sicher 9 von 10 Punkten verdient. Natürlich ist eine digitale Umsetzung eines Gesellschaftsspiels stets nur eine Krücke. Das Kartenspiel ist für das Spielen mit einer real anwesenden Person entwickelt und gerade auch wegen des Geschenk- und Bluffmechanismus, mit einer realen Person deutlich zu bevorzugen. Die Digital-Umsetzung wirkt ein bißchen wie eine lahmende Notlösung, die es einem aber zumindest ermöglicht, beim Fehlen einer real anwesenden Person, online oder gegen die nicht immer helle KI zu spielen. Das ist kurz nett und unterhaltsam, denn das Spiel selber ist ein großartiger Rosenberg, man holt dann aber doch rasch so bald als möglich das reale Kartenspiel aus dem Schrank. [h1]Wertung:[/h1] 7/10 Atmosphäre -/10 Story 7/10 Grafik 5/10 Sound 7/10 Spielmechanik 6/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Behäbige Digital-Umsetzung eines großartigen Kartenspiels. [h1][b]6/10 Gesamtwertung
This game CONSTANTLY gets "stuck" mid game. I've never actually been able to complete a game. I'll make a move, then the computer player will make a move, then the game just sits there with no actions available to either player. I'm only able to play about 5 mins at a time. Don't purchase.
[h1]Not really...[/h1] This is a painful review to write. I have enjoyed other games by this developer. The underlying game is a fun one, and I've got multiple games by the game designer. This game, on this implementation... it doesn't make the transition to a desktop game properly (from its mobile version). There are many points in there where the interface just isn't right. Things like "drag off the screen" - that doesn't work well in a windowed application. The skeuomorphic ideals of "you just drag the card to the discard area" the tablet don't work on the desktop smoothly. Its nice, its cute... but it doesn't work. Its the same reason why tabletop simulators often feel clumsy. There is too much dragging in the game where there doesn't need to be (vs select and click). The interface poorly matches the reality of a desktop. Unless one is familar with the card game itself (the tutorial isn't the best of tutorials), has played the mobile version, and is willing to overlook the clumsiness of the desktop version - I've gotta say don't get it. At least not until the devs really sit down and try to understand how the interface for a desktop application doesn't always match that of a mobile version. I've seen other mobile games make the transition. This one just isn't there.
I love Bohnanza as a table-top game, and really wanted to love it as a computer game, but unfortunately... The main problem is the user interface. I literally was unable to complete the tutorial as I was unable to figure out how to do what was being asked. I googled/youtubed for an answer to no avail. After about 20 minutes of flailing around I gave up and asked for a refund (first time in well over 100 games bought on steam). Maybe after this game has been out for awhile and has a good user base, with plenty of help artifacts on the web, it will be a good game. But for now, it's unplayable for me.
Zeitloser Klassiker auf den PC geholt Die SPielersuche findet meist nicht auf anhieb Gegner, jedoch kann man auch einfach das SPiel schließen, nach 5 Tagen gucken und die ganzen, bis dahin ,gefundenen SPiele spielen
I'm very confused about this. I'm sure they use computers to make these phone games. I assume they use a keyboard and mouse/touchpad to navigate the programming interface, be it C++, Unity, or whatever. Yet the game is released on PC with a phone/tablet interface that is just so awkward to use. It seems like adapting the games interface to mouse and keyboard should be the simplest part of porting to PC. I wish some developers could be forced to use Unity on a touchscreen only with an onscreen keyboard and get a taste of how important the interface of software should match the hardware it's used on. Ranting aside.. I recommend the game on its mechanics alone, plus I just don't care much about playing games on phones and tablets or I'd go that route.
[quote][b]Warning: Dead PVP Game[/b] This game has no meaningful single player content beyond botmatches, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played as intended.[/quote] Bohnanza The Duel is a digital version of the tabletop card game, Bohnanza, only with even less players than there are people in your house. Yes, even if you're the only person in your house. The idea of this card duelling game is that you are a bean farmer and you grow and harvest beans, and try to do this better than your opponent. There's a cartoony theme. When you consider people can play games like Hearthstone and MTG: Arena for free, it's no wonder nobody was interested in this. The focus of this game is pure PvP, there's no single player content (it's just a card duelling game after all). Maybe they could have added some kind of campaign or story challenge, but they didn't, expecting somehow that other gamers would be an okay substitute for content. And this "method" developers use to avoid creating game content almost always fails. Just like it did here. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Bohnanza The Duel has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Noob", playing an online match (admittedly not so easy to do with no players), trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Unethically, the developers have left this on the Steam store in a dead, abandoned and unplayable state (because there's no players and no meaningful single player content). It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, or the population dies, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly dead/unplayable products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement. This agreement includes questionable (and possibly law breaching) privacy requirements that no gamer should ever have to engage in. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game not only requires, but automatically and without your permission creates accounts and profiles for you on a platform run by the developer. I didn't ask for this and I didn't want it, and it's also not necessary for making multiplayer games on Steam. There is ZERO justification for this as Steam handles everything the game needs without this, this is just a consumer hostile move by a less than trustworthy developer. Gamers should be warned about this because it's completely understandable to want to avoid this product for that reason alone. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? The developer is deliberately and unethically trying to scam gamers into paying them the farcical price of $4 USD for a game they know is abandoned, dead and unplayable. Don't give it to them. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
I don`t know why all this negative comments about this app. I just finished my third game and this never crashed, never stopped working. Yes, it is not the most intuitive and not the AI is not very fast, but it is ok. It is very important to watch Rahdo runthrough for this card game, in order to understand very fast what is happening here. And the AI it is challenging enough. Just drag the cards you want to plant with your mouse, click and offer a gift, or drag the beans on the field you want to sell. It is that simple to use this app.
Could use some polishing on the user interface but it is still very good and fun.
Ce petit jeu de plateau est agréable et mérite le détour. Le tutoriel n'étant pas vraiment intuitif peut-être serait il bon de revenir sur les règles, qui ne sont toutefois pas complexes. Vous les trouverez dans le jeu, en anglais, à télécharger. Vous jouez à deux et avez devant vous 3 cases où vous allez mettre des cartes représentant des haricots. La première règle est que vous devrez toujours, pour commencer, jouer la carte la plus à gauche de votre main de 5 cartes.. S'il ne vous est pas possible, dans les tours ultérieurs, de la placer dans une de vos 3 cases qui sont prises, il faudra alors vendre une des 3 piles de vos 3 cases, avec une seconde règle, s'il y a une pile de 2 cartes et 2 autres piles d'une carte vous devrez vendre la pile de 2 (etc). Ensuite vous devrez mettre dans vos piles soit les mêmes nombre (toujours paires, 6,8,10,12 etc jusqu'à 20), soit un nombre juste au-dessus (j'ai une pile avec 3 cartes de haricots à 8, je peux mettre encore un 8 ou un 10, et ainsi de suite après), tout cela afin de réaliser une de vos 3 cartes bohnus, représentées par des sigles de couleurs (triangles, carrés, rouges, bleus...), chaque sigle de la même couleur représentant un même haricot (si vous avez 3 triangles bleus et deux ronds rouges au dessous vous pourrez le réaliser avec une pile faisant 3 fois le même nombre puis deux fois le nombre supérieur, ex: 3 haricots à 8 puis 2 haricots à 10 dans la même pile). Une fois vos une ou 2 cartes les plus à gauche placées (la première est obligatoire, la seconde optionnelle), 3 cartes seront tirées, vous devrez alors en donner une à votre adversaire et garder les 2 autres QUE VOUS DEVREZ IMPERATIVEMENT JOUER, dans l'ordre que vous voulez, avec possibilité de jeter une carte si elle vous ennuie. Pour donner une carte à l'adversaire, il y a devant vous un plateau avec toutes les cartes du jeu représentées une fois. Votre adversaire connait les 3 cartes tirées mais ne connait pas votre main, or vous pouvez lui donner ou bien une des cartes tirées ou une carte de votre main. Pour cela vous poussez une des cartes du milieu du même nombre que ce que vous voulez donner et proposez alors celle là à votre adversaire. Il peut l'accepter (il devra alors impérativement la jouer) ou vous faire une contre-proposition en cliquant sur une autre carte qu'il devra alors vous donner de sa main et que vous devrez aussi jouer. Et ainsi de suite jusqu'à acceptation d'une carte par un des deux joueurs. Vous pouvez bluffer lors de ces propositions et cliquer sur une carte que vous ne possédez pas, mais si votre adversaire s'en doute il peut déclarez que vous bluffez, et s'il a raison vous devrez lui payer une pièce d'or ou une carte bohnus si vous êtes à sec. Le gagnant est celui qui a le plus de pièce d'or à la fin de la partie (pioche épuisée), sachant que les cartes bohnus rapportent des po et des cents (100 cents=une po), mais aussi la vente de vos piles de cartes rapportent, plus il y a de cartes empilées plus cela rapporte, la somme étant inscrite en bas. Une partie dure 15 à 30 mn. et l'IA se démmerde bien. En espérant que j'aie pu vous aider, n'hésitez pas à venir me poser des questions si vous en avez. A vos haricots, prèts, partez!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Make War | $3K | 91 | 67% | $1.19 |
| The Backrooms Regret | $3K | 156 | 61% | $0.99 |
| 绽于枝垂樱下~Flowering Across the Hakugyokurou | $3K | 164 | 95% | $0.99 |
| SuiCats | $3K | 108 | 96% | $1.99 |
| Battlerace | $3K | 81 | 83% | $1.99 |
| Neon Blight | $3K | 81 | 38% | $1.99 |
Related
| Cities: Skylines | $203.5M | 290.6K | 93% | $29.99 |
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Cities: Skylines II | $112.5M | 90.6K | 55% | $49.99 |
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Planet Zoo | $107.4M | 96.7K | 91% | $44.99 |
| Bloons TD 6 | $88.3M | 391.2K | 97% | $13.99 |